Total War: SHOGUN 2

Total War: SHOGUN 2

92 ratings
FoTS Artillery Unit Pack T2 - Without Smoke Mod
Tags: Mod
File Size
11.464 MB
Jan 12, 2013 @ 9:11am
Jul 1, 2015 @ 11:34am
6 Change Notes ( view )

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FoTS Artillery Unit Pack T2 - Without Smoke Mod

In 1 collection by The_Yogi
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FoTS Artillery Unit Pack T2 - Unit Pack + Tweak Overhaul, Without Smoke Mod
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The entire American Civil War Mod Team.
Especially for
Primergy - Modeller
shokh - who gave me permission to use the Models
Mech_Donald - for Battlefield Smoke Mod
Without them this mod would never be realized...
As we know, In Fall of The Samurai, The Artillery, Queen of The Battlefield, Reigns Supreme
...Sadly, FoTS do not offer enough type of artillery...which my mod hopefully will...
I find the leap from Wooden Cannons into Rifled Wrought Iron and Steel Cannons a bit too... abrupt. May these become some decent stepping stones...
This is currently, from my limited knowledge, the Second Shogun Total War 2 Mod which uses some entirely new, Original, User-made models.
Unit Roster
> Bo Hiya Zutsu
The Return of S2TW old Fire Rockets in Boshin Era - It is cheaper for Daimyo to equip the masses with oversized fireworks than casting cannons...
>6lb Smoothbore Bronze Guns
Even though obsolete by western standard, these old-fashioned Guns are easy to procure, and lethal at its job.
>4 Inch Mortars
Practically the same even from The Sengoku Jidai era of the old, this weapon possess an ability other cannons couldnt - Firing in very high Angles and raining death from above...
>12lb M1841 Howitzer
Extremely effective in close-range, battle-proven in the battlefields of The American Civil War.
>Horse Light Gun Artillery
Team of Horses pulling Bronze "Yonkin Sanpou", they are fast in Battle and Campaign alike.
>Horse Howitzer Artillery
If guns not strong enough, try howitzers...
>12lb M1857 Gun-Howitzer "Napoleon"
Even though it bears the name of an Emperor, its popular amongst Shogunate Artillerymen...All explosive shells are called "Napoleons" by the Japanese Crews at the time.
>3 Inch Ordnance Rifles
Accurate, Deadly, Slender Black Beauty of Wrought Iron, They are light and stings hard.
Fort Batteries
Never assume the bombarded fort would never shoot back-This Mod grants Fortifications Artillery Garrison...
Starting from Makeshift Wooden Cannons, Fire Rocket Militias, and up to 4 Inch Mortar and 20lb Cannon Battery
Besieging Castles would be more challenging....
>Fire Rocket Militia
Artillery Range; Matchlock Towers
>Fort Wooden Cannons
Stronghold; Fortress
>Fort 4 Inch Mortar Battery
Castle; Citadel; Star Fort
>Fort 20pdr Cannon Battery
Artillery School; Artillery Academy; Arsenal; Gatling Tower; Star Fort
FOTS Artillery Tweaks v.3
-Increase Parrott and Armstrong Guns Range to 750, but with a small decrease in accuracy and reload time
-Decrease Wooden Cannon Range to 400
-Increase Parrott and Armstrong Pulling Horse to 6. Realistically, 2 Horse wouldn't be strong enough. Gameplay wise, better mobility for Artillery.
-Orbital Artillery Fix
Long Range Fire Support now come in shallower angle, not Orbital like Vanilla.(Vanilla 60 degrees, Tweaked to 30 degrees)
-Parrott and Armstrong Gun Maximum Elevation Reduced
Now Fires in Shallower Angle.
-Combined Artillery Train HP Reduced
From 50 to 15, now easier to kill
Improved Shots and Shells Dynamics.
Roundshots punch bigger holes in formations than in Vanilla
Roundshot Impact kicks possibly-injuring pebbles everytime it bounces.
Added Simulated Fuse Defects for Round Shells.(Hey Its hard to set time fuses right...)
It Could be a dud...Or the shells explodes prematurely...So Interesting situations like this can happen: A Shell Incoming...No it fell short...but wait it bounces, not exploding...Oh, It Bounces over the heads...Is it a Dud? nope, it explodes right over them...
NOTES - T2 Version
Includes Tweaks V.3; Modify existing stats. Not Compatible with most Overhaul Mods
Do Not Include Battlefield Smoke Mod by Mech_Donalds

The Infamous Sound Bug...Should that happens, use Sinfonia Semplice Tool. Download Here:

Check My other Mods Here
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Duke Jan 9 @ 5:50am 
two horses are enough
shaggy090 Mar 15, 2016 @ 7:39pm 
ive downloaded this mod and the one with the smoke and both work for a bit then after a certain number of battles it will crash when i try to fight a battle,is it because im also using it with darth mod? will it work better if i load the game without darthmod?
YoloBaggins666 Jul 22, 2015 @ 9:27pm 
Compatiable with Radious?
The_Yogi  [author] Jul 1, 2015 @ 11:53am 
- Destructed Mortar and Cannon models fixed

- Mortars cannot be aimed in 3rd Person (its futile anyway, players can't set fuse)

- Much weaker Fire Rocket explosion - now it won't be powerful enough to fling men like it used to
ANKH Apr 15, 2015 @ 7:55pm 
The explosives need to be nerfed big time since they were historically never explosive anyway. They were just fire arrows
ANKH Apr 13, 2015 @ 8:52am 
Or just upload the same mod without the fire rockets and call it t4. Is it really that hard? Otherwise, I'd like to know where you got the models for the art because I would like to mod it for myself. Again, brilliant mod, I just need 1 tiny tweak
The_Yogi  [author] Apr 9, 2015 @ 6:06am 
Perhaps I should nerf their blast damage and accuracy in the next update.
ANKH Apr 7, 2015 @ 10:24pm 
Damnit why cant you make a t4 without the bazookas? They are over powered and make a great mod unrealsitic
The_Yogi  [author] Mar 4, 2015 @ 7:18am 
- Tweaked Projectiles Gravitational Effects and Reloading Times
- Faster Recharging and More Ammo for Shrapnel Shot
- Fixed Parrot Guns Firing Smoke
- Fixed Unit Tech Requirements
The_Yogi  [author] Feb 15, 2015 @ 12:56pm 
Yes, but If used with Darthmod, you'll only get the Units, but not the tweaks and addition to the original aspects, since DM already take care of that.

There is a version without the tweaks and additions in the first place: