1009 ratings

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Metzger Ben | GER Sep 3, 2013 @ 10:25am 
ACoffin Jun 18, 2013 @ 12:34pm 
good map tried out and finshed
Fiery Quasar  [author] Jan 12, 2013 @ 2:28pm 
I mean the new map
Fiery Quasar  [author] Jan 12, 2013 @ 8:37am 
Check out Forgoten V.2
Juggler Jan 8, 2013 @ 2:31am 
To clarify: you don't need the orange gel. You can just fall down into the floor in the main chamber to get speed. You could fix that by making the floor not portalable.
Juggler Jan 8, 2013 @ 2:29am 
Agree with the previous comment. Also, what's the orange gel for?
Bayram Jan 7, 2013 @ 12:49pm 
This is one of those chambers that confuses size with quality. The rooms are unnecessarily big and there are no challenging puzzles.
La_Volpe Jan 7, 2013 @ 9:01am 
Cool test man please can you GUYS try mine and another from my collection http://steamcommunity.com/sharedfiles/filedetails/?id=118741921
Butane Boss Jan 7, 2013 @ 8:24am 
@TheSebster "Does anyone truley like my chamber?"

Don't take it like that. We never said that we didn't like it, all we said that we like it but we also gave you advice on how to improve it. Making test chambers is all to do with trial and error: if you learn from your mistakes, you know what not to do in future! :¬)
Knockout Mouse Jan 7, 2013 @ 3:09am 
Read the comments. Everyone is giving you pretty much the same advice - add more lighting and make the rooms smaller.

Lighting is very easy to fix. Just grab some light strips and place them in dark corners to instantly brighten up everything. Black non-portal walls always need more illumination than white walls, so keep that in mind. Proper lighting makes a surprising amount of difference in how nice your test chamber looks and can make the difference between a 3/5 map and a 5/5.