Total War: SHOGUN 2

Total War: SHOGUN 2

92 ratings
FoTS Artillery Pack T3 DarthMod Edition
 
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Tags: Mod
File Size
Posted
Updated
11.461 MB
Jan 12, 2013 @ 9:14am
Jul 1, 2015 @ 1:23pm
5 Change Notes ( view )

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FoTS Artillery Pack T3 DarthMod Edition

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Description
FoTS Artillery Unit Pack T3 - Unit Pack Tailored for DARTIS Specifications
TWC Thread: http://www.twcenter.net/forums/showthread.php?t=532517
To Download, Click Subscribe.
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Credits:
The entire American Civil War Mod Team.
http://www.twcenter.net/forums/forumdisplay.php?f=1627
Especially for
Primergy - Modeller
shokh - who gave me permission to use the Models
Mech_Donald - for Battlefield Smoke Mod
http://www.twcenter.net/forums/showthread.php?t=530923
Without them this mod would never be realized...
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FOR MORE DETAILS, CHECK FoTS Artillery Unit Pack T1 PAGE
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NOTES - T3 Version
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DISCLAIMER:
NORMAL SOUNDFIX THAT DARTIS PROVIDE DOES NOT FIX THE SOUND IF YOU USE THIS MOD.

The Infamous Sound Bug...Should that happens, use Sinfonia Semplice Tool. Download Here:http://www.twcenter.net/forums/showthread.php?t=544459
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Check My Other Mods by Clicking the Link above The Mod's Title: The Yogi's Worskhop.
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38 Comments
As Player 1 said, in the early 1800s Percussion shot was invented (Even in the nepoleonic war) so it seems really odd to have the 12pdr nepoleon long guns use fused explosive rounds then the precussion. not only does this make it weak, but it renders this artillery useless, hell its bad when i fire it at wooden cannons, and they get killed first by the wooden cannons since 3-4 that shot exploded to early in mid air.

Player 1 Feb 28 @ 9:40am 
THX for this MOD... just a thing to say. (Sorry can't PM you)

- In-Game Guns shown with out Name (German Vers. of the Game)
- Guns shoot explosiv ammo with out resarched Tech.
(BTW - would be nice to be able to chose ammo with a button AP/HE)

P.S. Please add a move able Mortar... (must be a very heavy thing if 6 Men are not able to lift it)
(If you ever make a Ammo supply Unit MOD then you are my Super Hero NR.1 !!!)
The_Yogi  [author] Feb 27 @ 11:56pm 
Armstrong Guns are more technologically advanced, higher tier artillery unit - and I mean to keep it that way.
To be honest, after using an army with the 12pdr Nepoleon long howitzers VS Armstrong guns, the Armstrong guns did a considerible more amount of damage to enemy units than the Long gun due to the long gun's explosive rounds not being like the percussion round, out of 24 long guns (6 units) only half to a quarter managed to do any damage to the enemy units. Now that i think of it, it actually does more damage to their moral then phisicaly. which being a person that would rather kill an army then have to retreat to fight another day, it really makes it useless, and for being used untill the 1850s means it would definatly use Percussion shot (Explodes on impact instead of using a fuse)
bill50514 Feb 2 @ 12:08am 
the rocket have only 2 ammo
the rocket garrison have 4
not really enough to use

the shogun rocket have 6
and higher accurate
mabye can incease its ammo?
ANKH Jan 23 @ 9:35am 
Ok. thanks. your the man
The_Yogi  [author] Jan 23 @ 4:33am 
@ANKH
That's North & South II Mod.
ANKH Jan 22 @ 2:25pm 
bow kachii now fire devasting explosive arrows
The_Yogi  [author] Jul 1, 2015 @ 1:24pm 
UPDATE
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- Destructed Mortar and Cannon models fixed

- Mortars cannot be aimed in 3rd Person (its futile anyway, players can't set fuse)

- Much weaker Fire Rocket explosion - now it won't be powerful enough to fling men like it used to
The_Yogi  [author] Jul 1, 2015 @ 11:56am 
FoTS Artillery getting updates, but Steam got problem with uploading the Darth version. Please Wait.