The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

7,898 ratings
Static Mesh Improvement Mod
Category: Graphics, Landscape
File Size
677.545 MB
Feb 15, 2012 @ 9:02pm
Nov 5, 2016 @ 12:02pm
19 Change Notes ( view )

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Static Mesh Improvement Mod


IMPORTANT: Load Order Compatibility
The SMIM .esp file (StaticMeshImprovementMod.esp) must be loaded BEFORE (ABOVE) any water mods you are using, otherwise you'll most likely get an ugly water seam at the Riften Docks. To check and change your load order, run the Skyrim Launcher, pick "DATA FILES", and then move your .esp files up and down to ensure the SMIM .esp is BEFORE (ABOVE) any water mod .esp files.

What is SMIM?
SMIM is a massive project to greatly improve the appearance of countless 3D models in Skyrim. SMIM makes Skyrim architecture, clutter, furniture, landscaping, and general visual quality much nicer.

Some mods add a few things here and there. SMIM is a massive graphical upgrade you will benefit from your entire playthrough! The average player will see countless SMIM'd objects every few minutes.

What DLC or mods are required?
None. No Official DLC or mods are required for SMIM. However, SMIM includes fixes and improvements for all the DLCs. Moreover, the Official High-Res Texture DLC is absolutely recommended because it covers many objects not touched by SMIM.

Will this hurt my game or break my save?
No. No. No. SMIM is perfectly safe. SMIM cannot ever harm your save game. You can install or uninstall it as often as you want.

I want some stuff in SMIM but not others. How do?!
If you want to customize the textures and install options, download the Skyrim Nexus version[]. Skyrim Nexus features a very convenient Nexus Mod Manager[] to help you install mods.

What is the performance impact of SMIM?
SMIM increases the polygon count and texture resolution of many objects in the game. Modern computer systems with quad-core processors and discrete AMD/nVidia graphics cards only suffer minimal (1-5) frames per second loss.

Keep in mind Skyrim has engine limitations that cause issues over 60 frames per second. Therefore, on modern hardware, there is a very large headroom where Skyrim could run at 60-100+ FPS, but since physics issues and graphical glitches occur over 60 FPS, SMIM often won't reduce your FPS below 60, assuming you can reach 60 FPS to begin with.

My personal i5 2500k 3.3GHz CPU and nVidia GeForce 680 graphics card doesn't experience any FPS loss at all. Other mods, such as, ENB Series, can be extremely hard on your computer. Both ENB Series and Skyrim 2k HD are not recommended because of their often severe performance impact. Feel free to post questions about performance if you aren't sure your computer can handle SMIM.

What about compatibility with other mods?
As of SMIM 1.95 uploaded October 2016, the SMIM .esp file (StaticMeshImprovementMod.esp) must be loaded BEFORE (ABOVE) any water mods you are using, otherwise you'll most likely get an ugly water seam at the Riften Docks. To check and change your load order, run the Skyrim Launcher, pick "DATA FILES", and then move your .esp files up and down to ensure the SMIM .esp is BEFORE (ABOVE) any water mod .esp files.

As for other mods that edit the same meshes and textures that SMIM edits, all that will happen is the mod lowest in your load order will take priority. Don't worry about it. Feel free to use the big texture replacers along with SMIM.

Credits and Permissions
  • SMIM is 99% my own work based on Bethesda's original game.
  • Thanks to modders NebuLa, raiserfx, Ancient76, Langley, pfaffendrill, tehx3n, and Corepc for letting me modify their stuff or for helping me out in other ways.
  • For the full list of royalty-free and public domain photographs and textures used in SMIM please see the Readme file included in the Skyrim Nexus version of SMIM.

