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Resolution (Challenge Version)
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6.760 MB
Jan 16, 2013 @ 4:05pm
Jan 26, 2013 @ 8:48am
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Description
Just when you thought you'd solved it - here's the challenge version of Resolution, removing a couple of options for the player...

Original here - http://steamcommunity.com/sharedfiles/filedetails/?id=120741819
12 Comments
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elfarmerino  [author] Apr 1, 2013 @ 3:29am 
@Brits and macko68:
Thanks for playing and leaving feedback! Yeah, that is unintended and I'm aware of it, but it's outside of the box enough for me to leave it in...Plus I already revised the map a ton thanks to sicklebrick at TWP repeatedly breaking it, and 'Id rather just leave it now so I can work on new stuff.
macko68 Apr 1, 2013 @ 3:06am 
Well I did the same as Brits and was suprised that this version took me less then normal one (approx 10 min). Will be looking for other solution though
Brits Mar 1, 2013 @ 4:11pm 
Forgot to mention, I love how the darker light and the music indicate that this test is harder than the non-challenge version.
Brits Mar 1, 2013 @ 3:37pm 
I guess this is unintended: While standing on the cube, you can shoot a portal in that room, and bring the cube in there. Then I was able to open the exit the same way I solved the non-challenge version.
elfarmerino  [author] Jan 23, 2013 @ 1:15pm 
Have updated the map now to remove that exploit. Cheers for the feedback! I've been playing through your list - some fantastic maps on there.
KennKong Jan 21, 2013 @ 4:15pm 
The problem with my exploit (if you can call it that) is that it bypasses the most fun part of the solution. I think you could prevent it by only putting portal surface in the corner next to the lift, and narrowing the opening on that side.
KennKong Jan 21, 2013 @ 3:50pm 
Well, I think I've got it now: Resolution (challenge version). It's worthy of my collection of Favorite Puzzle Maps. Perhaps it belongs in my hardest maps collection, but I think I was just being dense.
elfarmerino  [author] Jan 21, 2013 @ 3:14pm 
Ah, I see what you're doing there... I'll see if I can do something about that, although I'm not sure I'll be able to, given the design of the puzzle in general.
KennKong Jan 21, 2013 @ 2:16pm 
Oops, those images are backwards.
KennKong Jan 21, 2013 @ 2:15pm 
Leave the orange portal by the exit, then balance cube on edge of blue:
Part 1
Go through blue, and fire orange through the grate:
Part 2
This drops the fizzler so you can shoot blue into the second room.