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PUNT Tutorial: Time and Place
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File Size:
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7.450 MB
Jan 12, 2013 @ 7:40pm
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Description
A simple set of chambers to demonstrate how the various cubes work. Instances will be in the FGEMOD's next update. Enjoy.

On an unrelated note, this may be the first test chamber to ever include twelve jammed-open box droppers in a single room.
40 Comments
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Felix Griffin  [author] Oct 27, 2013 @ 2:35pm 
I just sent the revised package to Ben, so it should be in the next BEE2 release. I'm not actually sure how that works, but somehow it will be distributed.
Felix Griffin  [author] Oct 26, 2013 @ 2:49pm 
Sorry, I've submitted my old FGEMOD items to it, but I'm not one of the developers for the BEEMOD.
piedpipr314 Oct 26, 2013 @ 9:06am 
Do you want my help alpha testing BEEMOD or no?
Felix Griffin  [author] Oct 26, 2013 @ 8:54am 
That's good, it means the only thing missing is the model. I'll post a revised download this evening.
piedpipr314 Oct 26, 2013 @ 8:54am 
Oh, and by the way, I looked in the developer console, no change.
piedpipr314 Oct 26, 2013 @ 8:51am 
Okay, I tried placing all three, did a impulse 200 to ditch the portalgun. I actually thought maybe my portals wouldn't work, but they did. Anyway, I fired at all three, and I get this effect.
http://postimg.org/image/s76ke6vch/
Felix Griffin  [author] Oct 26, 2013 @ 6:24am 
Were there any errors when you played the map?
Felix Griffin  [author] Oct 26, 2013 @ 6:24am 
It's correct, I never made a 3DS file for those ones. But that doesn't really matter (it helps you select the item in the editor if multiple items share a voxel).
piedpipr314 Oct 25, 2013 @ 8:46pm 
It seems as though many .3ds files are missing from the .exe installer. May I suggest a zip or rar archive?
piedpipr314 Oct 25, 2013 @ 7:28pm 
http://postimg.org/image/xa8duw24j/
Says 3ds file isn't there.
I looked in the folder that it is supposed to be, and it in fact isn't.