I don't know very much about devmode but I decided to include it here as a bonus since it is enabled through Command Line. It is a sort of non-user friendly version of the level editor which some modders came across after Super Meat Boy came out on PC. It is still fun to play around with. See Team Meat[supermeatboy.com]
website for more information. Devmode does not work on OSX version.
Command to enable devmode:
There are some additional parameters to it as well. When searching for information about devmode for another guide, I came across a Steam Forum post by user bigcow200
, which I will reference here.
It appears that palette menu is bugged in the version left in the PC version. If you want to change the default tileset used in devmode, use command "-palette tileset.lp", where "tileset.lp" is the name of the tileset you want to use (without any quotation marks anywhere, of course), and launch the game. You have the following options.
Using Command Line you can also change the defaul character you will be playing around with in devmode. Dr. Fetus is playable this way, as well as the version of Meat Boy we see after defeating The End boss. You do this by adding command "-char #" without the quotation marks, where # is the number of the character you want to use.
2 = 8Bit Meat Boy
3 = 4Color Meat Boy
4 = 4Bit Meat Boy
5 = Dr. Fetus
6 = Brownie
7 = Bandage Girl
8 = Meat Ninja
11 = Naija from Aquaria
12 = Commander Video from BIT.TRIP RUNNER
13 = Runman from Runman
14 = Goo Ball from World of Goo
15 = Steve from Minecraft
17 = Flywrench from Flywrench
19 = Jill from Mighty Jill Off
20 = Captain Viridian from VVVVVV
22 = Josef from Machinarium
23 = The Kid from I Wanna Be The Guy
24 = Headcrab from Half-Life
25 = Ogmo from Jumper
27 = Meat Boy carrying Bandage Girl
anything else = Meat Boy