Sid Meier's Civilization V

Sid Meier's Civilization V

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Emigration
 
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0.032 MB
Dec 22, 2012 @ 10:10pm
Mar 29 @ 12:28pm
4 Change Notes ( view )
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Emigration

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Description
Immigrants are attracted by happiness and productivity of your empire from foreign cities. Ideologies affect migration in different ways.

What's new in v6:
* migrants carry religion
* part of conquered population escape as refugees
* emigration system reworked: progress bars instead of probabilities

Includes Russian localization.

Sadly not working with other mods changing city view: EUI, Health and Plague and some other. You can remove the "UI" folder from the mod's folder to make it compatible, though there will be no UI, just notifications.
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339 Comments
Xangelo7 Apr 28 @ 1:22pm 
the islamic refugees are making my german civ capital Berlin angry. what to do?
tov. k Apr 28 @ 11:12am 
..... BUT! Maybe that error was generated because of the concatenation?? (I think I un-commented your debug text; where the error occurs --- I don't think it was happening when it was still commented out. Maybe this?
print(" rels = " .. table.unpack(rels) );
tov. k Apr 28 @ 11:05am 
Mk Z :: I just noticed it, trying to play around with modding, myself. I'm generally trying to combine this with a revolution concept, like in Gedemon's mod... but it's very difficult!

I found out that you can use the following to determine if religion is on or off in a game:
Game.IsOption(GameOptionTypes.GAMEOPTION_NO_RELIGION)
it will return true or false.
thenikus Apr 28 @ 6:46am 
Great little mod.
louiscoleman Apr 26 @ 8:27pm 
LET THE SYRIAN REFUGEE ARGUMENT BEGIN!!!
Mk Z  [author] Apr 25 @ 7:57am 
tov. k, thanks for your feedback!
such a detailed report..
i'll fix this issue
tov. k Apr 24 @ 1:51pm 
Hello, hello! this is a great mod! Really makes it interesting! Thank you for your work putting this together! спасибо болшое!

One thing I noticed -- migration seems not to work if there is no religion in the game. For example, I started a game in Industrial era, and game defaulted to No Religion. Now, UI is working, and the emigration bar is filling, but when it tries to actually move a citizen, this error occurs in FireTuner:

Runtime Error: C:\Users\...\MODS\Emigration (v 6)\Lua\MkzReligion.lua:41: attempt to concatenate local 'rels' (a table value)
swatkats radical squadron Apr 13 @ 1:24pm 
awesome idea makes you really think from the sounds of it and i like how you mention refugees as it will make conquered citys be harder to ujse i am going to try it
Mk Z  [author] Apr 3 @ 9:23pm 
socksthedeadhobo, it will require coding
socksthedeadhobo Apr 3 @ 11:34am 
If I wanted to pair this with cultural diffusion so that immigrants brought their culture as well, would I be able to?