The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

81 ratings
Unremarkable Cave - Boss Fights 1.22
File Size
42.243 MB
Jan 2, 2013 @ 11:09pm
Apr 30, 2013 @ 11:39am
9 Change Notes ( view )

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Unremarkable Cave - Boss Fights 1.22

Fight interesting and challenging bosses In this dungeon to earn unusual rewards!


Yet another of many Skyrim mysteries is hidden in an unremarkable cave. Here the unique sword Spellblade had long been under the protection of powerful guards. This could go on for centuries, if certain dragonborn has not found an adventurer’s note which revealed the location of the cave.

The Spellblade can be used to open even more dangerous part of the cave - the lair of its creator, an ancient dragon-mage Yolviing-Dilon.


- Five unique and challenging boss encounters
- Two unusual rewards for completion
- Scripted enemy mechanics and vivid visual effects
- An atmosphere of wonder and mystery


- Bosses have interesting scripted abilities (for example: health redistribution, enrage, invisibility, teleportation and more).
- The rewards are: magic sword with unique properties and an ability, with power depending on your weapon skill and stamina reserves.
- Check the screenshots to assess the enviroments.
- Encounters are balanced to be hard on master difficulty for different level ranges.
- Dovahkin of level 25+ is recommended. You can probably try it with lower level on lower difficulty but the loot will be overpowered.
- Doesn’t require any DLC.
- I've put months of my time into this mod. Indulge the opportunity to gain new experiences and try it!

*For those who already played previous version - you better remove old version, save game and add new one.


A new quest "Mystery of Unremarkable Cave" will be started when you load the game.


- Uncheck Unremarkable cave.esp in Skyrim launcher


I thank InsanitySorrow, DoODABoOM and Hothtrooper44 for the permissions to use their models in my mod.

Unique Uniques by InsanitySorrow -
Warmage Armor by DoODABoOM -
Dragon Knight Armor by Hothtrooper44 -


+ 1.22:

- fixed bug when dragon missed reanimating shout and hanged in the air forever
- fixed bug when final boss becomes permanently invulnerable when his spellcast is interrupted
- adjusted script that controls fight start with the black warriors
- corrected quest text in couple of places
- other small fixes

+ 1.2:

- Replaced armor for two bosses with more appropriate variants
- Replaced Spellblade model, improved visual effects, altered stats
- Rebalanced encounters difficulty (should be hard on Master and easy enough on Adept)
- Rebalanced Stamina Hammer
- Improved some visal effects
- Changed quest structure (you need Spellblade to enter second part of the dungeon)
- Added path from final boss chamber to Skyrim
- Various misc fixes

+ 1.1 - Polished and balanced 1.09 with some alterations and enchancements
+ 1.09 - (beta) Two new interesting bosses, new locations, misc encounters, new reward etc.
+ 1.01 - Adjusted difficulty level (mostly lowered enemy damage, for final boss in particular)

Please "thumbs up" if you liked the experience - dungeon mods are somewhat underappreciated so your ratings will help a lot. And share you comments and ideas! You feedback is very important for me.
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dedarken Sep 23 @ 9:17pm 
Great mode thank you hope to see more good ones..thank you:
Yogo  [author] Sep 18 @ 3:53am 
Thank you :)
Freedom's Flame Sep 17 @ 6:02pm 
Nice ADOM reference.
Nx2Last Sep 5 @ 3:07pm 
Milkdrinkers of Skyrim beware.

This great dungeon will seriously KYB. Majorly bossy bosses. Holy shit, I thought I had enough really powerful, player-concocted healing and bufffing potions to handle another three dozen or so good fights but I was almost out of them when the last fight was over, having been milliseconds from dying several times. Thank you for your excellent effort.
Captain Tastyshakes Aug 26 @ 12:23am 
Mother of God that was difficult.

Every boss was a challenge that sometimes forced me into exploitative and not-so-fair tactics just in order to survive... good job!

Play on Legendary, (or use the Custom Difficulty mod,) at 50+ if you have cahoneys.
Loot isn't rewarding in proportion to the difficulty (the only just thing would be a god sword that catapulted naked women at your enemies with each swing or a power to summon your enemy to a one-on-one wrestling ring for an RKO finisher, cause the dungeon was THAT hard) but who gives a shit.
This mod kicked my ass and I recommend it to any legit cereal skrim player.
assaultkid Jun 9 @ 8:36pm 
Man, that mage was fuckin overpowered bro. Glad i downloaded a magic scaling mod otherwise i probably would have been fucked. Unless his weakness was fire, i had to just go dual incinerate and hope my follower could hold him before she was downed. His dual lightning is = to two masterr level lighting spells being simultaneously cast... haha.

I don't do tgm, never have. But i download lotsa mods, so with that being said.... I really ended up only defeeating the final boss because of magic. No cheats, i had a mod spell yeah, but it wasn't a cheat and it isn't overpowered. Strong though.

Anyways, just build a storyline. I ended up zerging through it just so i could find the unusual items. I recommend if you ever mod again, or for another ES game that you work on the dialogue/storyline. The last boss was again, pretty damn intimidating. Had me scared the whole time.

Oh and again, no tgm used, done on expert but im sure others can boast that they did it on legendary.
ThompsonBVI Feb 25 @ 9:27am 
Amazing, you have done a great job with the enemies and the place it self!
Yogo  [author] Aug 17, 2014 @ 12:44pm 
Well then. It looks like a bug, not sure if I tested what would happen if you leave location during last fight (

The only suggestion I have is that you reload before you enter the cave with the final boss.
KittenMilk Aug 17, 2014 @ 10:09am 
well... when i left the cave and entered it again there is 1 dragon on both sides but they dont attack and you can hurt them... and the hurt dragon is gone