The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

3,682 ratings
Towns and Villages Enhanced: Morthal
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
163.017 KB
Jan 5, 2013 @ 1:43am
Feb 5, 2013 @ 9:01am
8 Change Notes ( view )

Subscribe to download
Towns and Villages Enhanced: Morthal

In 1 collection by matthieu6839
Enhanced Cities
17 items
Description
Add many details to Morthal and make it beautiful! If you enjoy this mod, please rate, subscribe and favorite it .


****************************************************


Adds to the city:

• Furniture
• Containers
• Insects and Animals
• Light sources
• Trees and plants


****************************************************


If you like my mod, pease leave a donation via PayPal at this link:
Donation[www.nexusmods.com]
Thank you!



****************************************************


This mod is compatible with Dawnguard, Hearthfire and Dragonborn but incompatible with other mods that modify Morthal.
< >
213 Comments
Chruebert Aug 28, 2020 @ 3:17am 
Isn't it pointless to have such a huge ship dwelling in the pond in the city? On the other side of the bridge it would make a whole lot more sense as this has a connection to the Sea. Also the Shrine of Kynareth would actually fit better to be a prop in the burned house or on the small graveyard. Also i guess there would be a good point about having the gate with palisade walls including the buildings on the other shore as well.
Spooky Dovah May 17, 2020 @ 4:51am 
CK errors 3
Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 494 and 490 have opposite normals but are linked

Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 494 Edge 0 and Triangle 490 Edge 1 should be linked, but they are not.

Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 500 and 491 have opposite normals but are linked

Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 500 Edge 1 and Triangle 491 Edge 0 should be linked, but they are not.
Spooky Dovah May 17, 2020 @ 4:51am 
CK errors 2
Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 491 Edge 1 and Triangle 492 Edge 1 should be linked, but they are not.

Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 491 and 500 have opposite normals but are linked

Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 491 Edge 2 and Triangle 500 Edge 2 should be linked, but they are not.

Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 492 and 491 have opposite normals but are linked

Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 492 Edge 0 and Triangle 491 Edge 2 should be linked, but they are not.
Spooky Dovah May 17, 2020 @ 4:50am 
CK errors 1
Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 490 Edge 0 and Triangle 494 Edge 1 should be linked, but they are not.

Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 490 and 361 have opposite normals but are linked

Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 490 Edge 2 and Triangle 361 Edge 0 should be linked, but they are not.

Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 491 and 492 have opposite normals but are linked
Spooky Dovah May 17, 2020 @ 4:49am 
Found sadly more navmesh errors with this mod too, that makes 3 now and once again going to have to split them over a few posts to fit them all in.
Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 361 and 490 have opposite normals but are linked

Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 361 Edge 2 and Triangle 490 Edge 0 should be linked, but they are not.

Navmesh 000e8a5a Cell 'MorthalExterior01' (000093BE) (-10, 15) in WorldSpace 'Tamriel' (0000003C), Triangle 490 and 494 have opposite normals but are linked
Coronaextra715 Apr 5, 2020 @ 10:40am 
its a good mod but why does it add a sinking boat
Vodkavsky Mar 1, 2020 @ 9:17am 
Great mod, still works and doesnt seem to break
Doktor Dirch Jun 5, 2019 @ 6:43am 
I have seen the load-issue with this and some 10 other mods. There is a workaround though...
Kudos to "ItsDaKoolaidDude" for this tip:
Theres both been a problem where the CKM seems corrupted, as well as the "archive size bigger than the mod". However, if you hit play before the data loads up that mod, it still works.
Timesplitter Nov 23, 2018 @ 11:18pm 
TESV: Skyrim: God Amongst All Edition 11/23/2018 has just been released. Thank you for your amazing mod that contributed greatly to making this mod collection what it is today. Newly included in this collection are the Unofficial Skyrim Patches making this game run as stable and smooth as Skyrim Special Edition. Thank you again for your amazing addition to the collection. Check it out at https://steamcommunity.com/sharedfiles/filedetails/comments/106745968 . Your one arrow to the knee that's left, Timesplitter. :steamfacepalm:
Timesplitter May 14, 2018 @ 8:09pm 
This mod has been included in collection "The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018". Thank you for your perfected addition to this astonishing mod collection. Please check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968 or go to Skyrim Community Workshop Collections, and search for The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018 :steamhappy: