576 ratings
Enhanced Cities: Fort Heljarchen
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Jan 11, 2013 @ 3:55pm
Feb 15, 2013 @ 11:48am
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Description
Fort Winstad is now up! Go Get it!! NOW!

Fort Winstad and Fort Heljarchen are now part of the Enhanced Cities Collection! Go get em all!

If you enjoy this mod, let me know in the comments!
(Or give me a Thumbs-up/Favourite; whichever your heart desires! I just enjoy the feedback.)


UPDATE Feb 15:
-Fired the Khajit. Too many instances of insubordination. Have hired in his place a very respectful, courteous man, who knows his place as guardian of the Dragonborn and his family.
-Aada received her first requested order. Lots of Salt for all you foodies out there.

UPDATE Feb 12:
-After receiving some feedback about the Guards performance on Duty, I have disciplined them and tested their might and loyalty in battle. There shouldn't be any further issues. Hopefully.
-Aada and Zander are now accepting some Orders, to be placed in the Comment section. If there is any Swag you want them to sell, just let me know!
-Construction on Fort Winstad is underway! The walls are up and testing has commenced. Seeing as it is more than twice as big as FH, it requires much more work and much more testing to ensure it doesn't interfere with any of the surroundings. I have also began dredging the Lake deeper within the Walls to fill some holes on the property. Not sure how far along I want to get it before posting, but expect that shortly.

As always, let me know if there are any bugs. I've tested everything, and it runs smoothly on my end .. but I know thats not always the case on yours. Cheers!

UPDATE Feb 9:
-Walkway and supports added around Exterior of Tower, as well as access stairs to Top of Tower.
-Oh and a Catapult. You only get one shot with it, but I'm in the process of learning how to aim it and reload it, etc.

UPDATE Feb 2:
-Bigger Guard house now moved closer to Main Gate.
-Zander will be moving into the old Guard House.
-Barnabus has a new drinking buddy - Lenny! (he doesn't do much yet .. )
-Locked the Main Gates. Key can be found on outside Workbench. Or just pick the lock.
-Hired a replacement Guard to man the Main Gate (am trying to learn how to make him close the door after anyone opens it.)
-Added base slab for Stable. Looks much better.
-Interior to village homes added. Still working on getting people moved in. Lenny will probably take one of them.

UPDATES Jan 23 - Jan 30:
-Bunch of Bug Fixes (Followers now follow out of Pub, Graphic glitch at Rocks)
-Fox in the Fort Pub got yet another Renovation after the Dragonborn was not pleased with the Blacksmith area. Added a Second bedroom in the Basement, and hired Zander Firehand as the new Court Wizard. He will be happy to serive all the mages out there.
-Added a third stable and Black Betty, your new horse. She will always come back to her stall (although she might sometimes wander out a few feet. Just hop on and hop off, and she'll get back in.)
-May sound like nothing, but you can now jump over certain walls.
-Everything I wanted to get done this weekend was put on hold due to the uprising of certain Mercenary Guards. Everyone seems to be in order, except for the Orc who was problematic, and a trouble maker within the fort. He has been banned from the Fort. Hopefully this solves the issues for now until I can figure this out.
-Several more Guards (now up to 6 total patroling Mercenaries) have been added around the fort for your added protection. Although, after the comment section blew up, apparently they were placed into the Fort as spies and Anarchists. I have hopefully resolved this issue. Let me know!
-The Fox in the Fort finally got its long overdue interior renovation. And its first full-time resident/drunk, Barnabus! Further seating has been added upstairs, while a Full Blacksmith area has been added in the basement, along with a seperated bedroom. There may, or may not be, the start of a cave connection hidden under the bed.
-Added seperate Map Marker for the Fort.
-Added an expansive amount of walkway to allow for the building of three new residences on the property, as well as a new Talos statue. The Dragonborn eagerly awaits the arrival of the Forts new inhabitants who should be arriving from Elsweyr shortly.

