The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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The Alheim
 
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1.166 MB
Oct 20, 2017 @ 12:11pm
Nov 16, 2017 @ 2:35pm
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The Alheim

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Description
Tired of fast-traveling to your main home base to store your loot? Ever walk from one town to the next, and find enough stuff on the way to prompt a trip back to where you started? Or simply not satisfied with any of the vanilla player homes?

Then the Alheim is for you!

This mod adds a player home to Skyrim with access points in all of the major hold capitals. It is accessed through trapdoors located just outside of the purchasable homes in the five major hold capitals (Solitude, Markarth, Whiterun, Riften, and Windhelm), at the edge of the main courtyard in the College of Winterhold, and outside of the inns in the remaining hold capitals (Morthal, Falkreath, and Dawnstar). This allows you to travel on foot across Skyrim without wondering what to do with all the ingredients, collectables, etc. that you come across en route. The Alheim has all you could want in a home: a library large enough to hold more than the number of unique books in the game, a kitchen/dining room for meals, a bedroom and study to serve as your HQ, a workshop with all the tools you'll need to prepare for battle, an alchemy/enchanting room to give you an edge, and a storeroom for your well-earned treasure. Beyond the storeroom, unique storage units are scattered throughout the complex so you don't get overwhelmed by dozens of identical chests lined up next to each other. Furthermore, the Alheim is now spouse-compatable, and contains busts to store dragon priest masks.

This is my first mod, and so far only I have tested it. Leave a comment if you find any errors. Some issues to look out for are:
- Objects around the home moving from their original positions and making a mess (spooky)
- Interference with quests, especially "Blood on the Ice"
- Unwanted visitors

In addition, let me know if there's anything you think would improve the Alheim!

No, Atler. Let's let them find it on their own.

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Where are the trapdoors?
- Solitude: From the door to Addvar's House, cross the street and pass under the arch. It will be on the left.
- Morthal: Facing the door to the Moorside Inn, turn left. It will be on the porch.
- Markarth: The trapdoor will be on the porch/balcony in front of Vlindrel Hall.
- Falkreath: Facing the door to Dead Man's Drink, turn left. It will be on the porch.
- Whiterun: Facing the door to Breezehome, it is around the right side of the house.
- Dawnstar: Facing the door to Windpeak Inn, turn left. It will be on the porch.
- Riften: Facing the door to Honeyside from within the city, turn right. It is among the leaves and ferns.
- Winterhold: When you first enter through the gates to the courtyard of the College from the town, turn left. You will notice dark gray lines on the floor. Cross the first one, and the trapdoor should be lined up on the second.
- Windhelm: Facing the door to Hjerim, turn right. It is in the far left corner.

Alternatively, you could type "coc alheim" in the console and see where each door takes you.

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Note:

- This mod will conflict with Hearthfire, such that you will not be able to move your spouse into one of the homesteads. I am working on a DLC-compatable version of this mod.
- This mod is not compatible with the Unofficial Skyrim Patch in one important way: if you place your masks on the busts, they will disappear when removed. Other than that, you should be fine. The DLC-compatable version will also be patch-compatable.

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Keywords: Universal, Player Home, Hold Capitals, No Fast Travel, No Fasttravel, Base, Easy Access
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7 Comments
willow.pompano Oct 31, 2017 @ 10:21am 
Awesome!!!
Akili  [author] Oct 31, 2017 @ 7:44am 
In other words, expect it in future updates!
Akili  [author] Oct 31, 2017 @ 7:39am 
Thank you for your comment! Yes, it would be possible, but I was planning to make sure I was completely satisfied with the vanilla Alheim before I make it Hearthfire/Dragonborn/Dawnguard compatible. Since the additions will be 'mods of mods,' I don't want to have to worry about how changing the Alheim file could conflict with Alheim-DLC-compatability file.
willow.pompano Oct 30, 2017 @ 11:54pm 
Would it be possible to add children's rooms? This looks great!
Akili  [author] Oct 26, 2017 @ 10:15pm 
Some updates have been added
Akili  [author] Oct 26, 2017 @ 6:08am 
100 subscribers! Woooooo!
Skyrim Mod Developer M7 Oct 23, 2017 @ 7:51pm 
cool :)