949 ratings
Thane's Breezehome
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Category: Houses
File Size:
Posted:
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31.083 MB
Jan 15, 2013 @ 2:20pm
Feb 18, 2013 @ 5:14am
61 change notes ( view )

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Description


Completely renews the interior of Breezehome. Adding a whole heap of visual goodness and also has all the tools the thane needs which can all be found in their own special corner of the house.

Prepare to renew Breezehome in a way that better befits the thane of Whiterun.
This design aims to provide the player with all the tools that he/she needs, while still maintaining the looks and feel of a proper home. The renovation takes advantage of the limited space of Breezehome giving it a very detailed look and includes a neatly placed basement that follows the same principal of limited space. All the crafting tables are located in the basement and has their own special ares. The author of this mod has extremely high experience and a long history with playing The Sims, all the way back to the first Sims game. Also, for balance the value of Breezehome has been raised from 5000 to 12 000 gold, but if you've already purchased Breezehome then I guess we can look the other way.

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Features:
  • Ignitable fireplace - which can be activated via a switch on the fireplace in the basement
  • Scripted lighting
  • Lots of Bookcases, weapon mounts, display cases, storage
  • 6 Mannequins
  • Alchemy, enchanting, smithing, cooking areas
  • Two-tier basement
  • Unique furniture such as "realistic" cabinets and bookcases
  • Hearthfires DLC support (Hearthfires is not required)
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Links:

    Nexus page[skyrim.nexusmods.com]


                                            

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► Install/Uninstall

When first installing this mod all items in vanilla Breezehome will be removed, so it is important to put all items into your inventory if you do not want this mod to remove them. It is also a good idea not to have any NPCs (or yourself) inside Breezehome while installing/uninstalling this mod.


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► Troubleshooting


• Major flickering issues in lighting
- Look for mod in your load order that might be adding additional lighting to the Breezehome cell. If you are using the Enhanced Lights and FX mod there is a compatibility patch available on Nexus under "Optional Files".

• Fireplace does not respond when using the activator
- You have too many running scripts in the background already. Check your load order for mods that may be heavy scripted.


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Q&A:

Q: I didn't follow the install instructions and now I've lost all my items. How do I retrieve them?
A: Disable this mod in Data Files or unsubscribe to the mod and then revert back to a save that was made before the mod was installed.

Q: I aldready own Breezehome, can I still use this mod?
A: Yes, all you need is the key to Breezehome which you have already purchased. Also make sure to grab all your gear from vanilla Breezehome before using the mod permanently. If you wish to test the mod before using it, simply try the mod without overwriting any important save data (beware of autosave).

Q: Why are some lights flashing when I move the camera?
A: If the flashing light is of the type that casts a shadow you've likely managed to bypass one of the "invisible" activators that determines which lights should be on/off and as a result there are more than 4 shadow casting lights at once. To fix this problem, take a walk around all the areas in the house so that the light script knows where you are.

Q: The house will not load and the game crashes, what is the problem?
A: This is most likely caused by a conflict between Thane's Breezehome and another mod in your load order. Go to "Data Files" in the Skyrim Launcher and try disabling any other mod that makes changes to Whiterun city or Breezehome and set Thane's Breezehome.esp to load last in your load order, then try again.

Q: Some of the weapon mounts are not working.
A: If your game is heavy modded and has a lot of scripts running in the background, this may be the cause. You can either try to wait and see if the problem solves itself or deactivate this mod in data files and make a clean save, then reactivate Thane's Breezehome again.
487 Comments
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SUBMARINE Jul 8 @ 7:31am 
Awesome great mod spent so much time filling up the display cases lol
Überman  [author] Jul 8 @ 3:43am 
@SUBMARINE
Updates are not an issue since I always make sure that a new versions is safe before uploading it. If I ever made a huge update that couldn't avoid reseting everything for existing users, then I would rather upload it as a new mod.
SUBMARINE Jul 8 @ 3:16am 
Since it automatically checks for updates, would an update ruin anything inside the home? Just wondering if I need to worry about that
Indiaamy Jul 5 @ 11:55pm 
i did...
Überman  [author] Jul 5 @ 5:24pm 
@Indiaamy
Put Thane's Breezehome.esp last in your load order (in Skyrim Launcher > Data).
Indiaamy Jul 4 @ 11:55pm 
breezehome looks normal even though i downloaded mod before i purchased it... i alredy own lakeveiw manor and that may be a part of it but if not whats going on?
meh, 26 mods i believe. i got the build your own home mod, which may be very script-heavy... Maybe some others as well, but at least i'm not the only one with the issue. Thank you for paying attention and actually giving a shit about your comments.
Überman  [author] Jul 4 @ 4:19pm 
@[Z-P-M].:๖ۣۜ§trangerWIZE:.
yeah. I suspect you have a few script heavy mods running? Thats the only cause of the problem I can think of.
worth to add to the list anyway, I'd say. Helping those who are in need of help, you know?
Überman  [author] Jul 4 @ 4:15pm 
@[Z-P-M].:๖ۣۜ§trangerWIZE:.
Not sure why this is the case for some people, but it mostly seems to work perfectly (mostly)