The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

166 ratings
Enhanced Game Play 2 (EGP2)
 
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34.018 MB
Jan 16, 2013 @ 2:09pm
Feb 6, 2013 @ 10:52pm
12 Change Notes ( view )

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Enhanced Game Play 2 (EGP2)

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In 1 collection by Iztari
My Personal Collection
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Description
Enhanced Game Play 2 is Back, and with a vengeance.
Version: 1.4206

Don't for get to visit the Website at Facebook, and like this.

Requirements:
Skyrim 1.8+
Dawnguard
SKSE[skse.silverlock.org]

An updated beta version is also available at: http://www.2shared.com/file/YbPsGxy3/Enhanced_Game_Play_-_Redux__BE.html

What is this mod?
================================================================
Enhanced Game Play 2 is a major overhaul of the game, with a lot of new features,
bug fixes and improved AI. It started as a weight changing tweak, but as grown a lot.
EGP 2 is lore friendly, and tries to fix all the things that wasn't incorporated into the original game.

F.ex: Now you can learn Ingredients effect by reading recipes, or Alchemy books or you can only harvest ingredients from certain creatures after reading how to.

It's STRONGLY recommended that you start a new game, to avoid crashes and conflicts...

This is a WIP (Work in progress) project...

What does it do?
================================================================
There are too many changes to list them all separately, but some of the major changes are:
- Improved AI and Packages.
- Dynamic Time Scale.
- New Spells and Potions.
- Boatload of items are now marked as "Obstacles"
- More randomized behaviors and less "I'm standing here with no clue what to do..."
- Some characters have new or modified equipment.
- Since Patch 1.8 has reduced the amount of dragons, Dragon Priests also yield a Dragon Soul.
- Incorporate Hearthfire items, for those of you who has it installed.
- Incorporate Dragonborn items, for those of you who has it installed.
- The ability to give gifts to almost anyone.
- The player can now be more then Friends with people, up to Ally.
- A couple of new quests and fixes of old ones.
- New weapons including a Silver Bow.
- Slightly darker nights.
- More Randomized weather.
- Some locations have been changed to be in the correct Hold.
- A "Background" to your character where you can select a class.

I can keep this up forever, but all it boils down to is that you have to download it yourself and see if you like it.

TWEAK TIP:
================================================================
If you have many Mods installed, or just want to boost the performance of the game try this:
(It reduced the weight changing time from 10 min to about 5 min for me.)
- Edit [X]:\Users\[Username]\Documents\My Games\Skyrim\Skyrim.ini
- Under the [Papyrus] section add:
iMinMemoryPageSize=100000
iMaxMemoryPageSize=5000000
iMaxAllocatedMemoryBytes=1800000000

General Information:
================================================================
A NOTICE: There is a in-game function called SetState(x) that handles quest stages, and starts quest. After patch 1.8 many quests doesn't start with this method. That is why the Dragon attack might not start. There are other quests that refuses to start this way as well.

UPDATES:
================================================================
Version: 1.4206
- Dragonborn items included.

Version: 1.44x
- Added (hope fully) all missing scripts to a new BSA file.
- Changed Skooma visual effect.
- All Dogs can open doors (so they can follow you or their owner).
- Fixed DA16 (Walking Nightmare Quest) bug that prevented the quest to move on after you handed over the book of Vaermina's Torpor.
- Correct flags at White River Tower.
- Fixed a trigger for MQ101 (Main Quest)
- Changed Extended Behavior start to after the Unbound Quest.
- Fixed DA15 (The Mind of Madness) Freeze Crash issue .

Version: 1.43
- Fixed some items categorization (Mostly Food items with wrong keywords)
- Renamed Raw Food items.
- Tweaked the weather.
- Added Dayspring Canyon Mapmarker (Entrance for Dawnguard Fort)

Version: 1.42
- Tweaked behavior scripts even more.
- Added scroll usage to behaviors.
- Added more Road Markers.
- Fixed some vanilla quest conflicts.
- Fixed some noob scripting errors, I created when I should have been sleeping.
- A lot more...

Version: 1.41
- Fixed a couple of typos that caused the new behaviors to fail.
- Added a couple of "fail safes" to improve script performance.
- Fixed a typo that prevented the bonus Restoration perks to be added.
- Manually checked and corrected all NPCs scripted data.
- Optimized New Behavior scripts for less CPU and Memory usage.
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158 Comments
SlegEgg Jan 18 @ 1:28pm 
yo when i restarted my game and computer at least 5 times alduin still DOESNT come
n00b Jan 18 @ 5:01am 
Silverhand - vampire armor? Seriously? They fighting Werewold for Arkay sake i think they should have dawnguard equips, that should be more fit.

BTW Idea great and i like it and looking forward to that
posus Jan 3 @ 11:01am 
ok
Iztari  [author] Jan 3 @ 10:12am 
@posus: I've got a little to less information on why it CTD, it could been a Skyrim/mod bug, mod conflict, write error, RAM/VRAM difficienty, overheating, etc...I just gave you my best guess.
posus Jan 3 @ 10:07am 
i got 8 gigs of ram
Iztari  [author] Jan 3 @ 10:05am 
@posus:
1) No you dont HAVE TO burry everything you kill, it is up to you....
2) The screen goes back to symbolice time passing....
3) Sounds you ran out of memory, that is why you CTD.
Iztari  [author] Jan 3 @ 10:02am 
@Slego: It is a bug that sometimes happens...
SlegEgg Dec 30, 2015 @ 10:48am 
wen I satarted a new game with this mod alduin didnt come
posus Oct 4, 2015 @ 11:11am 
i played for a while with this mod loaded .finally,i tried to make a usuall save,but the game dropped me the desktop.i took the mod out of load and evry thing is back to normal.any ideas
posus Oct 3, 2015 @ 5:37pm 
is it normal for the screen to be black when you bury ?Also,is it needed to bury every thing you kill,a bit stupid if you ask me?can you fix that?