977 ratings
Thane's Breezehome
Category: Houses
File Size:
31.083 MB
Jan 15, 2013 @ 2:20pm
Feb 18, 2013 @ 5:14am
61 change notes ( view )

Completely renews the interior of Breezehome. Adding a whole heap of visual goodness and also has all the tools the thane needs which can all be found in their own special corner of the house.

Prepare to renew Breezehome in a way that better befits the thane of Whiterun.
This design aims to provide the player with all the tools that he/she needs, while still maintaining the looks and feel of a proper home. The renovation takes advantage of the limited space of Breezehome giving it a very detailed look and includes a neatly placed basement that follows the same principal of limited space. All the crafting tables are located in the basement and has their own special ares. The author of this mod has extremely high experience and a long history with playing The Sims, all the way back to the first Sims game. Also, for balance the value of Breezehome has been raised from 5000 to 12 000 gold, but if you've already purchased Breezehome then I guess we can look the other way.
  • Ignitable fireplace - which can be activated via a switch on the fireplace in the basement
  • Scripted lighting - player is tracked and dynamic lights are enabled/disabled appropriately
  • Lots of Bookcases, weapon mounts, display cases, storage
  • 6 Mannequins
  • Alchemy, enchanting, smithing, cooking areas
  • Two-tier basement
  • Unique furniture such as "realistic" cabinets and bookcases
  • Hearthfires DLC support (Hearthfires is not required)

    Nexus page[skyrim.nexusmods.com]


► Troubleshooting

Important Notice:
When first installing this mod all items in vanilla Breezehome will be removed, so its crucial that you put all items into your inventory if you do not want this mod to remove them. It is also a good idea not to have any NPCs (or yourself) inside Breezehome while installing/uninstalling this mod.

• Major flickering issues in lighting
- Look for mods in your load order that might be adding additional lighting to the Breezehome cell. If you are using the Enhanced Lights and FX mod there is a compatibility patch available on Nexus under "Optional Files".

• Fireplace does not respond when using the activator
- You have too many running scripts in the background already. Check your load order for mods that may be heavy scripted.


Q: I didn't read the notice and now I've lost all my items. How do I retrieve them?
A: Disable this mod in Data Files or unsubscribe to the mod and then revert back to a save that was made before the mod was installed.

Q: I aldready own Breezehome, can I still use this mod?
A: Yes, all you need is the key to Breezehome which you have already purchased. Also make sure to grab all your gear from vanilla Breezehome before using the mod permanently. If you wish to test the mod before using it, simply try the mod without overwriting any important save data (beware of autosave).

Q: Why are some lights flashing when I move the camera?
A: If the flashing light is of the type that casts a shadow you've likely managed to bypass one of the "invisible" activators that determines which lights should be on/off and as a result there are more than 4 shadow casting lights at once. To fix this problem, take a walk around all the areas in the house so that the light script knows where you are.

Q: The house will not load and the game crashes, what is the problem?
A: This is most likely caused by a conflict between Thane's Breezehome and another mod in your load order. Go to "Data Files" in the Skyrim Launcher and try disabling any other mod that makes changes to Whiterun city or Breezehome and set Thane's Breezehome.esp to load last in your load order, then try again.

Q: Some of the weapon mounts are not working.
A: If your game is heavy modded and has a lot of scripts running in the background, this may be the cause. You can either try to wait and see if the problem solves itself or deactivate this mod in data files and make a clean save, then reactivate Thane's Breezehome again.
< >
Überman  [author] Sep 13 @ 4:57pm 
@Nostre The Giant
No DLCs required.

@Another Neko
This mod does not go well with npcs, unfortunately. I've spent a bunch of hours trying to solve it, but none of my countless attempts have given me any clues to what is causing it. I'm glad you enjoy the mod regardless, and thanks for the thumbs up :)
Nostre The Giant Sep 13 @ 12:13pm 
i don't have any dlc's yet. will this mod work with vanilla skyrim?
Another Neko Sep 13 @ 11:39am 
I love this house, but it 'eats' my NPC family. Upon adopting a child to this house they will wait inside the door and repeatedly just say "I CAN'T WAIT!". The house will not appear as a 'move to' location when speaking to my spouse, and if they were in Breezeholm with you prior to installing they will leave the house and never return, wandering the city instead. Most annoying is the problem with doors and followers, followers will attempt to leave this house, only to reappear on the inside of the door again a second later, and use the door again and again until you leave. Animal follows will just walk into the door.

Despite this, I love the house layout, it is almost TOO easy to use, and there's enough storage to accommodate even the most dedicated hoarder. Despite the problems I have I still enjoy (slash abuse) this house a great deal and it gets my thumbs up. It's apparent you put a ton of time and effort into this, and it's really paid off.
jamoyer27 Sep 10 @ 3:19pm 
Loved the look, but I had to remove it because of the massive hit to my frame rate inside. Goes from 60+ down to 30-ish.
Lefty Sep 8 @ 6:42am 
Nice setup it's a bit crowded but there isnt much space to work with. Lydia got stuck but shes never been that smart.
The Flaming Skull Sep 5 @ 8:29am 
your fire place downstairs creates a lot of lag, if you cant fix it you maybe want to have it off by default
Silverஜ۩۞۩ஜPhantom Sep 1 @ 4:07pm 
Although i love this house i had to unsubscribe cause everytime lydia tried moving around in the house or my daughter i got random major lag spikes
Alppe Aug 1 @ 12:23pm 
ah, i bought before instaling the mod so i paid only 5k thx for the reply.
Überman  [author] Aug 1 @ 12:20pm 
The mod will override any of the upgrades so it won't matter if you've purchased them or not.

The house is supposed to cost 12K gold, but in some cases the price remains unchanged. Glad you enjoy the mod :)
HardLimiter Aug 1 @ 10:35am 
I have a Question, I started the game new and I already bought the house now.
Should I buy all upgrades before install the mod? Or can I install the mod now and upgrade my house later. Does something change with upgrade?