966 ratings
Thane's Breezehome
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Category: Houses
File Size:
Posted:
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31.083 MB
Jan 15, 2013 @ 2:20pm
Feb 18, 2013 @ 5:14am
61 change notes ( view )

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Description


Completely renews the interior of Breezehome. Adding a whole heap of visual goodness and also has all the tools the thane needs which can all be found in their own special corner of the house.

Prepare to renew Breezehome in a way that better befits the thane of Whiterun.
This design aims to provide the player with all the tools that he/she needs, while still maintaining the looks and feel of a proper home. The renovation takes advantage of the limited space of Breezehome giving it a very detailed look and includes a neatly placed basement that follows the same principal of limited space. All the crafting tables are located in the basement and has their own special ares. The author of this mod has extremely high experience and a long history with playing The Sims, all the way back to the first Sims game. Also, for balance the value of Breezehome has been raised from 5000 to 12 000 gold, but if you've already purchased Breezehome then I guess we can look the other way.

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Features:
  • Ignitable fireplace - which can be activated via a switch on the fireplace in the basement
  • Scripted lighting
  • Lots of Bookcases, weapon mounts, display cases, storage
  • 6 Mannequins
  • Alchemy, enchanting, smithing, cooking areas
  • Two-tier basement
  • Unique furniture such as "realistic" cabinets and bookcases
  • Hearthfires DLC support (Hearthfires is not required)
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Links:

    Nexus page[skyrim.nexusmods.com]


                                            

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► Install/Uninstall

When first installing this mod all items in vanilla Breezehome will be removed, so it is important to put all items into your inventory if you do not want this mod to remove them. It is also a good idea not to have any NPCs (or yourself) inside Breezehome while installing/uninstalling this mod.


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► Troubleshooting


• Major flickering issues in lighting
- Look for mod in your load order that might be adding additional lighting to the Breezehome cell. If you are using the Enhanced Lights and FX mod there is a compatibility patch available on Nexus under "Optional Files".

• Fireplace does not respond when using the activator
- You have too many running scripts in the background already. Check your load order for mods that may be heavy scripted.


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Q&A:

Q: I didn't follow the install instructions and now I've lost all my items. How do I retrieve them?
A: Disable this mod in Data Files or unsubscribe to the mod and then revert back to a save that was made before the mod was installed.

Q: I aldready own Breezehome, can I still use this mod?
A: Yes, all you need is the key to Breezehome which you have already purchased. Also make sure to grab all your gear from vanilla Breezehome before using the mod permanently. If you wish to test the mod before using it, simply try the mod without overwriting any important save data (beware of autosave).

Q: Why are some lights flashing when I move the camera?
A: If the flashing light is of the type that casts a shadow you've likely managed to bypass one of the "invisible" activators that determines which lights should be on/off and as a result there are more than 4 shadow casting lights at once. To fix this problem, take a walk around all the areas in the house so that the light script knows where you are.

Q: The house will not load and the game crashes, what is the problem?
A: This is most likely caused by a conflict between Thane's Breezehome and another mod in your load order. Go to "Data Files" in the Skyrim Launcher and try disabling any other mod that makes changes to Whiterun city or Breezehome and set Thane's Breezehome.esp to load last in your load order, then try again.

Q: Some of the weapon mounts are not working.
A: If your game is heavy modded and has a lot of scripts running in the background, this may be the cause. You can either try to wait and see if the problem solves itself or deactivate this mod in data files and make a clean save, then reactivate Thane's Breezehome again.
493 Comments
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Alppe Aug 1 @ 12:23pm 
ah, i bought before instaling the mod so i paid only 5k thx for the reply.
Überman  [author] Aug 1 @ 12:20pm 
@HardLimiter
The mod will override any of the upgrades so it won't matter if you've purchased them or not.

@Alppe
The house is supposed to cost 12K gold, but in some cases the price remains unchanged. Glad you enjoy the mod :)
HardLimiter Aug 1 @ 10:35am 
I have a Question, I started the game new and I already bought the house now.
Should I buy all upgrades before install the mod? Or can I install the mod now and upgrade my house later. Does something change with upgrade?
Alppe Jul 31 @ 11:01am 
woaa, wat a house heh? i loved your breezehome mod, i was using other one but i searched for another because i wanted like 8 or 10 dagger displays for my collection of daggers and i found this awesome house, 2 things i didnt liked: first one of the displays on the bedroom is bugged and i cant put anything in ther so its a free space with nothing in there and this is kind a strange, second is that you could make us a least pay more than 5k for the house. you good with lightning and ambientation. sorry for the bad english cuz im not my natural language
Überman  [author] Jul 28 @ 4:19pm 
@Psykotik
I'm always happy to hear my efforts are appreciated :)
Psykotik Jul 28 @ 12:07pm 
I don't know if it means much, but I really love your mod. You took Breezehome to a whole new level. :)
SUBMARINE Jul 8 @ 7:31am 
Awesome great mod spent so much time filling up the display cases lol
Überman  [author] Jul 8 @ 3:43am 
@SUBMARINE
Updates are not an issue since I always make sure that a new versions is safe before uploading it. If I ever made a huge update that couldn't avoid reseting everything for existing users, then I would rather upload it as a new mod.
SUBMARINE Jul 8 @ 3:16am 
Since it automatically checks for updates, would an update ruin anything inside the home? Just wondering if I need to worry about that
Indiaamy Jul 5 @ 11:55pm 
i did...