This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Mana Aeliria
 
 
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Genre: Adventure, RPG, Puzzle
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted
Updated
Jan 7, 2013 @ 9:13pm
Jan 19, 2014 @ 4:56pm
Recent Announcements View All (5)
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Demo
Description
The Main Story

Once upon a time, before the human race existed, Aeliria had six Angels protecting the planet.
Those Angels, unseen to the human eyes, were known as the Source of Mana.

After they made Aeliria a beautiful, celestial place, the humans came to populate it.
Unaware of a menace approaching, they lived in peace and prosperity.

Then... Suddenly... An unknown power, so dark, so great emerged. Aeliria became clouded and unbalanced by its imposing force.
The Angels struggled to manage the Mana, but they grew weak by that destructive power.

The world darkened and all that lived upon it began to suffer.
To save the world from perishing, a hero was needed. Someone who possesses great power and Divine Abilities and is destined to accomplish such a heavy task...


Mana Aeliria Features:
Menu system
besides the basic things like item, skills, equipment and status there are the alchemy, gems and journal menu.
Gems menu - There are hidden gems all over the world and you can find them to complete the gems menu (see it as a side quest). Most of them are hidden and some can be obtained by completing other side quests or defeat a certain monster. There's also a special warp in each town that leads to the gems chamber.(Warp will be activated when you found the first gem)
You can place the gems to achieve new hidden skills.

Alchemy menu - Allows you to create anything to want. From weapons to armor to healing items etc. beforehand you must learn the certain recipe and find the proper items to create what you want. Once you get the hang of it, its fun!

Journal menu - This allows you to record important PC's or N PC's you've met throughout the journey. The same goes with Locations you've been through, important weapons, armors and certain items.

Battle system
The battle system isn't too complicated. Its quite the classic one. But added my own touch to make the battles not feel the same anytime.

- U can equip elemental quartz to certain characters to boost the power of that certain elemental skill. (Animation will also look more powerful)
When you unequip it, it turns back to normal.

- When the Over limit system bar is full you can use a powerful skill to crush the enemy when learned. Each character can unlock 4 hidden skills. Also called Divine Mana.

I'm still working on it to come up with small extra battle features to make it more exciting. I'm mainly focusing on the animation. A really good animation does half the job. :)

Field system
- The planting systems allows you to plant seeds and grow them into herbs. U need to find a certain color of mud, for example: green mud => planting green seed => use mana water => Green Herb!
Find different color of seeds and matching mud and grow herbs for alchemy!

- Fishing. U can fish once u learned how to fish and obtained a fishing rod as u proceed in the game. You can fish at certain locations, try to catch fish and use it for alchemy.

There are many more field events to come!

Please like us on Facebook. https://www.facebook.com/mana.aeliria
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50 Comments
Aмвαѕѕα∂σя Cσn ♋ Aug 31, 2014 @ 12:22pm 
cool and i really like the art lol.
Marswipp Apr 20, 2014 @ 1:33pm 
The other page needs attention. There is effectively no description.
Mind Design Entertainment  [author] Jan 19, 2014 @ 4:47pm 
@Vell
Thank you and yes the art is over a year old. The character art has been improved a lot and looks much smoother/professional then before. We will update it all later.

@The_Prohet_Of_Ruin
It is! We're using the engine to its full potential, also to show other rmxp game makers to see what can be done with this simple engine. :)
The_Prophet_Of_Ruin Jan 11, 2014 @ 12:28am 
Not bad looks like it was made in rpg maker and is by far one of the best i have found useing it
Vell Jan 2, 2014 @ 5:29am 
It looks nice, but I will not thumbs up. The character art (non-sprite) is very amateur (it is not bad, way better than what I can do, but still amateur). There are so many talented artists out there that even the most indie game should be able to find someone that can produce expert level art (so many idie games like this have art that looks like it is done by a friend who is a good amateur artist as a pose to trying to find someone who can produce professional art). The character art is far to sharp of a contrast to the very well done sprite and background art.
kawaiitai7 Sep 8, 2013 @ 5:07pm 
It looks good. I think it would be interesting to see how much the characters develop.
A Rather Joyous Merchant Jul 29, 2013 @ 4:55pm 
It's like Skyrim only japanese
Aitheia Apr 4, 2013 @ 5:50pm 
Looks good, reminds me of those classic console JRPGs.
chulex67 Mar 25, 2013 @ 9:52am 
The animation looks great, nice to see overlimit system back xD, Fishing like Breath of Fire???, How about adding a sequence combo to the Battle System xD