658 ratings
Single Portal Chambers 2
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File Size:
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19.284 MB
Jan 10, 2013 @ 5:05pm
Feb 19, 2013 @ 6:27pm
24 change notes ( view )
In 1 collection by Tmast98
Single Portal Chambers
5 items
Description
Although there is no direct story for these maps, I recomend playing them in order of creation.

Solve two test chambers only having direct control over the blue portal.

~Difficulty: Medium
~Estimated Time: Variant depending on experience, expect at least 20 minutes (most likley)

FAQ
~~~~~~~~
Q: I can't solve the level!
A: A video walkthrough is avaliable on this page, with one method to solve this level. There is an easier way then shown.
~~~~~~~~
Q: How long did the map take to make?
A: Around 8-10 Days
~~~~~~~~
Q: How did you get the test chamber/map to look like this?
A: Hammer World Editor (also known as Portal 2 Authoring Tools Beta)

Tmast98's Workshop
DaMaGepy's Workshop
40 Comments
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Petutski Sep 11 @ 6:42pm 
Ah, excellent and unique! I love remote cube manipulation!
apollosbeamship Apr 21 @ 7:18pm 
excellent map thanks
kimist108 Dec 14, 2013 @ 12:38pm 
I was thinking that this one was a lot easier than the other one. Then, I got to the last room. Had to put on my thinking cap. Thumbs up.
wildgoosespeeder Dec 12, 2013 @ 3:18pm 
DISCLAIMER:
Read my profile before reading the rest of my comment!

The last room really needs some refinement. Everything about it is finicky. It sometimes just flat out refuses to listen to commands or ends up sending me in the goo just by being a few pixels short. When the cube got onto the exit button, the cube got fizzled and had to do everything over again!

Missing solution video found!
http://www.youtube.com/watch?v=NfCJFpIgQFw

Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=192976369
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
[IG] BasturkPT Nov 24, 2013 @ 9:50am 
Great art and good concept. thx
Try my maps: http://steamcommunity.com/profiles/76561198053844875/myworkshopfiles/
p0rtalmaster Sep 4, 2013 @ 10:48pm 
For this set of tests, I would have to say that the music was a little loud (even though it fits). As a rule of thumb, try not to keep the music volume above 0.5. Better yet, have a few test chambers without any music at all. Also, it should be possible to fade in/out music with some of the volume settings in the ambient_generic. If it didn't work on your computer, it's probably bugged....

The tests were good! Although simple, it took me some time to solve them. I too, was surprised when a portalable surface wouldn't hold a portal from certain positions in the last chamber (map glitch?).
Tmast98  [author] Aug 14, 2013 @ 9:32am 
@GWD9000, Yeah, in heignsight some info_placement_helpers would have worked here, oh well. When you say in the halls that the single portal requirments don't follow meaning you don'y use the portals there? If so, yeah, you really don't. I didn't think I could feasibly have a reason for there being orange portals set up in the old halls. Lastly, regarding the music, I beleive that it fits the areas quite well, the issue is the music cutting instead of fading. Unfortunetly, fading music is impossible in Portal 2, so that issue can't be fixed :/. Still GLaD you liked the map though!
GWD9000 Aug 14, 2013 @ 6:05am 
Fairly attractive map design, but same as pouncingDEATH as to the floor surfaces - it made no sense and takes you out of the game moment. Still not a fan of single portal maps, but you give player options (in the main test areas), and not make the mistake of only giving simplistic single solutions, so playability is preserved. Nice looking bridging piece, but when you think about it, the single portal requirements just don't follow... I have music off, because too many get that horribly wrong and I don't want to keep switching it up and then down - I will assume (probably wrongly) from the pD comment that your choice here is also a non-sequitor, but I'll never know for sure... Still, I look forward to seeing your maps, so thanks, and keep up the good work. Cheers.
Le Petit Mort Jul 20, 2013 @ 3:49pm 
Pros:
• Single-portal!
• Well designed;
• Clever;

Cons:
• Music cues cut more than fade in;
Some floor panels in second room not as portalable as they should be;
Ime Jul 17, 2013 @ 11:09pm 
An incredible map. Also I'd like to note that I'm not sure if this exploit would change any steps into beating the final chamber - Shoot a portal on the ceiling facing the orange portal then attempt to aim the portal at the floor near the exit door while endlessly falling until you see this. http://cloud-2.steampowered.com/ugc/615023797263612829/31F49EC679CD17641A9358688D9597269142BA8C/