Sid Meier's Civilization V

Sid Meier's Civilization V

789 ratings
File Size
0.032 MB
Dec 22, 2012 @ 10:10pm
May 6, 2016 @ 10:33pm
5 Change Notes ( view )
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Immigrants are attracted by happiness and productivity of your empire from foreign cities. Ideologies affect migration in different ways.

What's new in v6:
* migrants carry religion
* part of conquered population escape as refugees
* emigration system reworked: progress bars instead of probabilities

Includes Russian localization.

Sadly not working with other mods changing city view: EUI, Health and Plague and some other. You can remove the "UI" folder from the mod's folder to make it compatible, though there will be no UI, just notifications.
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Xenovista Jan 17 @ 3:50pm 
They should generate unhappiness, for realism.
16BitPotato Jan 11 @ 9:37am 
Sorry if someone asked this before, but is this playable/ balanced with Vox Populi?
chino2468 Oct 22, 2017 @ 12:52pm 
It seems to kill off your Pantheon benefits...
Scotty Rotten Sep 28, 2017 @ 6:57am 
An interesting mod surely, but it's just food for 4chan/reddit incels and cucks.

If only these damn refugees hadn't come to their countries, they would have gotten laid. Ugh, the injustice of this world.
Grimlock199 Sep 8, 2017 @ 2:15pm 
Does this mode work with Vox Populi?
acrazyblackman Aug 15, 2017 @ 5:39pm 
great thanks!
Mk Z  [author] Aug 15, 2017 @ 8:30am 
acrazyblackman, you can download earlier versions from civfanatics:
v4 should work with GnK and maybe even v5, i'm not sure though
acrazyblackman Aug 14, 2017 @ 9:26pm 
is there a version that doesn't require BNW? #overpriced DLC
Don Julio Jul 28, 2017 @ 9:34am 
This would be a cool mod, but I like to have sit downs with emigrants instead. Force that old BS religion out of them.
rpablo_a Jul 27, 2017 @ 3:31pm 
Can I build a Wall to keep the illegal aliens away?