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Single Portal Chambers 1
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12.343 MB
Jan 3, 2013 @ 11:54am
Feb 21, 2013 @ 5:39pm
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In 1 collection by Tmast98
Single Portal Chambers
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Description
Although there is no direct story for these maps, I recomend playing them in order of creation.

Solve two test chambers only having direct control over the blue portal.

~Difficulty: Medium/Hard
~Estimated Time: Variant depending on experience, expect at least 20 minutes (most likley)

~Updates:
1. Fixed an uninteded solution in the fist test chamber.

FAQ
~~~~~~~~
Q: I can't solve the level!
A: A video walkthrough is avaliable on this page.
~~~~~~~~
Q: How long did the map take to make?
A: Around 4-5 Days
~~~~~~~~
Q: How did you get the test chamber/map to look like this?
A: Hammer World Editor (also known as Portal 2 Authoring Tools Beta)
~~~~~~~~
Q: The cube in the first test pauses for a split second when it falls. Is this my computer's problem?
A: I hoped that wasn't noticable! This is so the cube always falls in orange portal, and it wont hit cube dropper if it goes back up through orange portal. No, this is not your computer acting odd.
43 Comments
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RagingR2 Jan 9 @ 9:45am 
I am stuck in the first room of this map for 20 minutes now, and after having played 100+ custom maps, I seriously don't have a single clue what you want me to accomplish here to reach the exit. I suppose you call it "hard difficulty".
EDIT: Ok, I just watched the video, and yeah, it seems simple when you see it, but not in a week of trial and error would I have figured out that solution. Good effort, but not a fun puzzle to solve. Sorry, thumbs down.

Also, even after having watched the video, I found it pretty tedious to grab the cube. Standing in front of the portal the cube kept 'falling' right through me, so I had to stand next to the portal, seeing nothing, and button bashing 'grab' until I had it, which seemed kinda weird to me.
kimist108 Dec 13, 2013 @ 2:57pm 
Super! Really nice puzzle maps.
wildgoosespeeder Dec 12, 2013 @ 2:40pm 
DISCLAIMER:
Read my profile before reading the rest of my comment!

Listen to mood3rd. I had similar problems.

First room: I kept thinking I had to do something fancy with the cube. Looked at solution video. Cube had nothing to do with it. First thing I would do is remove the cube altogether. Have the door be open automatically so that way it forces test subjects to focus on the more important thing; to be able to exit. Second, never thought to use air control because of Killing Machine Part 5.

Second room: Much easier.

Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=192976369
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
mood3rd Dec 11, 2013 @ 2:52pm 
the problem I had with the 1st chamber, was it looked like I could get over the fizzlers,
if I could figure out how to get enough hieght.
this caused me to waste loads of time, in vain.
the solution itself is good.
most players are used to controling 2 portals.
so the solution is harder, because of this.
which is fine, if it was obvious, that we can't get over the fizzlers.
the 2nd chamber, I missed where the portal moves to.
even after completing it.
so I did it just by trying what was there & hoping for the best.
though it was a quick result.
I would like to see the fizzlers going to a solid cieling, in the 1st chamber.
the 2nd, perhaps the 2nd portal was clearly marked ?
if not, rectify please. (I may have just missed it ?)
good single portal puzzles. (which is rare)
lots of work went into it.
thumbs up
[IG] BasturkPT Nov 6, 2013 @ 7:02pm 
Thumbs up! Very good job! thx you!
Tmast98  [author] Sep 4, 2013 @ 10:43pm 
@p0rtalmaster, I would fix this if I still had the vmf file to edit it. Unfortunently, I don't though :/. Sorry about this asthetic error.
p0rtalmaster Sep 4, 2013 @ 10:27pm 
My only complaint is the fizzlers: they should all be separate (i.e. multiple brushes instead of one big brush; looks better).

I love the decayed theme, and this pair of tests is well-made.
Soda Aug 31, 2013 @ 5:08pm 
O_o
Angry Nerd Aug 5, 2013 @ 1:14pm 
Ah, I've always wanted more single-portal puzzles, it's interesting, I LOVE IT :D
Le Petit Mort Jul 20, 2013 @ 3:33pm 
Pros:
• Single-portal levels! Woohoo!
• Clean design;
• Good attention to detail;
• Generally clever puzzles;

Cons:
• Spending the better part of 30 minutes in the first chamber because you didn't think of that one little thing;