Total War: SHOGUN 2

Total War: SHOGUN 2

445 ratings
Unit/Building Cost Reduction & Upkeep mod (Shogun 2).
Tags: Mod
File Size
0.208 MB
Dec 27, 2012 @ 10:32pm
Dec 27, 2012 @ 10:35pm
1 Change Note ( view )

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Unit/Building Cost Reduction & Upkeep mod (Shogun 2).


YES THIS MOD AFFECTS THE AI - Its stronger for the player in the early game but balances out towards the mid and can give a challenge in the later game.

08/03/2013 - Second Minor Info Update -

Sound Bug Fix!!!

12/01/2013 - MINOR INFO UPDATE -

For the sound bug go here


Thought i'd transfer my basic mod onto the Sengoku period...

Althought the pricing isn't as bad as FOTS, can't hurt to give cheaper units and upkeep a shot right?

Quick rundown of the changes:

~~~Non-Castle/Farm/Road building prices reduced by approximately 30%.~~~

No real reason on the amount other than minor OCD and a full half seemed a bit over the top.

~~~Castle/Farm/Road Upgrades prices reduced by 50%.~~~

Think these (except the road, thats mainly for my personal preference) should be lower basically because it takes forever and a day to consolidate your position enough as it is, never mind bankrupting yourself doing it. Farms are thrown in the 50% bracket mainly because of an annoying thing me and a friend noticed on a co-op campaign game, When you capture lots of provinces quickly and the A.I doesn't need to worry about starvation, you get Castles backed up by subsistence farming -.-* why doesn't the A.I have to worry about farms too...

~~~Unit (Not Ships) Costs reduced by 30%.~~~

See Non-Castle/Farm/Road building prices reduced by approximately 30% reason.

~~~Units (Not Ships) Upkeep reduced by 50%.~~~

I feel this is too much of a strain on the player in the early game, just like I did in FOTS except its not as bad still a minor annoyance.

If anyone actually uses this any feedback would be great. I Just wanted a bog standard price reduction without loads of AI mods and added units.
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snacko03 Jun 11 @ 10:33am 
@Calico Jack Rackham - Your profile is set to private. I see nothing.
Calico Jack Rackham  [author] Jun 11 @ 10:22am 
@Snacko03 - Yep check out my mods I've don't one for each of them.
snacko03 Jun 11 @ 9:34am 
is there a mod like this that works for RotS?
The Lord of the Potatoes Jun 1 @ 12:44pm 
Calico Jack Rackham  [author] May 31 @ 2:12pm 
@The Lord of the Potatoes - No I'm afraid it would because they wouldn't be on my "spreadsheet" so to speak. Sorry.
The Lord of the Potatoes May 31 @ 1:13pm 
Hey, does this mod work for units from mods? Thanks.
Calico Jack Rackham  [author] May 13 @ 11:08am 
@DavianDaKid - There is a seperate mod for Fall of the Samurai that does the same thing :)
DavianDaKid May 13 @ 7:59am 
does this work with fall of the samurai too?
Calico Jack Rackham  [author] May 9 @ 9:57am 
@Drewsocki - Hello I think Darthmod conflicts with it :)
drewsocki May 8 @ 8:42pm 
I can no longer get this mod to work. Is it not compatible with Darthmod and 12 turns per year? it used to work fine before. I havent played in awhile and wanted to today even went and downloaded your FOTS version but i can't get that to work either :(