149 ratings
Enhanced Game Play 2 (EGP2)
File Size
34.018 MB
Jan 16, 2013 @ 2:09pm
Feb 6, 2013 @ 10:52pm
12 Change Notes ( view )

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Enhanced Game Play 2 (EGP2)

In 1 collection by Iztari
My Personal Collection
20 items
Enhanced Game Play 2 is Back, and with a vengeance.
Version: 1.4206

Don't for get to visit the Website at Facebook, and like this.

Skyrim 1.8+

What is this mod?
Enhanced Game Play 2 is a major overhaul of the game, with a lot of new features,
bug fixes and improved AI. It started as a weight changing tweak, but as grown a lot.
EGP 2 is lore friendly, and tries to fix all the things that wasn't incorporated into the original game.

F.ex: Now you can learn Ingredients effect by reading recipes, or Alchemy books or you can only harvest ingredients from certain creatures after reading how to.

It's STRONGLY recommended that you start a new game, to avoid crashes and conflicts...

This is a WIP (Work in progress) project...

What does it do?
There are too many changes to list them all separately, but some of the major changes are:
- Improved AI and Packages.
- Dynamic Time Scale.
- New Spells and Potions.
- Boatload of items are now marked as "Obstacles"
- More randomized behaviors and less "I'm standing here with no clue what to do..."
- Some characters have new or modified equipment.
- Since Patch 1.8 has reduced the amount of dragons, Dragon Priests also yield a Dragon Soul.
- Incorporate Hearthfire items, for those of you who has it installed.
- Incorporate Dragonborn items, for those of you who has it installed.
- The ability to give gifts to almost anyone.
- The player can now be more then Friends with people, up to Ally.
- A couple of new quests and fixes of old ones.
- New weapons including a Silver Bow.
- Slightly darker nights.
- More Randomized weather.
- Some locations have been changed to be in the correct Hold.
- A "Background" to your character where you can select a class.

I can keep this up forever, but all it boils down to is that you have to download it yourself and see if you like it.

If you have many Mods installed, or just want to boost the performance of the game try this:
(It reduced the weight changing time from 10 min to about 5 min for me.)
- Edit [X]:\Users\[Username]\Documents\My Games\Skyrim\Skyrim.ini
- Under the [Papyrus] section add:

General Information:
A NOTICE: There is a in-game function called SetState(x) that handles quest stages, and starts quest. After patch 1.8 many quests doesn't start with this method. That is why the Dragon attack might not start. There are other quests that refuses to start this way as well.

Version: 1.4206
- Dragonborn items included.

Version: 1.44x
- Added (hope fully) all missing scripts to a new BSA file.
- Changed Skooma visual effect.
- All Dogs can open doors (so they can follow you or their owner).
- Fixed DA16 (Walking Nightmare Quest) bug that prevented the quest to move on after you handed over the book of Vaermina's Torpor.
- Correct flags at White River Tower.
- Fixed a trigger for MQ101 (Main Quest)
- Changed Extended Behavior start to after the Unbound Quest.
- Fixed DA15 (The Mind of Madness) Freeze Crash issue .

Version: 1.43
- Fixed some items categorization (Mostly Food items with wrong keywords)
- Renamed Raw Food items.
- Tweaked the weather.
- Added Dayspring Canyon Mapmarker (Entrance for Dawnguard Fort)

Version: 1.42
- Tweaked behavior scripts even more.
- Added scroll usage to behaviors.
- Added more Road Markers.
- Fixed some vanilla quest conflicts.
- Fixed some noob scripting errors, I created when I should have been sleeping.
- A lot more...

Version: 1.41
- Fixed a couple of typos that caused the new behaviors to fail.
- Added a couple of "fail safes" to improve script performance.
- Fixed a typo that prevented the bonus Restoration perks to be added.
- Manually checked and corrected all NPCs scripted data.
- Optimized New Behavior scripts for less CPU and Memory usage.
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Xx_Inquisitor_Dovakiin_xX Apr 11 @ 11:14am 
It's funny how I don't want to download SKSE for SkyUI but I do for this mod. You should feel special
SethiKinsGaming Feb 15 @ 12:32am 
i Downloaded The Mod and It Stops Me From Zooming out and atacking so im un-subscribing.
SNAFU Jan 13 @ 9:35am 
Joining Stormcloaks doesn't work - I did the first quest with Icewraith, turned it in, but didn't get the next one to get the Jagged Crown. As someone here alerady said - this mod would be awesome, if it only worked. I like the idea and the work done so far, I hope you fix it and one day we can play Skyrim your way.
xROARx54 Jan 8 @ 6:14pm 
i went back to whiterun and told the yarl about the dragons and arvel still wont say his lines and give me the claw
Iztari  [author] Oct 29, 2014 @ 3:15pm 
BTW: A less intrusive version is in the works (that should work with more mods)... A BETA version is availabe to download from the facebook page.
Iztari  [author] Oct 29, 2014 @ 3:13pm 
Easy fix for Arvel not responding:
1) Visit Whiterun and tell the Jarl about the Dragon, then go to Bleakfalls Barrow...
oliver_wilken Oct 29, 2014 @ 3:06am 
Just as Lokharn and Scion are having this issue, I am as well. I cannot get the Golden Clow quest or Arvel the Swift to trigger. Sadly, this means that I will not be able to use this otherwise fantastic mod if I want to continue on in the main quest.
cajofor Oct 17, 2014 @ 9:46pm 
Maybe you could add "sticking to" surfaces, and collision-able branches at the trees, so that you can climb buildings and trees, and snipe or ambush enemies from above, or just infiltrate forts, castles and whatnot. That would be terrific for sneak characters, and has people the indeed want something like that. Oh, and add ingredients coming from the trees themselves, like leaves, sap and bark, and maybe even make the branches cuttable with a woodcutter's axe, giving firewood.
Phoenix Lord Sep 21, 2014 @ 9:20am 
Does anyone know if this works with Live Another Life?
ANT1-V1RU5 Sep 5, 2014 @ 3:32pm 
Silverhand armor is just the vampire armor