Serious Sam 3: BFE

Serious Sam 3: BFE

84 ratings
Christmas Mod - Part 1
File Size
141.096 MB
Dec 26, 2012 @ 3:33pm
Dec 25, 2013 @ 2:04am
9 Change Notes ( view )

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Christmas Mod - Part 1

In 1 collection by Solais
The Christmas Pack
12 items
Christmas Mod Part 1 of 2.

Please download the other part, as both parts are needed for this mod to work.

For more information, see the collection:
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man_en_noir Mar 18, 2014 @ 6:25pm 
Still my favorite mod! Only wish there was more Christmas music on the levels.
man_en_noir Dec 18, 2013 @ 6:56pm 
Yep you got it fixed. Or they did. Whichever works for me! Thanx!!!!
Simon Crazy Cat Dec 18, 2013 @ 11:41am 
Jewel: ok, the next level of my game ( when Sam fall in the middle of desert with nothing ): ok,

I test the level of man_en_noir, it's seem to load without problem too.

I don't try to load all the levels, but everything seem alright.

If I see another problem I will tell you.

Thanks for your fast answers!
Solais  [author] Dec 18, 2013 @ 11:19am 
Update went out. See if there's any other problem, I have no time to test.
Simon Crazy Cat Dec 18, 2013 @ 11:17am 
Happy to help. X3
Solais  [author] Dec 18, 2013 @ 10:46am 
Oh. Welp. I forgot something from the mod. I'll try updating it, hang on.
Simon Crazy Cat Dec 18, 2013 @ 9:57am 
I have the editor installed, I was not in the beta with the editor, so I change that, but still can't load the levels.

I try to take a look on the console when I try to load the level I can read in red that:

Cannot open file Content/SeriousSam3/Models/Enemies/Harpy/Debris/Beft_Hand.mdl

So? Some kind of problem with the Harpy?
Solais  [author] Dec 18, 2013 @ 7:48am 
Do you have the editor installed? If yes, are you in the beta with that too?

Also, does the console say anything what's wrong?
Simon Crazy Cat Dec 18, 2013 @ 6:41am 
I already use the publicbeta and I still can't load the levels :/

I try to 'remove' the beta and 'put it back', but nope still don't work.
Solais  [author] Dec 17, 2013 @ 10:59pm 
The new patch adds Christmas stuff, so I had to adjust the mod to accompany them. Hence the change in the trees, removing the ones that had a star on top so won't be confused with Croteam's Christmas trees, while I also created a non-christmas version of the new tree to be used on the levels.