Sid Meier's Civilization V

Sid Meier's Civilization V

772 ratings
File Size
0.032 MB
Dec 22, 2012 @ 10:10pm
May 6, 2016 @ 10:33pm
5 Change Notes ( view )
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Immigrants are attracted by happiness and productivity of your empire from foreign cities. Ideologies affect migration in different ways.

What's new in v6:
* migrants carry religion
* part of conquered population escape as refugees
* emigration system reworked: progress bars instead of probabilities

Includes Russian localization.

Sadly not working with other mods changing city view: EUI, Health and Plague and some other. You can remove the "UI" folder from the mod's folder to make it compatible, though there will be no UI, just notifications.
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acrazyblackman Aug 15 @ 5:39pm 
great thanks!
Mk Z  [author] Aug 15 @ 8:30am 
acrazyblackman, you can download earlier versions from civfanatics:
v4 should work with GnK and maybe even v5, i'm not sure though
acrazyblackman Aug 14 @ 9:26pm 
is there a version that doesn't require BNW? #overpriced DLC
Don Julio Jul 28 @ 9:34am 
This would be a cool mod, but I like to have sit downs with emigrants instead. Force that old BS religion out of them.
rpablo_a Jul 27 @ 3:31pm 
Can I build a Wall to keep the illegal aliens away?
Mythira Jul 16 @ 9:44am 
With the most recent update to Brave New World this mod no longer works; emigration function isn't present and it interrupts production script, not allowing player to choose production upon founding cities (which prevents advancing past the first turn)
Mk Z  [author] Jul 6 @ 11:32am 
avcs1003, when you resettle you dont look at unemployment but at job offers. Even if migration results in the rise of unemployment, it may be because of local people losing their jobs to immigrants. From gameplay point of view, special treatment of unemployed citizens is undesirable because they're controlled by the player and AIs don't know anything about the mod's mechanics.
avcs1003 Jul 1 @ 2:59pm 
Is unemployment taken into account? Unemployed citizens should be much more likely to emmigrate, at least internaly. Big cities can be very productive and still have several unemployed citizens. It would not make sense for migrants to resettle in such cities.
♙ZerothNebulous May 31 @ 2:02pm 
Can I fork this mod? it is not working with Vox Populi with JFD's (ExCE, RIP, CD, and CID) and I have been receiving errors like this per turn:
Runtime Error: ..\MODS\Emigration (v 6)\Lua\Emigration.lua:21: attempt to call global 'GetProsperity' (a nil value)

It seems it needs an overhaul because it is based on Vanilla Happiness. In Vox Populi, it uses a new happiness mechanics.
Goob✅ May 17 @ 5:45pm 
Should lower unhappiness. Always has in real history.