6203 ratings
Up, Up and Away!

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What's in the name: try now and level up!

12 - 01: Update 1.1: fixed some minor issues, extracted from player feedback.
14 - 01: Update 1.2: Fixed a bug in the second room.
18 - 01: Update 1.3: Removed an exploit.

Great thanks for all the feedback!
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CoolDudeClem Mar 25 @ 6:15pm 
What are the odds? This is the first PeTi chamber I ever played, and after over a year I stubled across it again! (so I'm favoriting it)
mike_papa Mar 19 @ 3:29pm 
Great map. Did NOT find it boring, but much fun! In regard to the redirection cubes exploding for no reason, I did NOT find it extremely frustrating to calmly place them in the correct positions. Thanks!
アンチセックス Feb 28 @ 2:43am 
Frigging boriing!
Portalized Dec 8, 2013 @ 2:30pm 
I agree - way too tedious moving all those cubes - but the flings were fun. Thanks!
PsychoBR Nov 7, 2013 @ 5:05pm 
Awesome puzzle. Very funny. Thanks.
I recorded my gameplay (valve DEM file format):Download[dl.dropboxusercontent.com]. Comments inside video.

Turrets highly explosive. Handle with care
ithilanor Nov 6, 2013 @ 5:09pm 
Good idea, but there's too much time spent moving cubes around.
Josh Sep 15, 2013 @ 3:46pm 
Great map! Like the idea and had fun.
rob Jul 27, 2013 @ 12:09pm 
Great fun. Nice ideas. Same problem as Slagr in the room with the two redirection cubes.
Marlowe Jun 24, 2013 @ 1:42am 
Nice map, good work!
ThatFinnishAnon May 29, 2013 @ 11:39am 
I don't understand the point for the Companion Cube in the midst of the two others since the chambers clearly wasn't about solving via one cube. Some areas were larger than they could've been but overall the map was well thought-out.

Sincerely: Prtalist