The Elder Scrolls V: Skyrim
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Resilient Dragons
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Feb 15, 2012 @ 7:27am
Dec 23, 2012 @ 8:09pm
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Description
*** Updated to 2.1 - Thanks for the continued Support **

BETA 2.2 : http://steamcommunity.com/sharedfiles/filedetails/?id=120469926

This mod makes Dragons much more resilient, allowing for longer; more epic battles. Ever sigh at the sight of a single giant decimating a dragon? Then this mod is for you!

This mod is intended to give the Dragonborn a job. This is done by making NPCs deal less damage to all Dragons, as well as increasing the Dragon core health and mitigation.
This results in longer, more epic battles - without increasing the difficulty - where YOU, the legendary Dragonborn are necessary to defeat these mighty foes.

Although NPCs still deal damage, you should no longer see mere bandits and wolves taking down a dragon in a matter of seconds.


Resilient Dragons does the following :

* Increases all Dragon BASE and OFFSET Health.

* Increases all Dragon damage mitigation.

* Increases Dragon mitigation of damage received from NPCs.

* Increases Dragon melee damage by a very small amount.

* Increases Dragon Stagger Resistance

* Causes all Dragons to be immune to the Armour portion of Marked for Death (Health Drain portion still effective)

* Introduces the Dismay Shout to Blood and Frost Dragons - Fearing any NPC it hits.

* Introduces the Unrelenting Force shout to Elder and Ancient Dragons - Only staggers the player slightly, whilst pushing NPCs back fully.

* Adds a constant aura of fear that causes animals and villagers to flee

* Allows dragons to level with the player - meaning lesser Dragons no longer become worthless at a higher level


Please feel free to leave feedback / constructive criticism in the comments section. I'm always open to ideas and suggestions.I hope you enjoy Resilient Dragons, and I look forward to your feedback!


Nexus Link (Including Vanilla Shouts Edition) : http://skyrim.nexusmods.com/downloads/file.php?id=10591


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Compatability
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This mod edits the main Dragon files, and shall conflict with any other mod doing the same. All shouts for Dragons are custom made as to further compatability and not mess with ther players shouts.

Just to be safe, load this mod AFTER any mod that it may conflict with to still gain the benefit of Resilient Dragons.


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Versions
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***** Resilient Dragons 2.1 *****




* Dragons will now level with you! - Lesser Dragons will no longer become easy at high levels - Hooray! Alldragons will now be your level * 1.2 - unless the result falls below the minumum (dependant on Dragon), or above the maximum (100)

* Dragons are now More balanced in terms of health - this is to accomodate above change (previously, low level dragons were made increasingly powerful to still give a challenge at high levels)

* Removed "hostile" flag for Dragons aura of fear - should hopefully eliminate issues with Odahviing

* Added Whiterun Jarl to the list of NPCs unefected by the Fear Aura

* Added HouseCarl FAction to the list of NPCs unefected by the Fear Aura

* Made Alduin more powerful - He now ranks top of the Dragons, improving over the Ancient Dragons



-------------Previous Version Patch Notes-----------



***** Resilient Dragons 2.0 *****


-Big thanks to "iWillWander" (Creator of "Legendary Lore - Dragons") for Creation Kit tips and advice!-


* Added Dragon Voices (Sounds) to Unrelenting Force and Dismay. Hear "Ro Dah!" and "Ru Maar!" with their respective shouts.

* Added Fear Aura around all dragons - Everyone within a set radius around the Dragon, with the exception of Followers, Guards and Soldiers, now run away in fear!

* Dragon's Dismay and Unrelenting Force have both had their Radius increased.

* Tweaked Which Dragons use added shouts

- Early "Dragons" have no added Shouts
- Blood Dragons & Frost dragons have the shout : Dismay
- Elder Dragons & Ancient Dragons have the shout : Unrelenting Force.

* Unrelenting Force now only staggers the player, whilst still sending NPCs flying.

* All Dragons have had Damage and Stagger Mitigation increased

- 30% Damage, 70% Stagger for Dragons, Blood Dragons & Frost Dragons
- 50% Damage, 80% Stagger for Elder and Ancient Dragons)

* Dragons are no longer effected by the Armour portion of Marked for death (Health Drain portion still effective)


***** Update 1.2a *****


* Increased the offset Health of all Dragons ABOVE level 10, to get them back in line with their update 1.0 values.