Version History:
  • Updated 11/05/2016 to use SMIM version 2.03. Fixed a critical unknown error causing game freezing in many locations. Apologies!!
  • Updated 11/04/2016 to use SMIM version 2.02. Shack roof improvements, USSEP fixes, pull chain fixes.
  • Updated 11/02/2016 to use the non-Dragonborn version of SMIM (no hawk fixes but they're minor). I apologize for this oversight that caused people's games to crash if they didn't have Dragonborn!
  • Updated 11/01/2016 to use SMIM version 2.01. Adds various improvements, notably real physics for barrel lids (see video above). The hanging rabbits had their hind legs stretched out to look more realistic. Many meshes had minor technical issues corrected.
  • Updated 10/23/2016 to use SMIM version 1.95. Adds various improvements, notably 3D ropes in Solitude and Riften and bumpy cobblestone roads to all SMIM bridges. All meshes run through the NifScan utility and I corrected minor errors in about 66 meshes.
  • Updated 10/31/2015 to use SMIM version 1.89. Adds various improvements, notably better sarcophagus meshes, doorbars, stone pillars, and wood pyres.
  • Updated 07/20/2015 to use SMIM version 1.84. Adds much awesome stuff.
  • Updated 04/28/2015 to change Part 1 to full SMIM version 1.75 since SW now allows large mods. Consider donating if you enjoy SMIM. In fact, consider donating even if you hate SMIM! Generosity is good for the soul or whatever.
  • Updated 06/21/2014 to use SMIM version 1.72. Now six separate parts.
  • Updated 01/31/2014 to include the missing Dwemer Ingot mesh.
  • Updated 01/19/2014 to use SMIM version 1.61. Now five separate parts.
  • Updated 08/09/2013 to use SMIM version 1.49. Now three separate parts.
  • Updated 02/09/2013 to use SMIM version 1.34.
  • Updated 02/04/2013 to use SMIM version 1.33. Now two separate parts.
  • Updated 05/29/2012 to use SMIM version 1.21.
  • Updated 03/17/2012 to use SMIM version 1.18.
  • Updated 02/28/2012 to use SMIM version 1.12.
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.......... Nov 29 @ 6:31am 
Woah, nice
Lord_Fell Nov 22 @ 10:48pm 
Yea im sorry since i saw the catacomb skeles i saw u were nt bluffing dam they are low res .im real sorry for the doubt. U got a new sub
Brumbek  [author] Nov 22 @ 10:13pm 
@Lord_Fell: all pictures are taken with max graphics settings. Several users over the years have thought I purposefully took low-resolution pictures of the Before shots. This is false. The game's textures are just that bad, even with the Official High-Res DLC. Usually it's the catacomb skeletons people claim don't look this bad...but they do. Every image is taken from Skyrim with max graphics settings and the Official High-Res DLC. If your game doesn't look that bad, you probably have another mod fixing it.
Lord_Fell Nov 22 @ 8:59pm 
MAy i ask what your texture settings where when you posted those pictures as i think you had it on low
Mrzeldatom Oct 25 @ 12:17pm 
Ok, ce serait le jeu donc ! Je peux donc demander une suggestion pour le jeu, c'est de rajouter un paramètre qui active ou désactive la phisique et les animations pour les tonneaux, ce serait bien ! Merci pour votre réponce. Je savais pas que c'était mon jeu donc !
Brumbek  [author] Oct 24 @ 8:31am 
@Mrzeldatom: you can uninstall SMIM just fine. Your game is having some strange issue if you can't remove SMIM. Unsubscribing quickly removes SMIM from your game without issue. I'm very sorry for your trouble. Keep trying because it isn't SMIM that is at fault.

Vous pouvez désinstaller SMIM très bien. Votre jeu a un problème étrange si vous ne pouvez pas supprimer SMIM. Le désabonnement supprime rapidement SMIM de votre jeu sans problème. Je suis vraiment désolé pour votre problème. Continuez à essayer car ce n'est pas SMIM qui est en faute.
Mrzeldatom Oct 24 @ 6:22am 
Je déconseil fortement ce mod, je n'aime pas l'animation des tonneaux qui met du bordel, donc je décide de désintaller ce mod. Problème, impossible de le désinstabler ! Supprimé des subscribe list, le mod est toujours actif. Téléchargé le mod depuis Nexus puis désinstallé, toujours présent ! Je décide d'aller dans les dossiers de Skyrim pour supprimer Annimation et Texture, réinstalle les fichiers manquant, et les annimations sont toujours présente ! IMPOSSIBLE DE CE DEBARRASSER DE CE MOD !!!!!
Brumbek  [author] Oct 6 @ 5:28pm 
@Shakemeister: some people like blocky, unrealistic potatoes it seems...but you can overcome this!

@Lunatic: well, not sure how a mod that changes literally 50,000+ placed objects in the game didn't make a difference...maybe it wasn't installed properly. Try resubscribing perhaps. Thanks.
The Shakemeister Oct 4 @ 7:08pm 
I prefer the old potatos
LunaticWolf_XD Oct 4 @ 5:50pm 
Idk it doesn't make a difference for me and my laptop is meh. @serevaios