Portal 2

Portal 2

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simple turret problem 13-I'm on fire

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simple turret problem 13-I'm on fire

puzzle = easy
danger = depends on you, but be carefull.
F6 quick save = recommended.
1st chamber:
simple if you assess, before...
2nd chamber:
carefull of laser fields.
did I mention turrets ?
bullet proof body armor recomended.
why did I put the pedestal button there ?
some turrets with flame resistant armor ?
some can fly & survive.
some may surprise you.
some may give you cake.
(made of lead, well they will give you the ingredients)
slightly upward, almost zero gravity field, I saw on geneosis's map,
which inspired me. thankyou geneosis.
flaming turrets, that don't die, I found while experimenting in the editor.
when in gravity field, if you put turret into laser,
it wont burn ?
had to make a map with these in :)
initialy I limited the amount of turrets, especialy flaming turrets to avoid pc crashing.
but now up to item limit.
to view the anti-gravity field gates, go to:
< >
mood3rd  [author] Jul 8, 2014 @ 5:21pm 
I don't play coop maps.
but I subscribed to your 1 single player map.
Talisac Jul 8, 2014 @ 11:39am 
Interesting gravity, what a floating mess :o

What a pity others rooms are not as... surprising as the last one.

If you can test one of my coop maps and give me some feedbacks, it would be nice! (Not as "fun", but CUBE^2 has some hard puzzles and some tricky coop plays, even one involving turrets :) )
mood3rd  [author] Jul 7, 2014 @ 10:41am 
glad you had fun :)
mrsumo Jul 6, 2014 @ 5:12pm 
mood3rd  [author] Mar 15, 2014 @ 4:20pm 
fair enough, all constructive comments welcome.
but if you have played maps where turrets catch fire, they then explode.
on this map, they catch fire, but don't explode.
so the purpose of the anti-gravity field, is to save the turrets, from exploding.
also their are different types of anti-gravity fields.
some where turrets & cubes rise, but you don't.
& more.
& their are uses for them.
as for the mid air obsticle course.
I have also done that a while ago.
the main purpose was something different, with a positive impact on the player.
you said comical. thankyou.
then a good result.
for some it intrigued them, & I was asked how.
which I answered, by making the other map, showing the gate system.
thankyou for your comments :)
Sye Mar 14, 2014 @ 6:11pm 
Maybe I am critical but i'll share my thoughts.

The aspect of controlling a ball through a grate was clever. When I finished the puzzle I didn't see how the puzzle needed anti-grav or even really used it. If you replaced the anti-grav with just the blue tractor beam would things even change? It would be harder to get the ball since you would be rising faster when trying to hit the button that spawns it, but I think that is it. The turrets rotating in mid-air and on fire was comical but had no other purpose from what I could see. Hmm, just thinking outloud.

The best aspect of these anti-grav things is that they rise slowly, and you can't stop rising. I'm thinking mid-air obstacle courses to navigate as a good anti-grav puzzle. Worth investigation.

Still a cool map, mood3rd!
mood3rd  [author] Aug 6, 2013 @ 2:29pm 
great :)
ProfDave64 Aug 6, 2013 @ 10:29am 
Yes, I finished the map. Like a weightless Wilt Chamberlain!
mood3rd  [author] Aug 6, 2013 @ 8:36am 
thankyou for your feedback.
glad you had fun.
yes Jade BGE's "Smile, with the franken cubes was fun :)
the turrets here do not explode.
the flames eventualy go out though.
but they are still there.
did you finish this map ?
ProfDave64 Aug 5, 2013 @ 8:45pm 
Hilarious! That was the screwiest level I think I've seen, and I've played Jade BGE's "Smile" level! :-)

I think the turrets burn out eventually. I remember watching them from below, thinking "Do they usually take this long to explode?" and then, suddenly there were no more flaming turrets overhead.

Fun one!