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Chocobos Mounts and Followers 2.3.0.3
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41.840 MB
Dec 23, 2012 @ 8:53pm
Apr 20 @ 12:12pm
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Description
5 Towns, 5 Breeds of Chocobos, 5 Colors

The Chocobos Mounts (60) are in the 5 Stables (Whiterun, Markath, Riften, Solitude, Windhelm) + IN the 5 Towns (only the Mounts with saddle); and around the towns...

The Followers Chocobos (14) are in the 5 Stables or near.

You can summon (9) Chocobos Mounts and -simple- Followers (the winged Chocobos) wherever you want.

You can easily DISMISS when you want with a "Spell tome:Dismiss Summoned Chocobo"

The Wild Chocobos (369) are...in the world of Skyrim !


The Black summonable winged chocobo is in an other mod (with the music of the chocobos !):

Summon Blacks Mounts Chocobos with music

And my new mod Incubated Chocobos adds the ability to quickly incubate eggs of Chocobos with the fire of the forge, and quickly create a horde of baby Chocobos (5, 15, 50, 100 ...) that are following you as if you were their mother !


No DLC required.......Wark Warkk !....Kwak Kwak Bwark erk !

*************************************************IMPORTANT*********************************************

1) You must place the new .esp at the bottom of the list in the Data Files when you launch the game to obtain the 10 books...(Normally, this is done automatically)

You can find the “Spell tome: Summon XXXX Chocobo” and the "Spell tome:Dismiss Summoned Chocobo" at Farengar Secret-Fire in Dragonsreach/Fort Dragon (Whiterun/Blancherive) or with an other Spell Vendor (ex: Sybille Stentor in the Blue Palace in Solitude).

Duration of the summon: 1 hour

2) You can only have one Follower at a time: if you want a different one, you need to dismiss the first one before you recruit them.

If telling the chocobo to Go away, etc (With message: “Your companion heads home”) doesn't dismiss him, or if you have lost the “active” Follower, you can try this:

Type “²” key to get into console, and type:

set playeranimalcount to 0

3) You can put in your Skyrim.ini (\ user \ my documents \ my games \ Skyrim \) the following settings (you can copy / paste the following):

[Camera]

fVanityModeMaxDist=2000.0000
fVanityModeMinDist=10.0000
fMouseWheelZoomMinDelta=0.0050
fMouseWheelZoomSpeed=0.8000
fMouseWheelZoomIncrement=0.01
fMinCurrentZoom=0.001


These settings allow you to see all mounts correctly, whether your character takes his weapon out or not.

4) If you have lost the active Mount, you can try a Fast Travel.

Normally, the town’s mount’s chocobos automatically returns IN the towns…If not !, you can walk or run (with the chocobo), dismount the chocobo, mount a horse or….and make a Fast Travel…


****************************************BUGS or PROBLEMS**************************************************

The Chocobo can’t jump, fly or swim…

To turn easily,it is better to walk ! ...

If you dismount in the water, it is possible to swim in the air !! Solution: MOUNT AGAIN or SPACEBAR

When the chocobo is in battle, it approaches the enemy and just stand their and lets itself be attacked and it doesn't fight back (there is no animation in the game for the chickens/chocobos to fight)

This mod is not compatible (CTD) with Armored SabreCat Mount by tumbajamba (only to buy the books/spells -and in MY configuration- ! )

***********************************************CREDITS*********************************************************

Thanks to Vie101010 for the meshe (based on the original chocobo model in Final Fantasy 10 of Square Enix) and messiasmummo for the texture of the Gold Chocobo (with wings)

Free sounds for the followers

Nikitaa for the meshes and textures of the 5 breeds of Chocobos (without wings)

gg77 for the structure of the mod, the modificated skeletons of the Chickens/Chocobos, the music addon, the feathers and the nest (based on the models of the vanilla game), the textures of the yellow, blue, white, brown, red, green, black, silver, purple chocobos with wings (based on the texture of messiasmummo), and for the scripts for dialog options .

******************************************Music of the Chocobos***********************************************

If you want the Music of the Chocobos when you mount...

1) There is my mod:Summon Blacks Mounts Chocobos with music on the NEXUS[skyrim.nexusmods.com]; On the Workshop/Steam

but there is a -little- problem: the chocobos AND the horses have the same music...

2) You can download my Add-on to this mod: Music when mounting Chocobos (ONLY on the NEXUS site of the mod [skyrim.nexusmods.com]); but with the same problem...

Final Fantasy - Chocobo theme Orchestra [soundcloud.com]

3) you can choose your music with this mod (I have try, it works perfectly, with the same problem !):

Music when mounting by Bagserk [skyrim.nexusmods.com] (Not to have ”File not valid” when you convert the mp3 to XWM file with MultiXwm by Vikichan [skyrim.nexusmods.com] ; you must put your mp3 in C/Program files)


*******************************************************************************************************************
This mod is also available in the Nexus [skyrim.nexusmods.com]

Avec en particulier une VERSION FRANCAISE avec un .esp de remplacement à télécharger séparément du reste du mod

You have also the “old“ version 1.2 of this mod, the last version with the original model (from Nikitaa) of the chocobos (ONLY without wings): wild + followers + mounts with/without saddle
205 Comments
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I have an idea how about you make the chocobos actually control like a horse and not like a braindead skeever.
gg77  [author] Jul 6 @ 11:13am 
It is the meshe of "Vie101010"...(thanks to him!)
A Wizard (AG) Jul 6 @ 10:06am 
why are the wings sticking out
troy089 Jun 30 @ 5:06am 
i have not seen a minecraft as a skyrim mod cool
the original version of this mod was awful but this evrsion is on the good side of meh
ᒪOᗩᖴⓓⓞɠǝ Jun 6 @ 12:26pm 
Your welcome
gg77  [author] Jun 6 @ 12:25pm 
ok, thank you
ᒪOᗩᖴⓓⓞɠǝ Jun 6 @ 12:22pm 
I just unchecked it and run skyrim and i said go away, and it stop following me.
ᒪOᗩᖴⓓⓞɠǝ Jun 6 @ 12:21pm 
Um ya think it was that.
gg77  [author] Jun 6 @ 12:10pm 
with "AFT_ManagedFollowerBoost_1_0 " or not ?