359 ratings
The Faded
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13.454 MB
Dec 27, 2012 @ 11:17am
Jul 6, 2013 @ 8:25am
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Description
The Faded is a new gameplay modification for Natural Selection 2 based on The Hidden: Source.

This mod is still in development and not finished yet! There might be no servers and there might be bugs or changes to the gameplay, so be aware of that when you play it.
If you found a bug or have a suggestion, please leave a comment below. I would really appreciate that.

In The Faded you have the Marine team and the Fade. The Fade escaped the research facility of TSA where they made experiments with it. Unfortunately those experiments gave the Fade permanent upgrades which make him the perfect killer: fast (Celerity), stronger (Carapace and Adrenalin), silent, invisible (Cloak) and enhanced abilities (Shadowstep, Blink, Vortex). The Fade needs to kill the Marines within a given time, otherwise he loses. The Fade will be chosen randomly among all players, that's why you are only allowed to join the Marines team.
217 Comments
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Moultano Jun 28 @ 8:34pm 
The marines need an objective beyond waiting to die and a reason to move around the map other than babblers. How about, the marines have to turn on the power in every room before the timelimit ends, in order to win. The power nodes build quickly, so this really just means they have to visit each room for a few seconds.
maxwellsubmarines Jun 24 @ 6:20pm 
Dude WE NEED MORE FADED SERVERS!!! NAO..... Please?
BlckEagle89 Jun 17 @ 9:54pm 
just play this mode a couple of minutes ago XD love it, do you always use a specific server???
.R☼tiart May 5 @ 4:45pm 
You know what would be Badass?

- Add Exos

- Let the Fade able to hack an exo every five minutes. The hack lasts for thirty seconds. When an Exo is hacked the fade disappears, The previous pilot is ejected, and the Exo is controlled by the fade. The Fade can kill marines aswell as other exos and when the fade is done with the exo it blows up.

- I know that that is going to be a scripting nightmare.
vitalyo Mar 31 @ 7:27am 
I loved this mod and thought it was very awesome. At one time there was a big number of marines playing it but there was only one fade, so it dragged the game out a bit.

As a player I would like to see some of the following things.

- random weapon/ammo drops at resource nodes, giving marines some incentive not to camp and keep moving
- more than one fade, or maybe have skulks that can evolve to fade once the main fade dies
- ability to create web maybe or to drop infestation, somewhere where fade can regenerate. One more incentive for marines not to sit and idle and actively try to find the fade.

Overall the mod is pretty awesome, i enjoyed it a lot.
Sad Kirby. Feb 27 @ 1:46pm 
ADD ONE TRAITOR FOR THE MARINES, ONE TRAITOR FOR EVERY 6 MARINES.

THE ALIEN CAN'T DAMAGE THEM AND THE MARINES CAN'T DAMAGE THE FADE. TRAITOR MARINES HAVE A DIFFERENT OUTLINE.

TRAITOR MARINES WIN IF ALL THE OTHER MARINES DIE
Nodcomandr Feb 23 @ 2:37pm 
I played this game. It was kinda meh. What this REALLY needs is goals for the marines and fade. Ie, the marines have to go to a certain area and restore power. This could maybe increase the lighting or give some other benefit. Then we have to go to a "door control" and repair that node. This opens up a new area. In this new area, we have to repair another power node, which powers up an armory, giving us new weapons (instead of starting with them). etc etc Give us some objectives to accomplish so the marines aren't just running around aimlessly or defending 1 spot. Also, to help the fade as well as reward him for doing well, maybe everytime he kills someone he becomes stronger (gains hp, or gains more attack damage or speed etc). This gives the fade incentive to kill people. Maybe if he can pick off 3-4 people he can become strong enough to take on that pesky group of 5 marines clustered together.
Triadia Feb 22 @ 5:27pm 
a player controlled light exo with no weapons, like a mobile obseratory(in FOV of the exo) with weak flood lights, would be cool.
EmptyCrazyORC Feb 22 @ 10:59am 
Interesting :)