64 ratings
Unremarkable Cave - Boss Fights 1.22
File Size:
42.243 MB
Jan 2, 2013 @ 11:09pm
Apr 30, 2013 @ 11:39am
9 change notes ( view )

Subscribe to download Unremarkable Cave - Boss Fights 1.22

Fight interesting and challenging bosses In this dungeon to earn unusual rewards!


Yet another of many Skyrim mysteries is hidden in an unremarkable cave. Here the unique sword Spellblade had long been under the protection of powerful guards. This could go on for centuries, if certain dragonborn has not found an adventurer’s note which revealed the location of the cave.

The Spellblade can be used to open even more dangerous part of the cave - the lair of its creator, an ancient dragon-mage Yolviing-Dilon.


- Five unique and challenging boss encounters
- Two unusual rewards for completion
- Scripted enemy mechanics and vivid visual effects
- An atmosphere of wonder and mystery


- Bosses have interesting scripted abilities (for example: health redistribution, enrage, invisibility, teleportation and more).
- The rewards are: magic sword with unique properties and an ability, with power depending on your weapon skill and stamina reserves.
- Check the screenshots to assess the enviroments.
- Encounters are balanced to be hard on master difficulty for different level ranges.
- Dovahkin of level 25+ is recommended. You can probably try it with lower level on lower difficulty but the loot will be overpowered.
- Doesn’t require any DLC.
- I've put months of my time into this mod. Indulge the opportunity to gain new experiences and try it!

*For those who already played previous version - you better remove old version, save game and add new one.


A new quest "Mystery of Unremarkable Cave" will be started when you load the game.


- Uncheck Unremarkable cave.esp in Skyrim launcher


I thank InsanitySorrow, DoODABoOM and Hothtrooper44 for the permissions to use their models in my mod.

Unique Uniques by InsanitySorrow - http://skyrim.nexusmods.com/mods/33292
Warmage Armor by DoODABoOM - http://skyrim.nexusmods.com/mods/10864
Dragon Knight Armor by Hothtrooper44 - http://skyrim.nexusmods.com/mods/28287


+ 1.22:

- fixed bug when dragon missed reanimating shout and hanged in the air forever
- fixed bug when final boss becomes permanently invulnerable when his spellcast is interrupted
- adjusted script that controls fight start with the black warriors
- corrected quest text in couple of places
- other small fixes

+ 1.2:

- Replaced armor for two bosses with more appropriate variants
- Replaced Spellblade model, improved visual effects, altered stats
- Rebalanced encounters difficulty (should be hard on Master and easy enough on Adept)
- Rebalanced Stamina Hammer
- Improved some visal effects
- Changed quest structure (you need Spellblade to enter second part of the dungeon)
- Added path from final boss chamber to Skyrim
- Various misc fixes

+ 1.1 - Polished and balanced 1.09 with some alterations and enchancements
+ 1.09 - (beta) Two new interesting bosses, new locations, misc encounters, new reward etc.
+ 1.01 - Adjusted difficulty level (mostly lowered enemy damage, for final boss in particular)

Please "thumbs up" if you liked the experience - dungeon mods are somewhat underappreciated so your ratings will help a lot. And share you comments and ideas! You feedback is very important for me.
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Yogo  [author] Mar 4 @ 9:25am 
Thank you for your feed back :)

To be honest I wasn't thinking about stealth characters at all when I was designing bosses. I had no idea that it would be so complicated in the end when I started the work :)
Drelua Mar 1 @ 9:08pm 
Overall, I'd say it was a well designed mod with some cool magic items and interesting ideas, but the difficulty went too far at the end. I don't think I could possibly have done that without sneaking around. I don't know, maybe going legendary in too many skills made me weak for a level 90, or being so high level made it scale poorly, but whatever happened, that would have just been impossible without sneaking around, and even that barely worked since the enemies seemed to know where I was regardless.

Oh, and one minor thing; forcing me to stop sneaking when I picked up that key near the beginning was kind of a dick move. Seriously, not cool.
Drelua Mar 1 @ 9:05pm 
That has to be the most difficult dungeon I've seen in Skyrim since I was really low level. Not to say that's encessarily a bad thing, but those dragon slaves were a bit over the top for me. I died a few times in that fight, once after about 3 seconds; they just swarmed me and I didn't even have time to cast the healing spell I had in my left hand. I ended up sneaking and casting invisibility throughout the whole fight because those things were just too tough for me to actually fight more than one at a time. The weird part was that even when they couldn't see me at all, they still ran over to me, and then just stood there, which made things a bit harder. Then the dragon breathed fire right on me even though it couldn't see, which just feels like cheating, especially since it did damage even though I have over 100% fire resistance. Other mods must have attacks that look like energy damage but aren't, since I've noticed the same thing in other mods. (to be continued; character limit)
runarjonas Feb 28 @ 1:52pm 
its a note to read in the invetory
kyle Gray Feb 2 @ 8:30pm 
but other than that small glitch, (probably didnt install right) i think your mod is a fantastic one, the best i've seen so far! thank you so much for making this. can you please make another/add more to this mod? if you make another mod like this, can you send me the link, too? thanks, and good luck with your mods!!
kyle Gray Feb 2 @ 8:26pm 
thanks but your comment didnt help. the problem was the quest marker just pointed at the door with the dragon skull. nothing else. And YES i had the right quest activated. i finished the mod. i suggest making the final boss's fire breath damage a little lower because i had 5000+ armor and 1000+ health and i still came way too close to dying.
kyle Gray Feb 2 @ 8:22pm 
im unstuck now.
Yogo  [author] Feb 1 @ 11:44pm 
The Spellblade is in the huge cave. Just follow quest marks.
kyle Gray Feb 1 @ 7:47pm 
please someone help ASAP
kyle Gray Feb 1 @ 7:46pm 
hey what is the key for the magic dragon skull thing??? I CANT FIND IT!!! At first, i thought it was the life steal staff, but it reallywasnt. i cant find what it is!!!