This is a concept or project early in development

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Hellas
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Platforms: PC
Languages: English
Posted:
Updated:
Jan 10, 2013 @ 6:27am
Jun 26, 2013 @ 1:37am
Recent Announcements View All (2)
version 21
Version 20
Description
Play through Greek mythology on a black-figure vase.

Hellas is a platform/action game about Greek mythology that takes place on the surface of a black-figure vase. Explore the ancient myths and fight legendary monsters, or each other, with the help of the gods.


FEATURES
  • singleplayer
  • local multiplayer (co-op and versus)
  • heroes and monsters
  • ancient pottery
  • divine powers: GRAB, LIGHTNING, BLIND (+ more to be added)

Think of lines in ancient texts like Zeus gave him strength or Athena guided his spear and take those completely literally. Play as a Greek hero and offer sacrifice to the gods in exchange for their favour. This is an attempt to recreate these famous stories as a game.


DEVELOPMENT PROGRESS

Currently working on: singleplayer levels, general improvement

At this point the game has one single/co-op arena (basically a test level) and split-screen Versus.
Versus is played with two players: P1 on keyboard + mouse, P2 on gamepad... OR both players on gamepad.

I started working on this in July 2011 and have been making slow but steady progress since then. I've also kept a devlog on TIGSource since September 2011 where I post regular videos of the latest updates and various early art and other things as the game takes shape.

Playable demo here: http://forums.tigsource.com/index.php?topic=21485.0 (or in devlog)
80 Comments
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ND  [author] Dec 30, 2014 @ 6:52am 
@PokemonTrainerWaluigi: Probably nothing that elaborate... but more subtle things, like going all the way around a vase and ending up in the same spot (which is already in the demo). A lot of that stuff isn't set in stone yet though so can't really promise anything specific.
PokemonTrainerWaluigi Dec 30, 2014 @ 3:46am 
What in one level the vase is rolling down something and that makes the level a scrolling stage?
ND  [author] Dec 30, 2014 @ 2:49am 
@Mazereau: Thanks for the kinds words! The game will remain 2D throughout but I do plan to play around some with its vase-based nature in places. ;)
Mazereau Dec 22, 2014 @ 2:08am 
Playing on a vase, what a great idea ! (Let you in the future thinking about the use of 2,5D or FEZ-like gameplay in order to follow the curve of the vase)
Could definitly be the next must-have platformer ! Good luck !
PokemonTrainerWaluigi Mar 28, 2014 @ 7:17am 
I'm in! I could totally test it whenever you want :)
ND  [author] Mar 27, 2014 @ 4:00pm 
Thanks. :) Not looking for help with development itself, but might be looking for testers later.
PokemonTrainerWaluigi Mar 25, 2014 @ 6:35am 
HOLY CRAP THAT ART STYLE, THAT'S AMAZING! I don't care how untalented I'm may be in video game developing but if you want help I will be there. (although I would still suck at it I demand helping this piece of art!)
[PROLAPSE] RETRO Mar 9, 2014 @ 1:31am 
Great art style
ND  [author] Jan 14, 2014 @ 11:35am 
Probably, yes. I plan to try a few other weapons and if they are fun they will stay.
Ar15t0t13 Jan 13, 2014 @ 9:10pm 
Are you also adding more weapons to this? like axes or bows and arrows?
that would be pretty cool