101 ratings
Long way out
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Description
Every once in a while you just need to get rid of some frustration. This test offers that, plus the beneficial effects of solving a minor test.
10 Comments
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Metzger Ben | GER Feb 4, 2013 @ 11:54am 
Mr Fraggle (UK) Jan 10, 2013 @ 2:46am 
Simple enough.Well done.
The Man from U.N.K.L.E. Jan 7, 2013 @ 7:45am 
Okay, it will be better ;)
Sumeron  [author] Jan 7, 2013 @ 4:09am 
Then call it longER way out U.N.K.L.E.-77 ;-)
The Man from U.N.K.L.E. Jan 7, 2013 @ 3:10am 
Not "Long"
=A0G=Justinian [0N] Jan 4, 2013 @ 5:47am 
maybe... I've noticed that when I try to make puzzles, I focus so much on making sure there's only one way to do it, that that one way is easy and simple. and if I worry about making them complex, there's another simple way to beat it, that isn't so simple to remove.
Sumeron  [author] Jan 2, 2013 @ 4:48pm 
I just wanted to be able to let it say SURPRISE! We're doing it now!. But you can expect more of me in the coming future, just need ideas. Perhaps we can design something together?
=A0G=Justinian [0N] Jan 2, 2013 @ 4:46pm 
it startled me, but I liked it. reminded me of being carried by wheatley towards the part where he kills you As for the map overall, I enjoyed it like usual.
Sumeron  [author] Jan 2, 2013 @ 2:25pm 
Just a question though: Did it work, the turning off the light bridge? Did it startle you, or did it upset you? Should I use it in future rooms or would you suggest a different approach? And of course, what did you think of the room in general?
=A0G=Justinian [0N] Jan 1, 2013 @ 4:58pm 
just want to say, that the light bridge turning off was a dirty trick. also want to say... I saved my companion cube using the same old method.