The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

2,197 ratings
Adura's Merchant Mod - Player Shops
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
0.488 MB
Dec 30, 2012 @ 3:16am
Mar 1, 2013 @ 6:45pm
7 Change Notes ( view )

Subscribe to download
Adura's Merchant Mod - Player Shops

Subscribed
Unsubscribe
Description
Do you ever get tired of running out of merchants to sell your items to? Have you ever wanted to open up a shop or merchant stand within the wide world of Skyrim? Are you dissatisfied with the in-game spouse shops?

Well then, you've come to the right place!

Buy and run your own stand. Sell your own items and set up a wondrous display. Become the shop owner and merchant you've always wanted to be.

Before continuing: If you wish to use a previous version of this mod, there is a link to download it below in the update section.

Current Version: 0.4

==== LOOK AT THE DESCRIPTION AND FAQS BEFORE POSTING QUESTIONS OR PROBLEMS, PLEASE. ====
They may hold the answers to your problems ^_~
FAQ (Things I've grown tired of seeing in the comments XD):
https://docs.google.com/document/d/1wA916hWgnD6aaZjpQZ9nhepHuip3NVsKC3kmjd7sCqs/edit
(Sorry about the caps, but people keep asking things covered in the FAQs =/.)

This is still a WIP mod ^_^
(Starting 1/7/2013 my grad school picks up again, so updates will be much slower.)

Features:
- I've added purchasable player shops/merchant stands. These are available in Whiterun, Solitude, Windhelm and Riften. To buy them you must own property in the town and pay some gold. Just talk to the new npcs in the Jarl's building. (2 seen above)

- Sell your own items! There's no need to pretend to sell items. Just stuff them in your stand's inventory and wait. (Make sure either you or your Housecarl are attending the stand during business hours!!)
Note: You are "attending your stand" when you are sitting in one of the stand's chairs. Your Housecarl will stay in one of the chairs if you tell him/her to in the dialogue options.

- Your Housecarls and spouse can attend the stands for you. If you get tired of playing merchant and wish to go out adventuring, just tell them to handle your chores and go off. You may also hire a shopkeeper, but they will demand part of your profit!

- Minor skill to level by selling items with your stand. The more you sell, the better the skill and the more benefits you get.

- Each stand is customizable. Just go to the business ledger and "Specialize your stand." (Requires Merchant skill of 10+)

- Set up the stand to trade for items. Need that rare ingredient, gemstone or ingot? Have your stand handle it. (Requires Merchant skill 25+)

So, give the mod a try, and please enjoy. ^_^

Stand Locations:
Whiterun: Right next to Breezehome. You can’t miss it :P
Windhelm: Face the door to Hjerim...turn left...there you go XD
Solitude: Between Proudspire Manor and the Bard’s college. (Note: The Bards get in the way if you finished the Bard's College Questline.)
Riften: Where Brynjolf’s stand used to be. Brynjolf may be disabled/enabled at the ledger :P.

Note: This is my first mod, so be lenient. Please report any bugs.
To be safe, make a clean save before testing this mod ^_~

Conflicts:
(There have been reports of conflicts with mods, while at the same time reports of no such conflict existing. Those which have been confirmed as causing issues will be posted here.)

- Do not have more than one spouse run the same stand. Also, if a Spouse is running a stand, don't let other Spouses live in that city's player home.
- I have 120+ mods running, and this one works fine as the last one loaded.
- The "Auto Harvest" mod may run into loops when you try to surpass a stand's inventory limit.
- This mod conflicts with Open Cities.
- This mod conflicts with My Home is Your Home, if you are using AFT at the same time.
- Towns and Villages Enhanced places trees and landscaping in your market area. See FAQs on suggestions to remove them ^^.
- Whiterun Expanded- Large Town Outside- Visual Homes Only - Part 2 (That's a mouthful O_o). This mod heavily conflicts and will cause CTDs if used with this mod. Part 1 works fine ^_^.
- Improved Hjerim gets in the way of the Windhelm stall (But does not cause CTDs)
- Is unfriendly with Breezehome Basement.

I'd like to give a special thanks to Xiianil for all the help in testing this mod! You're awesome :D.

Additional features:
Trading:
(Set up trades at your ledger. Every time items are sold at your stand, there is a chance to trade for new items. They will appear in your safe.)
- Whiterun stand can trade for rare ingots and alchemy ingredients.
- Solitude stand can trade for rare gems and clothing.
- Riften stand can trade for fish, insects and...ehm..."shady" goods.
- Windhelm stand can trade for soul gems and pelts (hey, it's freezing there!).

