Natural Selection 2

Natural Selection 2

377 ratings
The Faded
File Size
13.454 MB
Dec 27, 2012 @ 11:17am
Jul 6, 2013 @ 8:25am
20 Change Notes ( view )

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The Faded

The Faded is a new gameplay modification for Natural Selection 2 based on The Hidden: Source.

This mod is still in development and not finished yet! There might be no servers and there might be bugs or changes to the gameplay, so be aware of that when you play it.
If you found a bug or have a suggestion, please leave a comment below. I would really appreciate that.

In The Faded you have the Marine team and the Fade. The Fade escaped the research facility of TSA where they made experiments with it. Unfortunately those experiments gave the Fade permanent upgrades which make him the perfect killer: fast (Celerity), stronger (Carapace and Adrenalin), silent, invisible (Cloak) and enhanced abilities (Shadowstep, Blink, Vortex). The Fade needs to kill the Marines within a given time, otherwise he loses. The Fade will be chosen randomly among all players, that's why you are only allowed to join the Marines team.
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Katzenfleisch May 24 @ 2:32pm 
Good video, was nice playing with you on it (and with this lucky cluster frag). Just a note: while this mod is the original one (thanks Rio for giving me stuff to work on :)) it is not updated anymore. You can find an up to date version here: and a complete guide to the mod here:
Reicine May 16 @ 7:57pm 
Just played this tonight. Had great fun, recorded some and put together a lil bit to show people my own experience! :D
Destiny Hunter Mar 19 @ 9:38am 
seems cool, ive seen the hidden, so this must be awesome
Synerrox Aug 22, 2014 @ 9:03am 
are there servers for this
Moultano Jun 28, 2014 @ 8:34pm 
The marines need an objective beyond waiting to die and a reason to move around the map other than babblers. How about, the marines have to turn on the power in every room before the timelimit ends, in order to win. The power nodes build quickly, so this really just means they have to visit each room for a few seconds.
MaxSub Jun 24, 2014 @ 6:20pm 
BlckEagle89 Jun 17, 2014 @ 9:54pm 
just play this mode a couple of minutes ago XD love it, do you always use a specific server???
MGS-3 | May 12, 2014 @ 4:46am 
Rotiart May 5, 2014 @ 4:45pm 
You know what would be Badass?

- Add Exos

- Let the Fade able to hack an exo every five minutes. The hack lasts for thirty seconds. When an Exo is hacked the fade disappears, The previous pilot is ejected, and the Exo is controlled by the fade. The Fade can kill marines aswell as other exos and when the fade is done with the exo it blows up.

- I know that that is going to be a scripting nightmare.
vitalyo Mar 31, 2014 @ 7:27am 
I loved this mod and thought it was very awesome. At one time there was a big number of marines playing it but there was only one fade, so it dragged the game out a bit.

As a player I would like to see some of the following things.

- random weapon/ammo drops at resource nodes, giving marines some incentive not to camp and keep moving
- more than one fade, or maybe have skulks that can evolve to fade once the main fade dies
- ability to create web maybe or to drop infestation, somewhere where fade can regenerate. One more incentive for marines not to sit and idle and actively try to find the fade.

Overall the mod is pretty awesome, i enjoyed it a lot.