Portal 2

Portal 2

237 ratings
PUNT: As Seen on YouTube
File Size
4.057 MB
Jan 7, 2013 @ 7:04pm
1 Change Note ( view )

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PUNT: As Seen on YouTube

I just got a call from someplace called Vectronic saying my cube order shipped. No idea what that is, but I found some tests marked VECTRONIC, and I'm sending you through them. Must have been one of GLaDOS's old plans.

Credit to Reepblue for the mod PUNT! Yo
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BoxandRocks Sep 9, 2016 @ 1:08pm 
Cool concept, 10/10, would punt again. Totally a complete stranger to the game myself ;D
Felix Griffin  [author] Jan 16, 2014 @ 4:53pm 
Okay, it sounds like the script is broken. I'll look into this.
Fawty.Two Jan 16, 2014 @ 4:41pm 
Otherwise they act like standard cubes and don't cause any errors.
Fawty.Two Jan 16, 2014 @ 4:41pm 
No worries, I've completed the level... the first cube didn't spawn when I initially played it so I couldn't get out of the entrace "porch". Anyway, I understand how the cubes work but the PTI editor it only spawns one type of box no matter which I select, they don't act or change the physics like they do in this level and it's hard to click them on/off too. I'm currently putting this down to having a portal gun firing portals through it whenever I try to click it.
Felix Griffin  [author] Jan 16, 2014 @ 3:19pm 
Where in the level are you stuck? Do you understand how to operate the cubes?

And what happens when you use them in the BEE2? Do they appear but not work? Do they cause an error?
Fawty.Two Jan 16, 2014 @ 11:23am 
Ok I'm stuck on the level, which is fine, but could you explain how to use the cubes in the PTI editor with BEE2? I can't seem to get them to work :/
piedpipr314 Oct 25, 2013 @ 11:44pm 
Translated: Go up to the grating ledge, then toggle the flip-gravity cube and um-freeze the freezing cube. It'll land on the ceiling next to you
Felix Griffin  [author] Sep 21, 2013 @ 6:07am 
That's a good idea. I'll at least add something in the descriptions.

I'm not sure how so many people have them disabled, though. Do most people really type gameinstrutor_nable 0 in the console after the first few test chambers?
p0rtalthumper Sep 20, 2013 @ 9:19pm 
Excellent work. I see game instructions though, so I strongly recommend you add a point_clientcommand for gameinstructor_enable 1 when the level begins so that you can be sure that ALL test subects will understand what those mysterious cubes do.
Felix Griffin  [author] Jun 9, 2013 @ 2:45pm