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Adura's Merchant Mod - Player Shops
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File Size:
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0.488 MB
Dec 30, 2012 @ 3:16am
Mar 1, 2013 @ 6:45pm
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Description
Do you ever get tired of running out of merchants to sell your items to? Have you ever wanted to open up a shop or merchant stand within the wide world of Skyrim? Are you dissatisfied with the in-game spouse shops?

Well then, you've come to the right place!

Buy and run your own stand. Sell your own items and set up a wondrous display. Become the shop owner and merchant you've always wanted to be.

Before continuing: If you wish to use a previous version of this mod, there is a link to download it below in the update section.

Current Version: 0.4

==== LOOK AT THE DESCRIPTION AND FAQS BEFORE POSTING QUESTIONS OR PROBLEMS, PLEASE. ====
They may hold the answers to your problems ^_~
FAQ (Things I've grown tired of seeing in the comments XD):
https://docs.google.com/document/d/1wA916hWgnD6aaZjpQZ9nhepHuip3NVsKC3kmjd7sCqs/edit
(Sorry about the caps, but people keep asking things covered in the FAQs =/.)

This is still a WIP mod ^_^
(Starting 1/7/2013 my grad school picks up again, so updates will be much slower.)

Features:
- I've added purchasable player shops/merchant stands. These are available in Whiterun, Solitude, Windhelm and Riften. To buy them you must own property in the town and pay some gold. Just talk to the new npcs in the Jarl's building. (2 seen above)

- Sell your own items! There's no need to pretend to sell items. Just stuff them in your stand's inventory and wait. (Make sure either you or your Housecarl are attending the stand during business hours!!)
Note: You are "attending your stand" when you are sitting in one of the stand's chairs. Your Housecarl will stay in one of the chairs if you tell him/her to in the dialogue options.

- Your Housecarls and spouse can attend the stands for you. If you get tired of playing merchant and wish to go out adventuring, just tell them to handle your chores and go off. You may also hire a shopkeeper, but they will demand part of your profit!

- Minor skill to level by selling items with your stand. The more you sell, the better the skill and the more benefits you get.

- Each stand is customizable. Just go to the business ledger and "Specialize your stand." (Requires Merchant skill of 10+)

- Set up the stand to trade for items. Need that rare ingredient, gemstone or ingot? Have your stand handle it. (Requires Merchant skill 25+)

So, give the mod a try, and please enjoy. ^_^

Stand Locations:
Whiterun: Right next to Breezehome. You can’t miss it :P
Windhelm: Face the door to Hjerim...turn left...there you go XD
Solitude: Between Proudspire Manor and the Bard’s college. (Note: The Bards get in the way if you finished the Bard's College Questline.)
Riften: Where Brynjolf’s stand used to be. Brynjolf may be disabled/enabled at the ledger :P.

Note: This is my first mod, so be lenient. Please report any bugs.
To be safe, make a clean save before testing this mod ^_~

Conflicts:
(There have been reports of conflicts with mods, while at the same time reports of no such conflict existing. Those which have been confirmed as causing issues will be posted here.)

- Do not have more than one spouse run the same stand. Also, if a Spouse is running a stand, don't let other Spouses live in that city's player home.
- I have 120+ mods running, and this one works fine as the last one loaded.
- The "Auto Harvest" mod may run into loops when you try to surpass a stand's inventory limit.
- This mod conflicts with Open Cities.
- This mod conflicts with My Home is Your Home, if you are using AFT at the same time.
- Towns and Villages Enhanced places trees and landscaping in your market area. See FAQs on suggestions to remove them ^^.
- Whiterun Expanded- Large Town Outside- Visual Homes Only - Part 2 (That's a mouthful O_o). This mod heavily conflicts and will cause CTDs if used with this mod. Part 1 works fine ^_^.
- Improved Hjerim gets in the way of the Windhelm stall (But does not cause CTDs)
- Is unfriendly with Breezehome Basement.

