The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

3,071 ratings
Marriage Mod - To Have & To Hold
File Size
31.639 MB
Feb 14, 2012 @ 9:38pm
May 12, 2012 @ 5:23pm
16 Change Notes ( view )

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Marriage Mod - To Have & To Hold

This mod is designed to enhance the current marriage system in Skyrim; specifically the Wedding Scene at the Temple of Mara, fix various marriage related bugs (potentially an ongoing effort), and add mechanics to remarry. Ultimately, the goal of this mod, and others planned for the Marriage Mod series, is to bring the Dragonborn and their Spouse more close together and have a much more robust and interactive experience within the marriage system. Considered an overhaul of the marriage system in Skyrim; this mod will likely conflict with any other Mods that make changes to the Temple of Mara within Riften or “The Bonds of Matrimony” Quest as well, but should be Follower Mod friendly.

NOTE: Please read through the FAQ and Troubleshooting link below before posting issues with the mod

--Feature Summary—
1.) Marriage to a new spouse via death or Intentional divorce of old spouse.
2.) Fixes to the wedding ceremony and a reception afterwards with dynamic events depending on the Dragonborn’s completion of specific quests; Tending the Flames, Blindsighted, The Eye of Magnus, and Glory of the Dead.
3.) Three sub quests, which help aid the Dragonborn during the marriage events.
4.) A basic version of the “Dress Up” feature ( which will be part of a future marriage mod sub-titled “To Love and Cherish”) allows the Dragonborn to ask their spouse to change the default outfit they have on (the one under the equipped armor) to one of a hand-full of predetermined outfits.
5.) Fixes to various NPCs related in part to Marriage.
6.) The Dragonborn may now marry multiple spouses (to a Maximum of 11) with the help of the Aspect of Love. One can also easily locate each of their spouses with the aid of a new book, titled “Mara’s Tear”, which details each spouse’s location.
7.) The Dragonborn’s spouse(s) can now move to one of the four faction homes depending on completion of their respective Questlines.

NOTE: Please read through the FAQ and Troubleshooting link below before posting issues with the mod

--A more detailed Feature List can be found at the link below:--

--For more information about what the Marriage Mod series is planned to contain see the link below:--

--Suggested Mods (Tested to work with these mods)—
[replace with a collection] – to come!

--Update History (Change Log) & Currently Known Bugs:--

--Frequently Asked Questions and Troubleshooting Guide--
[ Please read through the FAQ and Troubleshooting link provided below, before posting issues with the mod]

As with any mod that is an overhall, like this one; it is recommended to perform a hard save in Skyrim before you begin using it. The hard save will give you something to fall back on in worse-case scenarios. Feedback is always appreciated (even if I can be very busy and slow to respond) and absolutely welcome. If you truly enjoy this mod please remember to give it an up-rating with green thumbs up.

--Special Thanks!--
foop - for helping beta test the mod and choosing not to remain anonymous.
AprilDraven - for making an awesome marriage mod logo for this mod.
Bakufu001 - for reviewing the mod in the video above.
Bethesda - for making such a masterpiece of a game.
You - for taking the time to read this!

[ Please read through the FAQ and Troubleshooting link above, before posting issues with the mod]
Popular Discussions View All (8)
Jul 16, 2017 @ 3:39am
Compatibility with HF
May 2, 2017 @ 7:59pm
New Skyrim Special Edition
Dec 22, 2017 @ 10:01am
Issue Found
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joeThinkStudios  [author] May 3, 2012 @ 9:28am 
The final touches of the mod are coming together. The update history (change log) link above reveals details about what is to come with the next update. Cicero will not be ready by this weekend's update; but, the fixes to the lover's comfort buff are in place. There will also be a new option to send your primary or any secondary spouse to live in any of the faction houses the Dragonborn can earn (Jorrvaskr, Arch-Mage's Quarters, Dawnstar Sanctuary, or the Thieves Guild Headquarters). There will also be some other bug fixes.
joeThinkStudios  [author] May 3, 2012 @ 9:15am 
@Mass Effect 3; Often when you first get to you house with additional spouses, you have to wait an hour or so for them to arrive there. If that doesn’t work look in the original location the spouse was and tell them again to live where you choose.
@That warrior from hammerfell; did sanguine actually say that to you? I’ll look into this but that could be a neat lore-unfriendly mod to marry sanguine. He apparently, if that is his blocking topic while wearing the amulet, has the “MaleDrunk” voice type; which makes sense.
@Fromnowon, Bonkster, Ben39402; I’m glad you like it!
@Warsun99; If you have 2 spouses in the same house they co-habitat. If you want to watch them fight with one of your housecarls drop a necklace or ring on the ground near them; then you will get a funny fight scene between them.
Warsun May 2, 2012 @ 8:09pm 
OK so what happens when you get 2 spouses in the same house.Do they fight each other to the death an tear up the house or do they just stand there?
PepperTheKid May 2, 2012 @ 5:25pm 
Thank you so much!
drumlip May 1, 2012 @ 7:10pm 
Whoo hoo! Polygamy!
EldritchSyntax May 1, 2012 @ 5:03pm 
"You're wearin' mara's amulet?.... I'd marry you.... I'd marry you twice!" -Sanguine
So THIS is what he meant.
lol May 1, 2012 @ 11:59am 
Anyone else having a problem of trying to have to partners in one house. It seems one of them disappears.
lookforthelight May 1, 2012 @ 8:50am 
k thanks ive got it anyway
joeThinkStudios  [author] Apr 30, 2012 @ 1:02pm 
No, the video above is currently incorrect. There will be a nexus version in the future, but right now it's exclusively Steam Workshop.
lookforthelight Apr 30, 2012 @ 12:26pm 
can you get thismod for nexus mod manager?