Total War: SHOGUN 2

Total War: SHOGUN 2

76 ratings
FoTS Artillery Pack T3 DarthMod Edition
 
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Tags: Mod
File Size
Posted
Updated
11.461 MB
Jan 12, 2013 @ 9:14am
Jul 1 @ 1:23pm
5 Change Notes ( view )

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FoTS Artillery Pack T3 DarthMod Edition

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Description
FoTS Artillery Unit Pack T3 - Unit Pack Tailored for DARTIS Specifications
TWC Thread: http://www.twcenter.net/forums/showthread.php?t=532517
To Download, Click Subscribe.
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Credits:
The entire American Civil War Mod Team.
http://www.twcenter.net/forums/forumdisplay.php?f=1627
Especially for
Primergy - Modeller
shokh - who gave me permission to use the Models
Mech_Donald - for Battlefield Smoke Mod
http://www.twcenter.net/forums/showthread.php?t=530923
Without them this mod would never be realized...
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FOR MORE DETAILS, CHECK FoTS Artillery Unit Pack T1 PAGE
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NOTES - T3 Version
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DISCLAIMER:
NORMAL SOUNDFIX THAT DARTIS PROVIDE DOES NOT FIX THE SOUND IF YOU USE THIS MOD.

The Infamous Sound Bug...Should that happens, use Sinfonia Semplice Tool. Download Here:http://www.twcenter.net/forums/showthread.php?t=544459
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Check My Other Mods by Clicking the Link above The Mod's Title: The Yogi's Worskhop.
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30 Comments
The_Yogi  [author] Jul 1 @ 1:24pm 
UPDATE
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- Destructed Mortar and Cannon models fixed

- Mortars cannot be aimed in 3rd Person (its futile anyway, players can't set fuse)

- Much weaker Fire Rocket explosion - now it won't be powerful enough to fling men like it used to
The_Yogi  [author] Jul 1 @ 11:56am 
FoTS Artillery getting updates, but Steam got problem with uploading the Darth version. Please Wait.
CactusFantastico May 20 @ 9:01am 
The mortar you captured belonged to a castle garrison unit. These have 0 upkeep. it's kind of a bug but hey, free units!
Gary Twigg Apr 18, 2014 @ 10:25am 
theres something wrong with this mod, when i capture a enemy mortar i cant disband it...
The_Yogi  [author] Mar 8, 2014 @ 12:57am 
@maciora
I don't change Fire Support power. Not on this Mod
maciora Mar 5, 2014 @ 2:45pm 
Why the fire support from ships is so weak? Lots of units downed by hit but like 90% are standing up like nothing happened, is it like it was suppose to be?
thaygiaomap2000 Aug 4, 2013 @ 2:45am 
when i use this mod it crash after battle
Hirsute Hen Aug 2, 2013 @ 2:48pm 
Loving this mod, Yogi. The new artillery brings some nice variety to FOTS. Two things, though -- first, I noticed that, when an ally AI joined me in a siege attack, the AI never moved his artillery from the edge of the map. The AI used his other units well (up until I 'accidentally' hit them with a naval barrage at least), but the artillery never left the edge of the map after entering as reinforcements.

Also, after a siege, I capture the garrison wooden cannons, but I can't disband them. They have 0 upkeep, so not much of a problem, but I'm just worried about eventually running into AIs who have stockpiled dozens of these annoying things the same way I am as the campaign progresses. Just wondering if either of these are known issues.

Thanks for the mod, Yogi!
Hades Jul 17, 2013 @ 6:57pm 
yes, i think so
hocus pocus Jul 16, 2013 @ 8:13am 
is this mod for shogun 2?