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FoTS Artillery Pack T3 DarthMod Edition
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Tags: Mod
File Size:
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11.457 MB
Jan 12, 2013 @ 9:14am
Mar 4 @ 6:09am
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Description
FoTS Artillery Unit Pack T3 - Unit Pack Tailored for DARTIS Specifications
TWC Thread: http://www.twcenter.net/forums/showthread.php?t=532517
To Download, Click Subscribe.
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Credits:
The entire American Civil War Mod Team.
http://www.twcenter.net/forums/forumdisplay.php?f=1627
Especially for
Primergy - Modeller
shokh - who gave me permission to use the Models
Mech_Donald - for Battlefield Smoke Mod
http://www.twcenter.net/forums/showthread.php?t=530923
Without them this mod would never be realized...
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FOR MORE DETAILS, CHECK FoTS Artillery Unit Pack T1 PAGE
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NOTES - T3 Version
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DISCLAIMER:
NORMAL SOUNDFIX THAT DARTIS PROVIDE DOES NOT FIX THE SOUND IF YOU USE THIS MOD.

The Infamous Sound Bug...Should that happens, use Sinfonia Semplice Tool. Download Here:http://www.twcenter.net/forums/showthread.php?t=544459
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Check My Other Mods by Clicking the Link above The Mod's Title: The Yogi's Worskhop.
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27 Comments
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Gary Twigg Apr 18, 2014 @ 10:25am 
theres something wrong with this mod, when i capture a enemy mortar i cant disband it...
The_Yogi  [author] Mar 8, 2014 @ 12:57am 
@maciora
I don't change Fire Support power. Not on this Mod
maciora Mar 5, 2014 @ 2:45pm 
Why the fire support from ships is so weak? Lots of units downed by hit but like 90% are standing up like nothing happened, is it like it was suppose to be?
thaygiaomap2000 Aug 4, 2013 @ 2:45am 
when i use this mod it crash after battle
Mao_Mix Aug 2, 2013 @ 2:48pm 
Loving this mod, Yogi. The new artillery brings some nice variety to FOTS. Two things, though -- first, I noticed that, when an ally AI joined me in a siege attack, the AI never moved his artillery from the edge of the map. The AI used his other units well (up until I 'accidentally' hit them with a naval barrage at least), but the artillery never left the edge of the map after entering as reinforcements.

Also, after a siege, I capture the garrison wooden cannons, but I can't disband them. They have 0 upkeep, so not much of a problem, but I'm just worried about eventually running into AIs who have stockpiled dozens of these annoying things the same way I am as the campaign progresses. Just wondering if either of these are known issues.

Thanks for the mod, Yogi!
Hades Jul 17, 2013 @ 6:57pm 
yes, i think so
leper messiah Jul 16, 2013 @ 8:13am 
is this mod for shogun 2?
Sardaukar 天狗 Mar 10, 2013 @ 1:51pm 
good
The_Yogi  [author] Mar 7, 2013 @ 6:36am 
This is tuned to Darthmod Accuracy Values...so its as innacurate as Darthmod Cannons...
T1 or T2 are somewhat more accurate (The Rifled Guns, not The Smoothbores) T3 Radious are more accurate but have shorter range.

Prequisites? Check my T1 Version page in My Workshop:
http://steamcommunity.com/profiles/76561198068360317/myworkshopfiles/?appid=34330
Koga Mar 4, 2013 @ 4:56am 
What prerequisites do I need to be able to recruit this unit in the campaign?