The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

742 ratings
Resilient Dragons (V1.5)
File Size
0.273 MB
Feb 15, 2012 @ 7:27am
Jan 19 @ 10:10am
7 Change Notes ( view )
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Resilient Dragons (V1.5)

This mod makes Dragons much more resilient, allowing for longer; more epic battles. Ever sigh at the sight of a single giant decimating a dragon? Then this mod is for you!

This mod is intended to give the Dragonborn a job. This is done by making NPCs deal less damage to all Dragons, as well as increasing the Dragon core health and mitigation.
This results in longer, more epic battles - without increasing the difficulty - where YOU, the legendary Dragonborn are necessary to defeat these mighty foes.

Although NPCs still deal damage, you should no longer see mere bandits and wolves taking down a dragon in a matter of seconds.

Resilient Dragons does the following :

* Increases all Dragon BASE and OFFSET Health.

* Increases all Dragon damage mitigation.

* Increases Dragon mitigation of damage received from NPCs.

* Increases Dragon melee damage by a very small amount.

* Increases Dragon Stagger Resistance

* Causes all Dragons to be immune to the Armour portion of Marked for Death (Health Drain portion still effective)

* Introduces the Dismay Shout to Blood and Frost Dragons - Fearing any NPC it hits.

* Introduces the Unrelenting Force shout to Elder and Ancient Dragons - Only staggers the player slightly, whilst pushing NPCs back fully.

* Adds a constant aura of fear that causes animals and villagers to flee

* Allows dragons to level with the player - meaning lesser Dragons no longer become worthless at a higher level

Please feel free to leave feedback / constructive criticism in the comments section. I'm always open to ideas and suggestions.I hope you enjoy Resilient Dragons, and I look forward to your feedback!


This mod edits the main Dragon files, and shall conflict with any other mod doing the same. All shouts for Dragons are custom made as to further compatibility and not mess with the players shouts.

Just to be safe, load this mod AFTER any mod that it may conflict with to still gain the benefit of Resilient Dragons.

This mod uses files from Dragonborn and Dawnguard.


***** Resilient Dragons 1.5 *****

* DLC Dragons are now in line with the base mod.

* Slightly lowered Dragon player mitigations.

* Dragon Riding should be fixed (Thank you Norwin)

-------------Previous Version Patch Notes-----------

***** Resilient Dragons 1.4 *****

* Dragons will now level with you! - Lesser Dragons will no longer become easy at high levels - Hooray! All dragons will now be your level * 1.2 - unless the result falls below the minumum (dependant on Dragon), or above the maximum (100)

* Dragons are now More balanced in terms of health - this is to accomodate above change (previously, low level dragons were made increasingly powerful to still give a challenge at high levels)

* Removed "hostile" flag for Dragons aura of fear - should hopefully eliminate issues with Odahviing

* Added Whiterun Jarl to the list of NPCs unefected by the Fear Aura

* Added HouseCarl Faction to the list of NPCs unefected by the Fear Aura

* Included Alduin in the Mod.

***** Resilient Dragons 1.3 *****

* Added Dragon Voices (Sounds) to Unrelenting Force and Dismay. Hear "Ro Dah!" and "Ru Maar!" with their respective shouts.

* Added Fear Aura around all dragons - Everyone within a set radius around the Dragon, with the exception of Followers, Guards and Soldiers, now run away in fear!

* Dragon's Dismay and Unrelenting Force have both had their Radius increased.

* Tweaked Which Dragons use added shouts

- Early Dragons have no added Shouts
- Blood Dragons and Frost dragons have the shout : Dismay
- Elder Dragons and Ancient Dragons have the shout : Unrelenting Force.

* Unrelenting Force now only staggers the player, whilst still sending NPCs flying.

* All Dragons have had Damage and Stagger Mitigation increased

- 30% Damage, 70% Stagger for Dragons, Blood Dragons & Frost Dragons
- 50% Damage, 80% Stagger for Elder and Ancient Dragons)

* Dragons are no longer effected by the Armour portion of Marked for death (Health Drain portion still effective)

***** Update 1.2.1 *****

* Cleaned unnecessary files from ESP

* Increased cool down for Dragon versions of Dismay and Unrelenting Force for balancing purposes.

***** Update 1.2 *****

* Increased the offset Health of all Dragons ABOVE level 10, to get them back in line with their update 1.0 values.

* Dragons now have an additional skill!
- Dragons level 20-30 may now fear away NPCs for 30 seconds
- Dragons above Level 30 may now use Unrelenting Force (Fus Roh Dah!)

* Increased Dragon's mitigation of NPC damage (again) - it now falls in between Update 1.0 and Update 1.1 values

* Slightly decreased dragon's BASE melee damage

***** Update 1.1 *****

* Lowered the base Health of all Dragons

* Increased health offset of all dragons OVER Level 10 to compensate for the previous note.

* Slightly decreased dragon's negation of NPC damage; making those guards helpful again! Especially during the very first Dragon encounter in the Main Quest.

***** Release 1.0 *****

* Increased dragon's BASE and offset health

* Increased dragon's negation of NPC damage

* Increased dragon's damage desistance

* Increased dragon's BASE melee damage
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AnonymousBarbarian Feb 5 @ 10:32am 
does this work with the "Diverse Dragons" mod? i don't wanna break my game haha
TravelingWater Feb 3 @ 6:55pm 
I'm with Beema; Dragonborn, but no Dawnguard. Your requirements make sense; I just really miss the epic battles. Killing dragons is a walk in the park now, especially with a follower. Any chance of releasing an older version without the DLC requirements?
Beema Feb 3 @ 10:28am 
I have Dragonborn but not Dawnguard :-/
Kenomica  [author] Feb 3 @ 12:34am 
Thank you for bringing it to my attention. @Beema - Do you have Dawnguard and Dragonborn DLC? These are now required for the mod (Dragonborn in order to fix the riding issue people were having, and Dawnguard to also give the Dawnguard dragons the same treatment)

It's the only thing I can imagine causing a crash. I'll continue to look in to it.
Beema Feb 2 @ 8:26pm 
As TravelingWater mentioned, this mod is now causing CTD after the Bethesda screen ever since the latest Steam platform update. I have no idea what that means.
TravelingWater Jan 21 @ 7:12pm 
I believe this mod is now causing a crash on the title screen (directly after the Bethesda splash screen). It was working perfectly until the update on Jan 19. Did you change the requirements for the Mod to include Dawnguard during that update? That's DLC I don't want or need, but I was enjoying the hell out of your mod. Any chance of fixing this for those of us who don't have it? It's a freakin great mod, and I'd hate to uninstall it because of this!
PapiwA Jan 19 @ 9:05pm 
Thank you too
Kenomica  [author] Jan 19 @ 10:14am 
Patch notes are up, thank you all for your continued support. You guys are awesome!
PapiwA Sep 29, 2015 @ 10:06am 
Hey dev, can you apply the fix that @Norwin found plz
¤Assassin1337¤™ Sep 11, 2015 @ 2:30pm 
Mirak is still gonna steal my souls isnt he :<