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Enhanced Game Play 2 (EGP2)
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34.018 MB
Jan 16, 2013 @ 2:09pm
Feb 6, 2013 @ 10:52pm
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In 1 collection by Iztari
My Personal Collection
20 items
Description
Enhanced Game Play 2 is Back, and with a vengeance.
Version: 1.4206

Don't for get to visit the Website at Facebook, and like this.

Requirements:
Skyrim 1.8+
Dawnguard
SKSE[skse.silverlock.org]

What is this mod?
================================================================
Enhanced Game Play 2 is a major overhaul of the game, with a lot of new features,
bug fixes and improved AI. It started as a weight changing tweak, but as grown a lot.
EGP 2 is lore friendly, and tries to fix all the things that wasn't incorporated into the original game.

F.ex: Now you can learn Ingredients effect by reading recipes, or Alchemy books or you can only harvest ingredients from certain creatures after reading how to.

It's STRONGLY recommended that you start a new game, to avoid crashes and conflicts...

This is a WIP (Work in progress) project...

What does it do?
================================================================
There are too many changes to list them all separately, but some of the major changes are:
- Improved AI and Packages.
- Dynamic Time Scale.
- New Spells and Potions.
- Boatload of items are now marked as "Obstacles"
- More randomized behaviors and less "I'm standing here with no clue what to do..."
- Some characters have new or modified equipment.
- Since Patch 1.8 has reduced the amount of dragons, Dragon Priests also yield a Dragon Soul.
- Incorporate Hearthfire items, for those of you who has it installed.
- Incorporate Dragonborn items, for those of you who has it installed.
- The ability to give gifts to almost anyone.
- The player can now be more then Friends with people, up to Ally.
- A couple of new quests and fixes of old ones.
- New weapons including a Silver Bow.
- Slightly darker nights.
- More Randomized weather.
- Some locations have been changed to be in the correct Hold.
- A "Background" to your character where you can select a class.

I can keep this up forever, but all it boils down to is that you have to download it yourself and see if you like it.

TWEAK TIP:
================================================================
If you have many Mods installed, or just want to boost the performance of the game try this:
(It reduced the weight changing time from 10 min to about 5 min for me.)
- Edit [X]:\Users\[Username]\Documents\My Games\Skyrim\Skyrim.ini
- Under the [Papyrus] section add:
iMinMemoryPageSize=100000
iMaxMemoryPageSize=5000000
iMaxAllocatedMemoryBytes=1800000000

General Information:
================================================================
A NOTICE: There is a in-game function called SetState(x) that handles quest stages, and starts quest. After patch 1.8 many quests doesn't start with this method. That is why the Dragon attack might not start. There are other quests that refuses to start this way as well.

UPDATES:
================================================================
Version: 1.4206
- Dragonborn items included.

Version: 1.44x
- Added (hope fully) all missing scripts to a new BSA file.
- Changed Skooma visual effect.
- All Dogs can open doors (so they can follow you or their owner).
- Fixed DA16 (Walking Nightmare Quest) bug that prevented the quest to move on after you handed over the book of Vaermina's Torpor.
- Correct flags at White River Tower.
- Fixed a trigger for MQ101 (Main Quest)
- Changed Extended Behavior start to after the Unbound Quest.
- Fixed DA15 (The Mind of Madness) Freeze Crash issue .

Version: 1.43
- Fixed some items categorization (Mostly Food items with wrong keywords)
- Renamed Raw Food items.
- Tweaked the weather.
- Added Dayspring Canyon Mapmarker (Entrance for Dawnguard Fort)

Version: 1.42
- Tweaked behavior scripts even more.
- Added scroll usage to behaviors.
- Added more Road Markers.
- Fixed some vanilla quest conflicts.
- Fixed some noob scripting errors, I created when I should have been sleeping.
- A lot more...

Version: 1.41
- Fixed a couple of typos that caused the new behaviors to fail.
- Added a couple of "fail safes" to improve script performance.
- Fixed a typo that prevented the bonus Restoration perks to be added.
- Manually checked and corrected all NPCs scripted data.
- Optimized New Behavior scripts for less CPU and Memory usage.
130 Comments
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Iztari  [author] Jul 21 @ 12:22pm 
@Lokharn : You might just have a mod conflict then (or a corrupt save file), try putting EGP2 last in the loading order and see if that helps.
Lokharn Jul 14 @ 5:11am 
@Iztari: I hope youre right cause i really like this mod you made. At first i thought the game crashes cause of 3DNPC mod (it caused some of the housecarls not to be there when they should, had to spawn em from the console). Gonna give it a go with the autosave turned off and get back to you with feedback if it worked. Also, it might have been coincidental but as soon as i loaded a previous save with EGP2 disabled i got the "Werewolf Mastered" perk which according to some forum threads was bugged (i asume it is coincidental cause i dont think it does anything with achievements or has any influence over them).
EDIT: After giving it a go with autosave turned off its been a partial success - i can change locations, but i cant quicksave or regular save cause the game crashes to desktop instantly.
Iztari  [author] Jul 11 @ 3:33pm 
@Lokharn: Your problem is not related to this mod, but you can try to disable autosave during travling. This is a common problem with Bethesda's game engine all the way back to FO3
Lokharn Jul 11 @ 1:00pm 
Hello, just noticed one thing - not sure if its just me or someone else is having this issue, but it seems that when i am using this mod, when i get around lvl 17 the game crashes each time when i change location (fast travel, enter a new zone in a dungeon). I am fairly sure its cause of this mod doing something, when i disable it everything gets back to normal. Any idea how to fix it? Or is this even related?
Kraft Lawrence Jul 11 @ 4:27am 
@SargeB alot of mods require SKSE and i recomend getting it along with skyui as these are 2 small and simple mods which there is no downside to installing
SargeB Jun 15 @ 9:38am 
I was having trouble... then read "requires SKSE" *sigh*
Lahared Jun 11 @ 10:48am 
@Robb Stark, I wish you had read...BUT....evidently you equip a shovel and 'bury' the dead? I'm unsure aswell But this is probably a 'press e and loot or bury menu' Possibly. Dunno.
Robb Stark May 4 @ 11:31am 
How do you bury people
Baron Von DickButt III Esq. Apr 20 @ 3:38pm 
I liked the old companions, mainly cause those are the ones ive come to know and love. is there anyway you can have an option to have one armour set or the other?
niko_1101 Apr 13 @ 8:11pm 
How do you bury people