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Turret Hitman I- The Courtyard
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Description
Cave here. Seems some of our turrets have gone rogue. Yes, that's right, they've formed a revolutionary army. Stupidly, to celebrate this futile initiative, they are hosting a party in the old aperature party room. We can't send humans in since, to be honest, they die far too easily. Good luck.

[Optional Objectives] (Post the ones you get in the comments!)

Clearup Team: Dispose of all the turret corpses.
Professional Hitman: Kill all turrets.
Unseen: Don't die.
4 Comments
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KennKong Jan 17, 2013 @ 1:08am 
Redunzl and I felt this was a good concept, but the layout and size of it made it less than fun to play. The funnel room was frustrating at first, mainly because we both tend to overrun buttons. It was a good puzzle, even if the mechanics were a bit of a pain.
Bleak  [author] Jan 16, 2013 @ 8:55am 
Heh, the Funnel Room was Fenrir (my brother's) idea. it took quite a while to get perfect. thanks for playing. To be honest, we thought the whole chamber would just be to much to handle without the solution. That comment really helps, thanks, second one is coming soon.
EccleStone Jan 14, 2013 @ 1:40pm 
Nice chamber - my buddy and me had a lot of fun !
Sometimes it was really hard for us (funnel-room)
Bleak  [author] Jan 11, 2013 @ 9:43am 
Yeaaaaahhhh.... Just thinking. Unless you are given the solution... this may not be possible for the human brain to handle. Still. Tell me if you think it's too hard, the next chapter will be based off that!