Silent Hill: Homecoming

Silent Hill: Homecoming

73 ratings
Silent Hill: Homecoming Puzzles
By URMarty
Silent Hill: Homecoming Puzzles and solutions.
Fuse Puzzle
The Fuse Puzzle is a puzzle that must be solved twice in Silent Hill: Homecoming. In both encounters, the object is to rewire five colored wires in a fuse box so that power is restored to a certain location. The wires are connected at the top of the box, but left disconnected at the bottom. The player must figure out the correct place that each wire attaches to at the bottom by testing the connection with a switch. The switch determines how many wires are in the correct place, but not which or where. Each green light that turns on (there are five in total) after flipping the test switch signifies a wire in the right place, but it is left to the player to discern which wire that is

Grand Hotel - The solution in all difficulty settings is:

White, Yellow, Blue, Red, Green

Overlook Penitentiary
Overlook Penitentiary - The second time Alex encounters this puzzle is in the Overlook Penitentiary, after freeing Deputy Wheeler. Before rewiring the fuse box, Alex must first find Deputy Wheeler Box Wire (three wires) that are missing from it. The locations of the missing wires are:

**In the cell adjacent to the cell with the fuse box. It is exposed from an abandoned radio.
**On the ground floor of the same block, in the cell with a truck rammed inside. The wire is hanging from one of the truck's lights.
**In the guard tower of the following upstairs corridor. It is amongst a set of tools meant to fix a broken surveillance camera.

After collecting the three wires needed and placing them in the box, the process of solving the puzzle is the same as previously encountered in the Grand Hotel. The solution in all difficulty settings is:

Red, White, Green, Blue, Yellow
Penitentiary Riddles
Near the beginning of the Overlook Penitentiary's transformation into the Otherworld Alex Shepherd must solve a puzzle through a series of riddles. In the room, a pillar appears that blocks the passage to a corridor below, and in order to move it Alex must reach into a hole after correctly answering three riddles. To answer them a dial must be turned with the choice facing up, and should Alex make a wrong choice he will be damaged by the hole in the pillar and be forced to fight Needlers.


Riddle 1 - I stand beside the holy man
The monarchs fear my wrath
None may move the way I can
Ever the crooked path

The choices given are all chess pieces, and by analyzing the poem the answer can be discerned as The Knight

Riddle 2 - The man who devised it
Does not want it
The man who bought it
Does not use it
The man who used it
Does not realize it

Some choices on the dial can be identified: a skull and crossbones, a coffin, a knife, and a set of bars. Through the riddle we can identify The Coffin as the proper answer.

Riddle 3 - What man loves more than life
Fears more than death or mortal strife
What poor men have, the rich acquire
And all contented men desire
What misers spend and the wastrels save
And each man carries to his grave?

This riddle is arguably the more complex of the three. The choices given are: a heart ("love"), An omega symbol, A dollar symbol, an empty space (symbolizing "nothing") and a clock ("time"). Analyzing the riddle, one can infer the answer is the blank space, or "nothing".


The Knight:
  • He stands beside the "holy man," the bishop
  • His is a "crooked" L-shaped path no other piece can have.
  • The monarch fears him refers to the fact check mate can easily be achieved with your knights still on the board.

Coffin :
  • The man who built the coffin doesn't want it
  • The man who bought the coffin won't be using it for himself
  • The man in the coffin cannot realize it for he is dead


  • The poor man has nothing
  • Contented men want nothing
  • Misers (one who hoards) spend nothing
Water and Power Puzzle
There are three machines in the facility that control the water feed, the boiler and the steam feed. A diagram on the wall depicts the three machines and designates a letter-name to them:

  • A: Water Feed
  • B: Boiler
  • Steam Feed

Founding Families Puzzle

Part 1 :

The first part of the puzzle involves rotating two large concentric rings to to match the Bartlett, Fitch and Holloway families to their methods of sacrifice. By inspecting the ground, Alex identifies Dr. Fitch's prescription pad on one of the highlighting points. Thus we can discern that point belongs to the symbol for the Fitch family. The solution from the beginning in all difficulties is:

  • Outer ring: 8 rotations
  • Inner ring: 2 rotations

Part 2

Once the symbols of the two circles on the ground match up, a similar mechanism on the door becomes accessible. On this part only the information of the Shepherd family is needed. The rotations aren't in a fixed state and can be controlled freely by the player. In order to solve the puzzle, simply line the symbol for the Shepherd family (the curved pitchfork) above the symbol for drowning (the water drop).
Shepherd Emblem Puzzle

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dasdsadsadsadsad Nov 29, 2015 @ 12:19pm 
Excelente !!!
URMarty  [author] May 21, 2015 @ 4:16am 
Yeah Boss design is good in Homecomming, especially Scarlet, a lot better than Downpour.
But like i said, a lot of things just ruined the game for me, and that drill scene was hilarious.

Aparantly according to Homecommings logic, the best way to kill a man is to DRILL THE MAN'S FOOT.
Why ? Not a single clue. xD

For me it's story > all the rest.

All downpour endings were good, especially the "full circle" one if you understood what will happen and why.
You will also understand what some other characters were going trough.

Forgiveness ending was hard to achieve but it's my favorite even tho it doesn't have much misery in it.

And that morgue scene was amazing, no words.
Stigma May 21, 2015 @ 3:51am 
Downpour was actually a huge step up, but the monsterdesign was just complete BS. Say what you will about Homecoming, but at least it had some decent monsters and some of the best boss designs
URMarty  [author] May 21, 2015 @ 3:44am 
Yup, but downpour is not far behind considering it was not even made by team silent, just shows how to make a good psychological horror game without making any jumpscares or super creepy environments.

This is what we don't see much nowadays sadly, but ofc just like any other good game developer Vatra Games went under the radar and it doesn't look like we will see them anytime soon.

Also just a side note, i talked Flawless Widescreen developer into making a SH3 Fov / aspect ratio hack + fog density fix.
You can download the thing from the main FW website if you wish, Heather no longer look fat on 16:9 monitors!
Stigma May 21, 2015 @ 3:26am 
The movies made me ashamed to be a SH fan, actually....
Stigma May 21, 2015 @ 3:24am 
Oh, Silent Hill 2 (and 3) are definetly worth the money. Most people, myself included, will argue part 2 is the best in the entire franchise
Baznoc™ Nov 18, 2014 @ 3:25pm 
Very nice guide, and would ask if you could consider somthime writing a walkthough. Ive suggested included a walkthough, because I have played this one a Long time and I know there was a lot I missed because I didn't have something to help me through. The walkthough would make this a Great guide! I am going to play this again, I just know, I loved it so much. I have all the Silent Hill movies. Thanks for this!
Scousermouse Oct 15, 2014 @ 8:39am 
I played the original game on Playstation to Death on all levels and I loved every level. I haven't played any of the sequels. Why? Because after seeing all the reviews, I didn't think that they were worth the money. The first Silent Hill scared the life out of me and when they made the film, I thought GREAT! How disappointed was I when the film turned out to be as limp as a Lettuce leaf. The second film was even worse. As the old saying goes...'If it ain't broke, don't fix it!'.
OmegaKira Mar 27, 2014 @ 5:31pm 
Thanks You very very very much , im so tired before 5 hours using my mind ¡¡¡
Mizerykordia Aug 16, 2013 @ 4:10pm 
This game has some of the easiest riddles I have ever seen in survival-horrors. Nice guide anyway.