1023 ratings
Thane's Breezehome - Hearthfire Edition
Rate  
Favorite
Favorited
Unfavorite
Category: Houses
File Size:
Posted:
Updated:
31.084 MB
Jan 15, 2013 @ 2:20pm
Oct 6 @ 4:00pm
62 change notes ( view )
Description
Due to a recent update that fixes issues with NPCs and the navmesh, Thane's Breezehome has been seperated into two versions in order to solve a conflict between the DLC and the mod. If you do not have Hearthfire I recommend that you subscribe to the newly posted Thane's Breezehome mod.


Completely renews the interior of Breezehome. Adding a whole heap of visual goodness and also has all the tools the Thane needs which can all be found in their own special corner of the house.

Prepare to renew Breezehome in a way that better befits the thane of Whiterun.
This design aims to provide the player with all the tools that he/she needs, while still maintaining the looks and feel of a proper home. The renovation takes advantage of the limited space of Breezehome giving it a very detailed look and includes a neatly placed basement that follows the same principal of limited space. All the crafting tables are located in the basement and has their own special ares. The author of this mod has extremely high experience and a long history with playing The Sims, all the way back to the first Sims game. Also, for balance the value of Breezehome has been raised from 5000 to 12 000 gold, but if you've already purchased Breezehome then I guess we can look the other way.

─────────────────────────────────────────────────────────
Features:
  • Ignitable fireplace - which can be activated via a switch on the fireplace in the basement
  • Scripted lighting - player is tracked and dynamic lights are enabled/disabled appropriately
  • Lots of Bookcases, weapon mounts, display cases, storage
  • 6 Mannequins
  • Alchemy, enchanting, smithing, cooking areas
  • Two-tier basement
  • Unique furniture such as "realistic" cabinets and bookcases
  • Hearthfires DLC support (Hearthfires is not required)
─────────────────────────────────────────────────────────
Related Work:

    Thane's Breezehome on Nexus[skyrim.nexusmods.com]


                            
                        Day Night City Lights     Jorrvaskr Player Quarters     Breezehome Estate

─────────────────────────────────────────────────────────
Instructions

Installation:
If you want to permanently use this player home and are currently using vanilla Breezehome, you'll first need to take all your stuff into your inventory if you do not want them to be removed. There is also no harm in trying out the mod as long as you have a save file to go back to.

─────────────────────────────────────────────────────────
Troubleshooting

• Major flickering issues in lighting
- Look for mods in your load order that might be adding additional lighting to the Breezehome cell. If you are using the Enhanced Lights and FX mod there is a compatibility patch available on Nexus under "Optional Files".

• Fireplace does not respond when using the activator
- You have too many running scripts in the background already. Check your load order for mods that may be heavy scripted.

─────────────────────────────────────────────────────────
Q&A:

Q: I didn't read the notice and now I've lost all my items. How do I retrieve them?
A: Disable this mod in Data Files or unsubscribe to the mod and then revert back to a save that was made before the mod was installed.

Q: I aldready own Breezehome, can I still use this mod?
A: Yes, all you need is the key to Breezehome which you have already purchased. Also make sure to grab all your gear from vanilla Breezehome before using the mod permanently. If you wish to test the mod before using it, simply try the mod without overwriting any important save data (beware of autosave).

Q: Why are some lights flashing when I move the camera?
A: If the flashing light is of the type that casts a shadow you've likely managed to bypass one of the "invisible" activators that determines which lights should be on/off and as a result there are more than 4 shadow casting lights at once. To fix this problem, take a walk around all the areas in the house so that the light script knows where you are.

Q: The house will not load and the game crashes, what is the problem?
A: This is most likely caused by a conflict between Thane's Breezehome and another mod in your load order. Go to "Data Files" in the Skyrim Launcher and try disabling any other mod that makes changes to Whiterun city or Breezehome and set Thane's Breezehome.esp to load last in your load order, then try again.

Q: Some of the weapon mounts are not working.
A: If your game is heavy modded and has a lot of scripts running in the background, this may be the cause. You can either try to wait and see if the problem solves itself or deactivate this mod in data files and make a clean save, then reactivate Thane's Breezehome again.
553 Comments
< >
John3J16 Dec 7 @ 4:34pm 
Thank you <3
Überman  [author] Dec 7 @ 1:42pm 
I use Project Reality ENB, Static Mesh Improvement Mod and various texture mods.
John3J16 Dec 7 @ 12:15am 
What mod do you use for Skyrim visually? It looks amazing
Überman  [author] Dec 2 @ 9:11am 
Nexus link is under "Related Work", but here you go[skyrim.nexusmods.com].
yo can there be this on nexus?
Überman  [author] Nov 21 @ 2:56pm 
@General_Cheesie
As I said, you buy the alchemy station. Alchemy station = Housecarl room. It can be bought from the Jarl's housecarl in Dragonsreech.
General_Cheesie Nov 21 @ 1:41pm 
How do you buy her one? The regular house comes with one in the vanilla game?
Überman  [author] Nov 21 @ 1:28pm 
@General_Cheesie
Not until you buy her one, but you can't have a housecarl room and a kids room at the same time.
General_Cheesie Nov 21 @ 1:27pm 
hmmmm. So Lydia has no room?
Überman  [author] Nov 21 @ 1:15pm 
@General_Cheesie
The room is empty until you buy either a childrens room or an alchemy lab (doesn't make much sense, I know)