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Turrets and Traps
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Description
My first map. It's not very complicated but it has some surprises like a second secret exit!

For some reason the puzzle maker let me duplicate the exit so I decided to let the players finish the map early if they can find it. Besides that, the map is filled with tricks and traps so be careful with each thing you activate. Good luck and have fun!
2 Comments
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Asrafil  [author] Jan 12, 2013 @ 7:28pm 
Thanks for the feedback man. The dark rooms must be the ones with the light bridge, that can be fixed although the idea was not to make a map with the classical structure. I want the player to traverse the level carefully and look around for surprises like the secret exit for example or alternative routes to a cube(in the light bridge room). Your feeling of not having a clear goal must be because of the option to go to one room or another at first without an specific order. I wanted the start to be a little more "open" leaving the player to decide which challenge to approach first.
Again thanks for playing it and leaving the comment. I will fix the illumination so the traps can be seen more easily.
Unserious Business Jan 12, 2013 @ 9:27am 
Several problems with this one: Too many narrow corridors and separated controls so there's no hint of the goal you're working towards. Initial rooms are extremely under-lit. Instant death traps.