I'd like to give a special thanks to Xiianil for all the help in testing this mod! You're awesome :D.

Additional features:
Trading:
(Set up trades at your ledger. Every time items are sold at your stand, there is a chance to trade for new items. They will appear in your safe.)
- Whiterun stand can trade for rare ingots and alchemy ingredients.
- Solitude stand can trade for rare gems and clothing.
- Riften stand can trade for fish, insects and...ehm..."shady" goods.
- Windhelm stand can trade for soul gems and pelts (hey, it's freezing there!).

Bugs:
- Any item the inventory rejects due to insufficient merchant skill will lose all enchantments and upgrades. Working on a way to fix this. (Any experienced scripters want to help? ^^)
- Don't sell Daedra Artifacts. I stuffed a bunch of them in the inventory at Windhelm in a test session and it broke the chest. They act strangely with the script for some reason O_o.
- Items sell for their base price. The creation kit doesn't have a reliable way of getting the price for items with enchantments or enhancements.

Next Update: (Note: Currently toying with a new mod.)
Last Worked On: 11/22
ETA: Undetermined
Status: Planning & Testing
Currently working on: Having NPC customers come to the stand.


The previous version of this mod (V. 0.3, uploaded 1/3/2013) can be downloaded here:
http://www.mediafire.com/?nsuxr9ukd9cme92

Last Updates:
3/1/2013:
This update does the following:
- Makes selling work with fast traveling and wait times, (as long as they don't meet or exceed 24 hours)
- Makes the mod compatible with appearance changes on spouses. This does not work for the housecarls, because of how they are formatted.
- may allow non vanilla and custom spouses to attend the stand. (untested possible byproduct)
- adds merchants to hire to attend the stand (can be found in the town inns).
- bug fixes and fixes some dirty edits.
- some modifications to scripts - mostly to make it read better.
- adjustments to the windhelm stand to make it easier for the NPCs to attend the stand.
- Modified the conditions for whether you own a house. The mod now uses the same mechanism that Spouses use to allow the 'moving house' dialogue. That is, except for Hjerim, which is still based on the acquisition of the key.

Some important notes about the update:

Spouses will be made to move when attending a stand. If they are unable to move to the player-house in the city of your stand, they will not attend the stand! (The marriage sandbox and stall attending AIs are merged.) If you are using Hearthfire, make sure that they are able to move to that home before telling them to get to work! :o

Current To Do List:
(Note: I am a student in a master's program at a university, while at the same time working for a teaching credential...in short... I will not likely have ample time to work on this mod D:. But, I will try to find time.)

- Provide support for npcs to come and interact with the current shop keeper.

- Fix bugs XD.

- create a buyable and customizable Inn, Player House-Shop, warehouse and perhaps an empire to build.
The player Inn will likely be made into a different mod.

- buy out the competition (muahaha!)

- There needs to be more things to buy in Skyrim!! Currently have another mod in process for this ^_~. Trying to come up with neat things to add.

- Have items from the inventory appear on the stand. (Would appreciate help from others on this one)

- Caravans :O Though I'm not sure how to do it, yet O_o.

- Hiring a courier to distribute fliers for your stands.

