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A whole new concept
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Description
Depending on your Portalling experience of course, it uses all standard elements. You just keep coming back for more.

Revision 1: Removed the possibility to acquire the laser redirection cube before it was intended, if you still manage to get it please let me know.

Revision 2: Due to some feedback I changed the feel of some of the chambers. The timers are slightly less strict and I added some hints as where to go so you really can't miss it.

Revision 3: Apparently the second update didn't come through, so here's the previous update again.

Revision 4: Thanks to the guys of #BEEMOD I have now added some strategic autosave triggers, which should prevent any unnecessary frustration and also adding an extra level of convenience.

Revision 5: It is no longer possible to trap yourself when removing the laserbeam-portal in the first room. Also: I could not find a solution to the 'extra cube' problem so you'll just have to live with that: It doesn't ruin the puzzle and I congratulate daloboy on finding it.
120 Comments
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Sumeron  [author] Apr 4 @ 3:55pm 
Thanks mike_papa, appreciate the kind words :)
Petutski Apr 4 @ 3:54pm 
I loved this map! The fact that buttons caused actions that you had to look for actually made it more fun and chalenging. If all the buttons and buttons are numbered in order with lines showing what they do then it becomes boring. Keep up the good work. And if anyone wants step by step instructions.... then do legos!
PsychoBR Oct 15, 2013 @ 10:16am 
Awesome puzzle. Very funny. Thanks.
I recorded my gameplay (valve DEM file format):Download[dl.dropboxusercontent.com]. Comments inside video.

Turrets highly explosive. Handle with care
[GWJ] kexx Jun 14, 2013 @ 3:10pm 
I'm on the same boat! I stopped mapping months ago, and just now, I'm slowly starting to get back into it. Hopefully, we'll come up with some new, fun mechanics for players. Good luck!
Sumeron  [author] Jun 14, 2013 @ 2:56pm 
Please do, I'm not that active at the moment because I lack inspiration and time, but I think there's some nice things in there. Thanks for showing interest :) F r science!
[GWJ] kexx Jun 14, 2013 @ 2:55pm 
Didn't catch that, sorry. I'll dive into your workshop, and see what else you have in store. :)
Sumeron  [author] Jun 14, 2013 @ 12:54pm 
Hey [GWJ] kexx, I'll also echo myself again: I don't have the original files anymore, so I can't actually edit it anymore, which is a shame but ah well.
[GWJ] kexx Jun 13, 2013 @ 10:04pm 
echoing what chrismowe states, nothing new was introduced. Lighting could use work. The design as well. The puzzles where interesting. I enjoyed them, which is the entire point, but maybe give the chamber a facelift? Also, the turrets I found weren't used well. They're just...there. Not really impeding me from doing things. I'd remove them, but I know lots of people enjoy killing turrets. Maybe work them in as part of the puzzle?
chrismowe Jun 2, 2013 @ 5:36pm 
good design, but I found no "new" concepts.
Sumeron  [author] May 25, 2013 @ 2:44pm 
Well Uglee, that's entirely up to you. It's to be expected that not everyone likes a map, and you appear to be one who doesn't. I don't mind. I do not have the original file anymore, so I cannot edit this map. Feel free to try more of my maps to see if you like those, but don't feel obliged :)