This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Train Fever
Platforms: PC, Mac, Linux
Languages: English, German
Players: Single-player
Dec 27, 2012 @ 9:31am
May 24, 2013 @ 3:24am
Recent Announcements View All (3)
Train Fever will be released in May 2014
Train Fever campaign goes into the home stretch
Train Fever is a railroad-focused business simulation game with role-playing elements. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.

"It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.

Classical role-playing elements let you identify with your game character. Earn achievements and collect experience points, then use them to train your skills. Four basic skills directly affect game-deciding parameters such as access to infrastructure and vehicle market, maintenance rates, access to statistics and intelligent organization, and much more. Devise your own strategy!”

Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.

  • Randomly generated, modifiable terrain with realistic dimensions
  • Advanced passenger simulation
  • Dynamically simulated urban development
  • Procedurally generated buildings
  • No grid - that is, the game world is not limited to 90 (or 45) degree angles
  • Vehicles from more than 150 years of transportation history
  • Four distinct characters
  • Comprehensive skill system
  • Detailed 3D graphics
  • Freely adjustable zoom factor

Train Fever was funded by crowdfunding on March 20 2013. It is the first successful project funded on the platform

The game will be released in May 2014.

More information about the game can be found on our website, where you can also find newsletter registration and official forums. We kindly invite you to discuss everything related to the game in the official forums.
Popular Discussions View All (8)
Aug 26, 2013 @ 11:12am
How much Transport Tycoon / OpenTTD is there?
Oct 7, 2013 @ 8:18pm
Multiplayer, I only want to buy if this shall be included.
Soul Eat
Mar 19, 2013 @ 7:26pm
Fan of RRT2 here, how close would this be to it?
Train Fan
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Chewy Apr 12 @ 8:37am 
killing rules Apr 9 @ 12:36pm 
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dRuPpI Mar 31 @ 9:11pm 
I want some selectebal ultra big maps for peopel with high end PCs not that it will be the same shit like "simcity" somthing equal to the 2048x2048 or better 4096x4096 maps from open TTD
CharonPrime Mar 23 @ 11:58am 
Put other types of cargo as well, not just passengers. This will be a great simulator game. I'll buy it. :D
Jagd Seelen Mar 18 @ 4:37pm 
Thank you for developing this game as I have been missing this type of game since Sid Meier's Railroads (2006) and am happy to buy this game when it is released to support you making sequels in the future with improved AIs and enhanced features.
Waligula Mar 16 @ 2:28pm 
Wreszcie coś kolejowego zrobione jak należy! Zapowiada się miodnie!!! Super... Już nie mogę się doczekać.
Ayvarius Mar 4 @ 3:28am 
damn... introduce multiplayer and this will be the best game ever :)
mg1998 Feb 12 @ 9:12am 
Nice idea, you've found a niche that Train Simulator didn't.
Roboglobi Feb 12 @ 2:44am 
I like the old vehicles! :-)
Good luck for a fast release of that nice game, i will play soon !! :-)
KENT Feb 9 @ 2:44pm 
Думаю игра будет конфетка, давно хороших игр в этом жанре не выходило