101 ratings
Long way out

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Long way out

Every once in a while you just need to get rid of some frustration. This test offers that, plus the beneficial effects of solving a minor test.
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Metzger Ben | GER Feb 4, 2013 @ 11:54am 
Mr Fraggle (UK) Jan 10, 2013 @ 2:46am 
Simple enough.Well done.
The Man from U.N.K.L.E. is dead Jan 7, 2013 @ 7:45am 
Okay, it will be better ;)
Sumeron  [author] Jan 7, 2013 @ 4:09am 
Then call it longER way out U.N.K.L.E.-77 ;-)
The Man from U.N.K.L.E. is dead Jan 7, 2013 @ 3:10am 
Not "Long"
=A0G=Justinian [0N] Jan 4, 2013 @ 5:47am 
maybe... I've noticed that when I try to make puzzles, I focus so much on making sure there's only one way to do it, that that one way is easy and simple. and if I worry about making them complex, there's another simple way to beat it, that isn't so simple to remove.
Sumeron  [author] Jan 2, 2013 @ 4:48pm 
I just wanted to be able to let it say SURPRISE! We're doing it now! . But you can expect more of me in the coming future, just need ideas. Perhaps we can design something together?
=A0G=Justinian [0N] Jan 2, 2013 @ 4:46pm 
it startled me, but I liked it. reminded me of being carried by wheatley towards the part where he kills you As for the map overall, I enjoyed it like usual.
Sumeron  [author] Jan 2, 2013 @ 2:25pm 
Just a question though: Did it work, the turning off the light bridge? Did it startle you, or did it upset you? Should I use it in future rooms or would you suggest a different approach? And of course, what did you think of the room in general?
=A0G=Justinian [0N] Jan 1, 2013 @ 4:58pm 
just want to say, that the light bridge turning off was a dirty trick . also want to say... I saved my companion cube using the same old method.