* Dragons now have an additional skill!
- Dragons level 20-30 may now fear away NPCs for 30 seconds
- Dragons above Level 30 may now use Unrelenting Force (Fus Roh Dah!)

* Increased Dragon's mitigation of NPC damage (again) - it now falls in between Update 1.0 and Update 1.1 values

* Slightly decreased dragon's BASE melee damage

* 1.2a additions
- Cleaned unnecessary files from ESP
- Increased cool down for Dragon versions of Dismay and Unrelenting Force for balancing purposes.


***** Update 1.1 *****


* Lowered the base Health of all Dragons

* Increased health offset of all dragons OVER Level 10 to compensate for the previous note.

* Slightly decreased dragon's negation of NPC damage; making those guards helpful again! Especially during the very first Dragon encounter in the Main Quest.


***** Release 1.0 *****


* Increased dragon's BASE and offset health

* Increased dragon's negation of NPC damage

* Increased dragon's damage desistance

* Increased dragon's BASE melee damage
281 Comments
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morse_code10 May 17, 2013 @ 10:38am 
does this mod conflict with "more dragon loot"???
Pencil1X May 6, 2013 @ 6:21pm 
Because Diversed Dragons is a different mod. :l
fatedragon12 Apr 20, 2013 @ 6:59pm 
does this work with diversed dragons
jani.niskakangas Apr 18, 2013 @ 12:39pm 
This is a good mod but I suggest removing the dragon leveling. Making tougher variants appear more often at later levels is a better solution. That gives the best of both worlds. I feel like I actually got stronger being able to defeat the basic dragons easily but I have to face the new challenge of the more difficult variants. This is the optimal solution in my opinion.

I'm using this anyway but this tweak would make it better for people like me. Thanks for the mod.
TheGermanProdigy Mar 15, 2013 @ 9:09pm 
Anyone having troubles with Alduin? In your first battle (at The Throat of the World) I am doing no damage to Alduin at all. I am level 42 with 100 Archery using a Legendary Glass Bow with Glass Arrows and nothing. Even after about 20 minutes of continuious pelting and no health damage. I even tried using meele weapons, still nothing. This may not be this mod, and it could have been a simple glitch, but I just wanted to see if someone else had any problems similar.
10becja Feb 25, 2013 @ 8:58pm 
I just want to start off by saying I do really like this mod. Makes the dragons actually worth fighting. However it appears to be incompatible with dragonborn. It more or less breaks the dragon's ability to fight while being ridden. Uninstalled them all, then reinstalled them one by one, and this one was the culprit.
KAZAM | SkipRat Feb 24, 2013 @ 1:53pm 
Can you add options to pick and choose what you would like the dragons to do?

All I want is dragons that can actually do damage, scare villagers off completely, breath that actually does damage and sets things alight or freeze them. Basically I just want vanilla dragons, but tough like dragons should be. Hard b******ds.

I just don't want all the other stuff that goes with it, like shouts, in some other mods, have hunting grounds and what not.
Zephorah Feb 23, 2013 @ 6:45pm 
Where is the interface for this mod ....or.... what is the console command to access controls? I want tough fights, but not tough fights that I spend 20min on only to have the dragon w a one-shot move that bites my head off...this is ridiculous, how do I get the scaling w/o this random maneuver that can come from both sky and ground, even while ducking under an outcropping of rock...

...either that or advice for a better dragon mod. DeadlyDragons is nogo since I refuse to download anything centered on overused and much abused vampires.
Eriseo Feb 23, 2013 @ 12:09pm 
I don't think the problems of dragon riding are a fault of this mod. Installing the dragonborn unofficial patch resolves the take off bug, so I advise you to try it. I then tried to disable resilient dragons but my tamed dragon still refused to attack anyone, so I don't think it's a problem caused by Kenomica.
This mod is great but, Kenomica, if you can, lower a bit the stagger resistance, because now dragons are immune even to a full unrelenting force or a fully perked power bash, and for low level characters this is a bit of a problem. I think 25-30% is a good value.
Mr. Wallet (Scotland) Feb 17, 2013 @ 9:40am 
Just tried it on normal difficulty and it's wayyyy overkill for doing anything but crafting loop powergaming. Barely survived the first scripted dragon using all the items and abilities I had, which was cool I guess, but pretty rough for normal difficulty. Then my first random dragon 2-shotted me as a werewolf.
Either needs a configuration option with a power or skse, or needs more appropriate scaling for difficulties below Master.