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BreezehomeBasementUtilitiesTWO_v1.4
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Dec 29, 2012 @ 11:36am
Jun 4, 2013 @ 5:53pm
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BreezehomeBasementUtilitiesTWO_v1.4

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Description
Note:
- Works with or without HearthFires.
- My previous Breezehome Basement mods are not required for this mod. I recommend making the switch to this mod. :)

I made a more normal Breezehome Basement, which can be found by viewing my other shared files.

Adds the following:
eight chests, sixteen barrels, (cupboards, wardrobe, end tables, etc.), alchemy and enchanting table, five mannequins, eight weapon racks, smelter, forge, workbench, stone grinder, chopping block, cooking pot (bunker base), two and a half bookshelves (master bedroom and two in basement), Shrine of Talos (master bedroom)


Trap Door:
There is a trap door near the forge, it leads to an abandoned shack in Pelagia's Farm. There's a map marker for fast travel.


Cave Area / Imperial Bunker
- While in the basement, next to the door connecting Breezehome to the basement, there are two white walls. One of them is a false wall.
- I'm leaning towards a story line of your character hearing about a rumor of a secret consortium of individuals from various empires that were responsible for their respective survivals if the dragons were to take over. But the dragons died out and this consortium may or may not still exist and the bunkers were lost to time.
- Reset Zones (well, I hope so): Imperial Bunker Entrance and Restricted
- No Reset Zones: Basement, Imperial Bunker Base, SubSkyrim, and Farm


Realistic Lighting:
I use the following lighting mods when I took several of my screenshots (excluding Cave Area / Imperial Bunker):
Realistic Lighting and Colors - Final
Climate of Tamerial


Note:
- I didn't touch the alchemy / children's room. I added a slight addition to the side of the house. The first floor has stairs to the basement and the second floor extends the master bedroom out some.


Downloadable Location:
Skyrim Nexus[skyrim.nexusmods.com]


Versions
v1.4
- Adjustments
- Added two mannequins, eight weapon racks, tanning rack, and a coffin under the hay

v1.3
- Cave Area / Imperial Bunker

v1.2
- Added more detail.

v1.1
- Minor adjustments.

v1.0
- Original mod.
110 Comments
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kidwhix [NNR] Jul 1, 2014 @ 10:31am 
Oh wait
Um..?
The manneqins are invisible
kidwhix [NNR] Jul 1, 2014 @ 10:29am 
Great mod.
Now I can showcase my collection of daedric artifacts :D
But I cant find the manneqin for some reason...
I'll look harder.
I support this mod greatly. I did find a bug though, which was one of the bookshelves in the upstairs bedroom had issues with stuff
NonnyFox Jan 24, 2014 @ 5:49am 
This basement mod is cool and made very well. There is one extra thing I'd like to see added to it, a Shrine of Dibella right next to the Shrine of Talos.
Guabuellaitor Of Djitsunu  [author] Jan 17, 2014 @ 6:12pm 
@jackster2611
... I'm assuming the first one. The extra wall I believe you're talking about sounds like you have another mod in use that's putting the wall, that I've deleted, back. Other than that, I'm not sure why that particular wall is over-riding why I've done. If you're using another mod that alters Breezehome, remember that the order of mods also matters.
Naughty Mushroom Jan 17, 2014 @ 5:16pm 
yes
Guabuellaitor Of Djitsunu  [author] Dec 31, 2013 @ 4:01pm 
@jackster2611
Are you refering to the stairs leading to the basement from Breezehome? But when you say "above ground," are you refering to the trap door connecting basement to abandoned farm house near Whiterun?
Naughty Mushroom Dec 30, 2013 @ 1:42pm 
Is there any fix for when you go into the little extention with the stairs in because when I try to go in there from the above ground bit the doors get stuck in the wall tat shouldn't be there.I can go from the stairs to the above ground bit but not the other way around.It's basically a one way door.
BoingBo Aug 25, 2013 @ 8:44pm 
i can still get into the basement if i go through the back way. its just that when i open the door its just the ground from outside. ill check my other mods
Guabuellaitor Of Djitsunu  [author] Aug 25, 2013 @ 8:09pm 
@Shaw
It sounds like you're not really in Breezehome, because I don't have any land in my mod. If you could walk through the basement walls it would just be the black void. Even in Breezehome there is just the black void beyond the walls. I'm not sure where this land is coming from. My only guess right now is that it's the interference from another mod that's altering Breezehome.
BoingBo Aug 25, 2013 @ 7:23pm 
the dirt grass ground from extiorior