Outlanders are well-balanced for solo and multiplayer with their wide array of crowd control skills. Outlanders also range-oriented, they have a well balanced array of skills for weapon use and magic, making both spellcasting and ranged fighting equally viable, while melee is more of a last resort option.
Outlander playstyles have the most variety, being the outlaw trickers they are. Covering only the most stereotypical outlanders we have...
Glaivelanders, the base cookie-cutter of the class. While they aren't significantly strong, they are easy to use. Their trademark skill is the Glaive Throw, which is a high-damage, multitarget skill.
Poison Outlanders are similar to the Glaivelanders, except that they use a wider array of skills dealing poison damage. Of course, their focus is on, well, Focus. Venomous Hail can trigger weapon effects and deal high weapon DPS, giving the edge of utility over the cliche Glaivelander.
Shotty Outlanders concentrate on weapon DPS and strength. Rapid Fire, Chaos Burst and Venomous Hail are all effective ways of dealing weapon DPS and triggering weapon effects. Also, Poison Burst makes short work of weak enemies. Shotty outlanders have a wide array of weapons, shotgonnes being the most useful and pistol+shield combo being quite safe.
Melee happens and the outlander has a lot of overlooked skills for it. Outlanders avoid melee mostly, but after some practice, Flaming Glaives, Glaive Sweep and even Rune Vault can decimate foes.
The charge bar of the outlander is a true masterpiece. Why? First, it does it's job well: makes the game faster and smoother. The more damage you deal, the more damage you are going to deal with your following skills. Second, it really helps the player by increasing attack speed, casting speed, critical hit chance and dodge chance.
Warfare is range-oriented skilltree of the outlander class. It's active skills mostly deal damage, many of them is based on weapon DPS, while it's passives improve damage done by randed weapons and grant crowd control.
Lore is the glaive-oriented skilltree of the outlander class. It's active skills concentrate on utility and the exotic glaive weapons, while it's passives offer a good balance of additional offense and defense.
Sigil is the magic-oriented skilltree of the outlander class. It's active skills offer utility, summons and damage, while it's passives concentrate on summons and elemental damage.
Outlander Building in ShortWarning:
Outlanders have countless overlooked skills, especially Shotgonne Mastery. Shotgonne Mastery is capable of permablinding bosses, which means it offers more defense than a shield using build. Consider this.
Outlanders are hard to build, but their flashy tricks make them fun to play.
Your first step should be choosing a style you like. Shooting stuff dead, throwing glaives or using dark forbidden magics to summon otherwordly creatures of shadows, anything can work as long as you like it. Choose one or more from the same group, they work well with each other.
- Glaive Throw, Shattering Glaive, Sandstorm, Venomous Hail, Bane Breath
- Rapid Fire, Chaos Burst, Venomous Hail, Poison Burst, Shadowshot
- Flaming Glaives, Glaive Sweep, Venomous Hail
Venomous Hail works well with everything, as it deals elemental damage based on weapon DPS. Scales by both Focus and Strength, has the utility to hit targets without line of sight and an insane rate of fire to trigger weapon effects.
After this, one should choose the most important passives and utility skills.
Any Shotty outlander should consider putting some points on Shotgonne Mastery. Blind is most powerful crowd control effect in the game, crippling bosses easily.
Shotty outlanders should consider Poison Burst as well, because it deals enough area of effect damage to wipe out the weakest enemies fast. Generally Rapid Fire has the highest benefit from Poison Burst, as Rapid Fire alone lacks the wide area that Chaos Burst and Venomous Hail covers.
- Share the Wealth
- Shotgonne Mastery - triggers only from weapon DPS based skills
- Poison Burst - triggers only from weapon DPS based skills
- Shadowling Ammo - triggers only from weapon DPS based skills
- Death Ritual - improves Shadowling Brute, Shadowling Ally and Shadowling Fiend only
- Dodge Mastery
- Bramble Wall
- Rune Vault
- Blade Pact
- Stone Pact
- Repulsion Hex
Akimbo and Long Range Mastery are left out, becouse their damage increase is best described as marginally low, they just don't work well with skills in the long run. On the other hand, they really shine in auto-attack builds, but it is recommended for veteran players only.
Cookie Cutter Outlanders in Short
Outlander's have the most unoriginal and lamest cookie-cutter in the history of gaming. You get a skill at your first level and you're stuck with it, that's it. Why? Well, the skill is quite good, it scales well with character level and you can start using it early on. It is both autotarget and multitarget, so it's killing speed is mediocre at best, but it's easy to use. Considering every trait, the skill is good, it's just not as good as it is generally regarded.Glaivelander main skills
- Throwing Glaive 5/15 or more as main attack. Generally, 5 point is enough, but as the player achieves astronomical mana regeneration rates, adding more points to it is a good idea. Increasing the number of targets improves killing speed.
- Cursed Daggers 15/15 for defensive debuffs.
- Share the Wealth 15/15 for increasing offensive capacities.
Author's Note on optional main skills
- Repulsion Hex 5/15 or more for defense, actually, the more the better, additional skillpoints mean longer duration.
- Stone Pact 1/15 or more for healing.
- Bramble Wall 1/15 or more for defense.
- Rune Vault or Burning Leap 1/15 for mobility.
Well, Glaive Throw is easy to use, but I really recommend to try these skills before pumping Glaive Throw. Sandstorm and Shattering Glaive are very similar, but they have their own unique mechanics, they really have more potential than Glaive Throw.
- Sandstorm 15/15, superior range, similar damage, pierces enemies, ricochets, generates less charge.
- Shattering Glaive 15/15, good range, superior damage, area of effect, generates no charge.
Most glaivelanders just go pure Focus, but with the natural high critical hit chance of outlanders enables them to gain heavy advantage from critical damage increase that comes with Strength.Gear
Glaivelanders gain advantage from critical damage socketables in weapons and of course, their armor needs a lot of damage reduction gems. Enchant for as much Focus as possible, but some strength and dexterity won't hurt!