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Equippable Giant's Hammer (picture incorrectly shows what it is, it's not a dwarven hammer!)
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0.002 MB
Dec 23, 2012 @ 7:56pm
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Subscribe to download Equippable Giant's Hammer (picture incorrectly shows what it is, it's not a dwarven hammer!)

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Description
THE PROFILE PIC FOR THIS MOD IS INCORRECT. THE MOD IS NOT A DWARVEN HAMMER. TYVM.

All this mod does is lets you equip the hammer that giants use to smash you. You will need to actually defeat a giant in order to obtain it. (maybe I'll add a really easy to defeat giant to obtain it for you lower level people...)

Please leave feedback here:


https://docs.google.com/spreadsheet/viewform?formkey=dE1fY1Y0WHZXQTd1QVBHTWFQQUtvQnc6MQ



-DSody

CHANGE LOG:
-------------------
Version 1.1: •Damage has been slightly increased
•New description

Version 1.02: •Damage has been reduced by 20%
•Weapon now ignores weapon resistances
•Weight of weapon has been reduced by 65%
•The weapon will now benefit from the Two-Handed perks, rather than Destruction perks

Version 1.01: •The mod should now actually work -___-
•The damage has been reduced slightly
•The speed has been upped a bit
23 Comments
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DBCreeper Feb 10, 2013 @ 12:44pm 
Correction its called a giants club.
James Alavaster Havok Jan 14, 2013 @ 5:55pm 
I agree with @bay on most of his sugestions, The gian't hammer should have increased damage and swing speed should be low, and I have a few ideas of my own to add, For one, im not sure if this is a common problem, but it seems You hold the Hammer sideways, with the wide part of the hammer as the buissness end, Im sure some re-angling could fix this, also, you made the weapon base that of a claymor (excuse my spelling) while a Warhammer would look more convincing and would better suit the cenematics, lastly, weight should be increased and there should be some kind of area effect on a down-swing, after all the weight of a small boulder is high. I know it sounds like a lot, but these are just sugestions.
dsody  [author] Jan 14, 2013 @ 1:03pm 
@vinchenzojackal&soldier@bay

I am going to do some big adjustments to make it more realistic later tonight, taking your ideas into account.
Thank you
vinchenzojackal&soldier@bay Jan 13, 2013 @ 6:17pm 
Could you inform us of the weapons base damage and base speed? Right now I'm questioning whether this weapon has statistics equal to what the Giant's Club should have. After all, it should maintain a slow attack speed (somewhere near that of a warhammer) and it should maintain a moderate but not high damage (Giants actually do over half of the damage not the club, meaning the club is better than steel, and not much more). Also, you do realize it should weigh at least 10 pounds, its a ton of wood and stone and rope and leather!!! Why make it lighter in weight than almost all longswords in the game?
miksoccer Jan 13, 2013 @ 2:14pm 
why you reduced the damage :(
Lostlake Jan 4, 2013 @ 6:15pm 
Goon: Thanks for the reply mate. All the best to ya'!
nightwing2230 Jan 3, 2013 @ 5:12pm 
i destroyed everyone in whiterun (including the jarl)
dsody  [author] Jan 3, 2013 @ 2:10pm 
@ Lostlake
Thank you so much for your feedback! I'm gonna work around with some stuff to see what I can do to improve this

@SkeletalRemnant
I know, that was a pic I didn't mean to put up, and I'm nopt sure how to remove it :/
(TF) SkeletalRemnant Jan 2, 2013 @ 10:09pm 
when you first meet a group of companions outside of whiterun they're killing a giant. you can get a hammer from that. and the picture is quite misleading.
Lostlake Jan 2, 2013 @ 5:51pm 
Goon: good effort mate! Thanks for adding to the game. BUT ... knowing a bit about Physics ... wouldn't the act of simply swinging this fine weapon, ensure that the weilder would be severely off-balance and then at the mercy of those who are more "lightly armed?" That is IF the first hit didn't connect with the intended target, and shatter all bone and gristle to a fine and bloody misty paste (I like that!). Thanks! Just sayin' ...