------------------------------------------------

Donations: For anyone who's kind enough to donate, it is greatly appreciated ^^. It makes me feel appreciated and more motivated to release my ideas in the future. If you're so inclined, my (Recently created >_<) PayPal email is aduroosir@gmail.com.
Popular Discussions View All (4)
90
Dec 17 @ 7:14pm
What would you like to see next? ^^
Adura
31
Oct 9 @ 10:07pm
FAQ
Adura
8
Dec 13 @ 11:00pm
The Book: Guide to Commense. Keep it or Toss it?
Adura
2,604 Comments
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Ichy 42 Dec 17 @ 4:34pm 
So I felt the sudden urge to mod Breezehome for some reason even though Riverside Lodge is WAAAY better (actually it was to correct some issues from another shop mod that ruined the building on me). I'm now using Sku11M0nkey's Breezehome and the modified version of your stall, it's awesome, everything works without a hitch but for one tiny exception: The dagger display case will not accept *gasp* a dagger. I mean how's poor Lydia going to defend the stand from looters and bandits with the Thane away on business (aquisitions and all, travel intensive you know) and all the guard's weapons and clothes for sale in the chest not two feet away from her? Sure she could grab the overpowered scythe dangling precariously from the side of the stall but then she may put a tear in that fantasticaly slutty chinese dress that gets her so many sales... Hrm... if only she had easy access to a dagger.
shdwmstr.blackdragon Dec 17 @ 1:19pm 
Have you decided yet on whether or not you will be adding a stand to Maekarth? Markath has a few spaces aavailable to put one there.
Mister Ether Dec 14 @ 6:18am 
This mod is decent so far and I really like the direction, but still needs some work. Not being able to get the prices from enchanted items was almost a deal breaker for me. (I didn't check if it had the same problem with weapons/armor improved by blacksmithing; does it?) I eventually worked around it and really like the mod. I had some suggestions I'll post in the thread.

Oh, and I am pretty sure the problem in Solitude is because the path to the stand is too narrow. My housecarl wouldn't even attempt it, and the hired shopkeeper would keep walking into the front of it. By charging into the shopkeeper a couple times, I was able to knock her to the left of it, at which point she finally found her way to the chair.
[]VxL[]Chaos Dec 12 @ 6:57pm 
Having a few issues with this and any mods adding tree etc to whiterun sadly :C
Adura  [author] Dec 10 @ 4:39pm 
@Ichy 42: You're hilarious :P

Hmm, Solitude doesn't usually have problems =/ (Windhelm can get a bit difficult at times though). What about hiring the Shopkeeper at the Solitude Inn to run the stall? I made them for when the housecarls are jerks :P

Also, Riften is the second best stability-wise, so maybe consider that one instead?

(Stability order: Whiterun >= Riften > Solitude >>>>> Windhelm)
Ichy 42 Dec 10 @ 7:21am 
@Adura: Tried that first, actually. I suspect it may be a pathing issue and to that end I suggest moving the stall to the little empty area at the base of to stairs leading to the patio (added bonus: no bards playing flute on your chair if you feel the need to complete the bard's college. I did to see if it would help, didn't... and then I flew high above the city and used the moveto command... ("I didn't do it, noone saw anything, he must've slipped officer, I mean what was he doing playing the flute half a kilometer in the air? Seriously. Just spoony, I tell you").

So this is the only real issue I've had and otherwise I love this mod, wonderful concept and it's helped immesly in returning all of the... err... *merchandise* I've sort of "borrowed" from passers by; occasionally to their rightful owners, even... What? What I'm going to do for now is uninstall to get that shop out of there, make a save without it, then reinstall and just be content with Whiterun for the time being.
Adura  [author] Dec 9 @ 5:19pm 
@Ichy 42: Try putting this mod as the last one in your load order.

@Rcmxbox: A modified version is hosted at Sku11M0nkey's Breezehome Fully Upgradable page.
http://www.nexusmods.com/skyrim/mods/11158/

@jreese46: ^_^

@Specter: Don' remember it =/
search for things with the keyword 'Adura' in the console, and she should pop up.
Ichy 42 Dec 9 @ 9:13am 
Short of dragging her out and ordering her to sit in the damn chair I cannot for the life of me get my housecarl in Solitude to man the stall. I mean Lydia, for all her attitude, LOVES the shop and will sit there in Whiterun until midnight sometimes without a single complaint but for some reason this snob from Solitude just wants to play musical chairs in the kitchen...
Rcmxbox Dec 7 @ 10:23am 
Can you put this mod on nexus i have to many mods and it will download all the other mods first before this one (i have 268 mods on workshop) if u put it on nexus it would be nice so i i can download just this mod and not have to install all the other mods first thank you!
jreese46 Nov 28 @ 12:13pm 
Awesome! :D