Bugs:
- Any item the inventory rejects due to insufficient merchant skill will lose all enchantments and upgrades. Working on a way to fix this. (Any experienced scripters want to help? ^^)
- Don't sell Daedra Artifacts. I stuffed a bunch of them in the inventory at Windhelm in a test session and it broke the chest. They act strangely with the script for some reason O_o.
- Items sell for their base price. The creation kit doesn't have a reliable way of getting the price for items with enchantments or enhancements.

Next Update: (Note: Currently toying with a new mod.)
Last Worked On: 11/22
ETA: Undetermined
Status: Planning & Testing
Currently working on: Having NPC customers come to the stand.


The previous version of this mod (V. 0.3, uploaded 1/3/2013) can be downloaded here:
http://www.mediafire.com/?nsuxr9ukd9cme92

Last Updates:
3/1/2013:
This update does the following:
- Makes selling work with fast traveling and wait times, (as long as they don't meet or exceed 24 hours)
- Makes the mod compatible with appearance changes on spouses. This does not work for the housecarls, because of how they are formatted.
- may allow non vanilla and custom spouses to attend the stand. (untested possible byproduct)
- adds merchants to hire to attend the stand (can be found in the town inns).
- bug fixes and fixes some dirty edits.
- some modifications to scripts - mostly to make it read better.
- adjustments to the windhelm stand to make it easier for the NPCs to attend the stand.
- Modified the conditions for whether you own a house. The mod now uses the same mechanism that Spouses use to allow the 'moving house' dialogue. That is, except for Hjerim, which is still based on the acquisition of the key.

Some important notes about the update:

Spouses will be made to move when attending a stand. If they are unable to move to the player-house in the city of your stand, they will not attend the stand! (The marriage sandbox and stall attending AIs are merged.) If you are using Hearthfire, make sure that they are able to move to that home before telling them to get to work! :o

Current To Do List:
(Note: I am a student in a master's program at a university, while at the same time working for a teaching credential...in short... I will not likely have ample time to work on this mod D:. But, I will try to find time.)

- Provide support for npcs to come and interact with the current shop keeper.

- Fix bugs XD.

- create a buyable and customizable Inn, Player House-Shop, warehouse and perhaps an empire to build.
The player Inn will likely be made into a different mod.

- buy out the competition (muahaha!)

- There needs to be more things to buy in Skyrim!! Currently have another mod in process for this ^_~. Trying to come up with neat things to add.

- Have items from the inventory appear on the stand. (Would appreciate help from others on this one)

- Caravans :O Though I'm not sure how to do it, yet O_o.

- Hiring a courier to distribute fliers for your stands.

------------------------------------------------

Donations: For anyone who's kind enough to donate, it is greatly appreciated ^^. It makes me feel appreciated and more motivated to release my ideas in the future. If you're so inclined, my PayPal email is aduroosir@gmail.com.
Popular Discussions View All (8)
100
May 22, 2015 @ 9:57am
What would you like to see next? ^^
Adura
45
Aug 8 @ 6:59pm
FAQ
Adura
4
Nov 28, 2015 @ 11:55am
Can't find stand seller in Whiterun
Donolan
< >
2,842 Comments
zcorominas1002 Aug 16 @ 10:13pm 
I have the patch for the Breezehome mod but the stand wont show up. Any ideas?
Retarded Unicorns Aug 9 @ 9:53pm 
@Adura thanks for responding. I think it might have been a mod conflict with your mod and one of my other merchant mods but changeing the load order fixed it
PS: have you made any other mods, your ideas are realy good. Some form of overide for entitys near / in your stalls would be nice too. e.g. A remover for the trees from the better cities mods.
Adura  [author] Aug 8 @ 5:41am 
@Unicorns: That's not from my mod, though I can see why you may think so. My mod doesn't alter any of the merchants in the game, and thus does not conflict with them. Now, if your housecarls and potential spouses start acting weird, then it might be because of this mod or an interaction between it and other mods.

@MadMemesMakingMoneyMate: Did you use the dialogue options to have them attend the shop, and leave the items in the 'inventory' chest (as opposed to the smaller lockboxes that receive the money)?
Retarded Unicorns Jul 28 @ 4:33am 
Can't buy/sell from any of them... Help?
Retarded Unicorns Jul 28 @ 4:33am 
I installed this mod and now all of the merchants in the game are now normal npcs
Dovahkiin Jul 26 @ 7:09pm 
you have to actually use dialogue options on peeps to make em buy and sell. i think
KanyeS Jul 26 @ 2:31pm 
yeah ive tryed leaving them their from about 1am -12pm and still nothing sells
Adura  [author] Jul 20 @ 9:55pm 
@El Nombre es Booqueefius: Are you or one of the eligible NPCs running the shop during business hours?
KanyeS Jul 20 @ 1:43pm 
ive been at my stand for a day now and the items arent selling ive not sold a single thing , pls help im not sure whether im not patient enough or its broken :/
foxytristin Jul 3 @ 8:41pm 
i goted it to work