Serious Sam HD: The Second Encounter

Serious Sam HD: The Second Encounter

86 ratings
Watchman's Keep
 
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Content: Maps
File Size
Posted
41.218 MB
Dec 23, 2012 @ 11:49am
1 Change Note ( view )

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Watchman's Keep

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Description
A challenging singleplayer/co-op map set inside a medieval keep, featuring mostly interior gameplay and lots of self built custom assets. Recommended to be played on Normal difficulty unless you're an experienced player.

Story:

|||| NETRICSA STRATEGIC DATA ||||

Ah, the fabled Watchman's Keep.

I admit your idea of hiding in a wine barrel until those troopers left perhaps wasn't the best one, but at least we gained sneaky entry into the keep. If you like a bit of history, I'd gladly recall a few things for you. This keep is located on the French-Spanish border, and is called Watchman's Keep due to the constant border watch operations scheduled here...but there is another reason. While this keep is rather small for a military outpost, it also houses a popular chapel of one of the Saints, a certain one called the Watchman by his pilgrims. As such, the keep has had a small priesthood of its own maintaining the chapel, as well as being used by the militia for border checkouts.

This is a fairly rich keep, Sam. The gold and loot from the Muslim wars was often transferred here for safekeeping before being sent into the neighbouring kingdoms, so you'll probably see a number of holy artifacts and Christian relics scattered around, particularily in the priests' quarters. Perhaps we should check them out and see if there is anything of use to us around there.

We came here because a certain relic in particular, which probably rests in the chapel of the Watchman, is causing a strong time disturbance. I believe it's connected to the Holy Grail we sought earlier in the Grand Cathedral; it would be good if we could restore any lost artifacts from this period before moving on to Sirius. If Mental has manipulated them, we could face pretty grave consequences when...or rather if, we get back to the present.
Explore the keep freely, I have a feeling we will be here for a while.


========================================

CREDITS:

Mapping and all design by Finzy (me)
Peace music "Shaolin's Cave" by Nixdorux from OCRemix.org
Fight music "The Skies Hold No Angels For Us" by audio fidelity, Level 99 from OCRemix.org
"Fear of Haze" secret music track by Joshua Morse from OCRemix.org
"Might of Baron" final battle music by audio fidelity from OCRemix.org
Diggin' It Skull Route secret music from Crash Bandicoot 2: Cortex Strikes Back
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36 Comments
*/*Orange*/*_TheRevenant Jun 13 @ 4:55pm 
Wow, well excellent work! I hate asking too much but I would love to get an .mp3, .wav or .ogg of it or at the very least hear it on youtube or something. Seriously good work on it, the other remixes were good but I prefered this one
FunkyFinzy  [author] Jun 13 @ 4:47pm 
Thanks for the comment, I actually just remixed that myself I believe by mixing in different SE tracks with some tempo/pitch changes. Never bothered to upload it anywhere but nice that someone likes it =P
*/*Orange*/*_TheRevenant Jun 13 @ 10:46am 
Very challenging map but fun overall, completed it on Serious Difficulty solo but I had to hug the quickload/quicksave buttons all the time xD

But I really have to ask: once you reach the "cathedral" part of the level, a sort of orchestral remix of the "Corridor Of Death (or The Grand Cathedral)" starts playing but its the only music on your credits that is not mentioned. I've tried searching it for a long time on Youtube and OCRemix and no results, care to share where to find it or at least how to get it? Ironically, I think it's the best one in the map since I lloved the original in Second Encounter
Baja Blast Mar 26 @ 10:55am 
l wanted to like this, I really did, but there were WAY too many invisible walls. That plus the closed quarters made this a very tedious play, sorry to say.
Dododamian Sep 29, 2015 @ 12:05pm 
It tells me unable to load map help pls
Cage Around The Sun Sep 28, 2015 @ 8:36am 
You should release a revised version 2.0
FunkyFinzy  [author] Sep 28, 2015 @ 4:56am 
Yeah I agree with you, the fights would've needed a lot more space and there are indeed too many enemies. Not claiming it's totally great or anything, it's the first piece of work I ever made with SED3. :P I got the pace down a lot better in my later SS3 campaigns in my opinion.
Cage Around The Sun Sep 27, 2015 @ 9:22pm 
As a single player map, this needs a ton of work.

It starts off well enough and it looks nice...but No matter what I tried, it ended the same way, stuffed in a corner lacking the firepower or room to escape the constant barrage of enemies, including never ending kamakaze and then finally those many armed fireball chuckers just spammed up the room and you haven't had a chance to even collect enough firepower to fight them.

Please don't tell me to 'git gud'...I've beaten all the Serious Sam games in at least normal difficulty or higher in single player. The problem here is that while the level looks decent, enemy spawning is a total mess.

I don't want to crap all over your efforts, in fact...I'm really disappointed because the level looks like a lot of effort went into it. It's just not ready for single player.
Kyrii Jun 12, 2015 @ 12:40pm 
One of the best maps for Serious Sam HD. Great work, bud! :)
Bryan Blackwell Jan 9, 2015 @ 4:38am 
Not on workshop, or not for Second Encounter.