UPDATE Jan 22 and Earlier:
-Navmesh complete. For anyone who was having issues with Followers, Stewards etc. this should fix the problem. Seeing as this is my first mod I'm learning this step by step as I go and Navmesh was an unwelcome surprise; but alas a necessary evil in the world of good mod making. Lesson learned. Sorry for the bugginess everyone! Please report below if any of the issues persist.
-Guards are Leveling Mercenaries for now, until I figure out if its possible to offer some options. Working to add several more guards as I write this.
-The Fox in the Fort Pub & Rest is NOW OPEN for business! Offering a wide selection of Tamriels finest Meads and Wines, as well as countless other ingredients, potions, arrows, weapons & more, Aada our wonderful Barkeep, will be happy to buy any of the items you find across the fine land of Skyrim.
-Oh and the Dragonborn seems to have "discovered" a hidden cave on the property.
-Got a hankerin' for some Mammoth cheese? Crave no more! Your very own Mammoth Farm and Cheese Supply are now at your disposal! Because lets face it .. the Dragonborn WOULD farm Mammoths.
-The Fort has also undergone its first Major Expansion, taking in a nearby Orichalcum Vein.
-Added a dirt Driveway and pathway.
-Added extensive lighting throughout.

Note: Probably requires Hearthfire. If you own Hearthfire and don't own the Plot of land (which is actually a quick jaunt North from Loreius Farm), you must first go speak with the Jarl of Dawnstar. You may need to do a couple missions for him (Bad Dreams and Kill Giants at Breezepoint), but he should hook you up with the Land for $5000. Also recommended you build the house before subbing to the mod.

Little bit of "Backstory" if you will:
This Mod has been designed and conceived with the hope of making it as though the Dragonborn built his home, Heljarchen Hall, atop what used to be the Lands of Fort Heljarchen, and taking advantage of the 'existing' archery tower and toppled Fort Entry, the Dragonborn built these walls One stone at a time, and the walkways one plank and nail at a time.

Having rebuilt the Fort bit by bit, and suffered attacks to his fort on several occasions along the way, the rubble at the base of these Walls tells stories of Incredible battles in an attempt to move the Dragonborn from his newfound Kingdom.


Note 2:I've got this installed on top of 124 different mods, so I can't see there being any conflicts with other mods.

Note 3:Plan on doing Winstad Manor once I've got this all figured out.
477 Comments
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Magnum00469 Jan 23 @ 6:25pm 
It was great until I got stuck inside the Hall. Cannot transition to outside world now.
eslehto Jan 22 @ 11:12pm 
Does this author have a nexus account? The TSVedit is too big for non-user so I don't believe he know about the nevmesh problems. Just saying.
DemIziKill Dec 5, 2014 @ 11:02am 
no it wont
[-]4ndrew 86[-] Dec 4, 2014 @ 2:00pm 
I have the heljarchen farm mod... will that conflict at all?
maximus11 Nov 30, 2014 @ 2:33pm 
does this require dlc?
akalmar Nov 29, 2014 @ 1:33pm 
Looks like a great mod. However, TES5Edit indicates that there are 1506 deleted navmesh records, 193 ITM and 419 UDR records. I'll try it again when it's cleaned up by the author.
jaderive Nov 10, 2014 @ 3:40am 
@ Alpha Joe, so does this take over the same spot as where your heljarchen hall mightve been built after you become thane / sounds great with all the gards n other npc's
just wondered, if it does, what about house carls n kids n spouses ? or do you still build tyhe house per usual ?


@ HunnyChen if you a use horse mod called conveinant Horses, you can turn of fast travel with you leaving your mount where you last had it , very nice mod quire a few different armors n saddles for you and your followers horses ...
HunnyChan Nov 5, 2014 @ 9:24pm 
is there any way to make Black Betty, ( Shadowmere ), stay in one place when travelling and away from Fort Heljarchen? Before I installed this mod, Shadowmere would not wander off. I tried to uninstall this mod, but I lost Shadowmere in the process, so I ended up having to reinstall...
alixir Oct 28, 2014 @ 6:53pm 
very cool worked perfectly super expansive but it was a little too expansive for me i jst wanted a gate around my house lmao but! rating up anyway bc it worked great :)
EmbattledLeaf86 Oct 28, 2014 @ 12:58pm 
Great mod!
*Use the console command "tm" to hide youre HUD