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The Companion Cube Test 02 - A Friend In Need, A Friend Indeed
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In 1 collection by Jade Emperor XII
The Companion Cube Test Series
8 items
Description
GLaDOS has captured your Companion Cube and is being transported to a Blue Excursion Funnel-like "Stasis Cell" somewhere in this chamber and only it can help you escape. She has also sealed up the exit, forcing you to pass through various test as it goes deeper and deeper downwards.

The Franken Cubes were being imprisoned by GLaDOS as well. Help them and in return they will assist you and your Companion Cube to escape.

Please do drop some feedback for me to improve my chambers. Thanks!

Current Version: 2.0
*All future updates will be posted in the comments section.*
23 Comments
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Jade Emperor XII  [author] Feb 16, 2013 @ 7:33pm 
Update Notes for Ver. 2.0

- Added the Excursion Funnel to transport the Companion Cube. (They are all inter-connected to all the rooms and all the way to the Stasis Cell.)
- Shifted the Companion Cube to the starting room so that you can see it being transported from room to room.
- Shorter walking distance.

I'm still not hitting the maximum item limit, even though I have added so many funnels in this map lol...
Jade Emperor XII  [author] Feb 11, 2013 @ 9:07pm 
Update Notes for Ver. 1.9

- Re-modelled the 3rd room. (A bit more challenging this time.)
- Added the Excusion Funnel to direct the Sphere Cube securely into position before falling.

I still haven't hit the item limit... That's surprising lol..
Jade Emperor XII  [author] Feb 11, 2013 @ 7:27pm 
Update Notes for Ver. 1.8

- Replaced Glass Panels with Laser Grill as the prison cell doors. (Look much more like a prison cell now lol..)
- Removed Gratings Pane. (Have fun taking out those guards lol..)
- Rmoved timer countdown at the last prison cell room.
- Added Gratings Pane to the entrance of the upward Excursion Funnels to prevent accidental entry and thus abandoning your Companion Cube behind.
- More Portal surface to the path back to Exit. (Nth much there so you can just shoot it anywhere you want.)

There are still some changes for the 3rd room which I need to think about it. It will be ready by the next update hopefully.
Jade Emperor XII  [author] Feb 11, 2013 @ 6:59pm 
lol if the players insisted on killing turrets, I can do that lol..

The initial part for the gratings was to prevent the cubes from dropping all over the place but then I found that the funnels did a better job at it so I left them be. Perhaps I could find them to do something else useful, like accidental entry into the funnels lol

As for the faith plates, I needed a mechanics to trip the switch to open up the trap doors. So I used the sphere and funnel to direct it into a hidden button which opens the trap door and activates the fizzler, something that you can still workout the solution after that. That room has 2 sphere cube droppers btw lol..
mood3rd Feb 11, 2013 @ 2:38pm 
re-tested, for science:)
glad you swapped pistons for funels.
but you stopped the player from being able to kill 2 turrets :(
the room with the faithplates:
the suggestion to trap the player behind glass, while the sphere went from faithplates & eventualy to fizzler.
was to stop them from just standing by a faithplaite & catching it.
& also so they would think of the correct sollution
(which was a good one) but you removed it :(
I got scooped up by the funel, before I grabed the cube.
but all of the panels were still open.
so it did not take long to go around again.
I hope this is helpfull.
Jade Emperor XII  [author] Feb 10, 2013 @ 7:04pm 
Update Notes for Ver. 1.7

- Re-modelled the 3rd test room. (Same concept, different experience.)
- Placed downward Excursion Funnels to properly secure the cubes onto the buttons. (Let's just call it a "Stasis Cell" made specially for the cubes.)
- Replaced all Piston Elevators with upward Excursion Funnels. (Easy to differentiate. So that your Companion Cube will not be afraid of them, if you know what I mean lol..)
- Added more lights! (Finally lol.. Have Valve increased the item limit???)
Jade Emperor XII  [author] Feb 10, 2013 @ 4:33pm 
Thanks =) I will review that again lol.. The more suggestions the better lol I have made it into one big collection and re-modelled alot of my maps that were able to integrate the Companion Cube in it.
mood3rd Feb 10, 2013 @ 11:47am 
Jade Emperor XII
just re-tested.
better again.
the light bridge is still not needed, as you can just catch the sphere,
as it flys through the air. just stand by a faithplate & it comes to you.
I would suggest putting the player & pedestal button behind glass & trapped by a panel,
activated by pressing the pedestal button, that drops the sphere.
this way they can see everything, but can't catch the sphere.
put enough time on the pedestal button, for the cube to reach the fizzler.
they should figure out the light bridge function, while watching the sphere go into the fizzler,
if they have not already.
when you go up piston to exit area with cube.
if you hang about, the panel can close on you.
I admit, I was looking for bugs.
but their is no reason for the panel to close again.
so maybe leave open ?
up to you if you change or not. your map, your decision.
Jade Emperor XII  [author] Feb 10, 2013 @ 12:49am 
Update Notes for Ver. 1.6

- Replaced Angled Panels with Glass Panels. (So that you will able to tell which path you can access later.)
- Added Cube Droppers for Franken and Companion Cube. (In case the cubes gets destroyed for no apparant reason.)
- Removed Timers for most of the Pedestal Buttons.
- Re-positioned the Excursion Funnel.
mood3rd Jan 13, 2013 @ 12:43pm 
thankyou, I did know about using the cube as a shield.
but not needed with the distance to the turret.
I step on button, remove cube & go towards turret (panel opens) & grabe him.
make shaw turrets are in sleep mode 1st, for extra time, before they fire.
turrets have 4 states:
1: actively searching or firing.
2: sleep mode.
3: playing posum, they seem dead, but if you put them into a laser,
they activate, talk, & die.
4: destroyed, (by fizzler, laser etc) my favorite :)