Sid Meier's Civilization V

Sid Meier's Civilization V

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Emigration
 
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0.032 MB
Dec 22, 2012 @ 10:10pm
May 6, 2016 @ 10:33pm
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Emigration

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Description
Immigrants are attracted by happiness and productivity of your empire from foreign cities. Ideologies affect migration in different ways.

What's new in v6:
* migrants carry religion
* part of conquered population escape as refugees
* emigration system reworked: progress bars instead of probabilities

Includes Russian localization.

Sadly not working with other mods changing city view: EUI, Health and Plague and some other. You can remove the "UI" folder from the mod's folder to make it compatible, though there will be no UI, just notifications.
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359 Comments
Me Dec 18, 2016 @ 1:23pm 
this seems to be incompatible with Civ 4 Diplomacy Features v10; the prosperity number is replaced with the america icon.
Evil Paragon Dec 14, 2016 @ 7:02am 
This is ridiculous, I have a stupidly high happiness level in the early game on an easy difficulty and all my guys keep emigrating to Polynesia. I can't make any more happiness buildings and I have one city with 3 luxuries, and they are still leaving me! I am running out of people!
enderandrew Dec 4, 2016 @ 11:37am 
If you're using a version of Vox Populi that includes EUI then you will have to delete the UI folder from this mod.
mikeyb Nov 6, 2016 @ 5:00pm 
havent played it yet, but this is mad. add's another depth to the game
Grimlock199 Oct 5, 2016 @ 6:10pm 
Is this mod compatible with CBP/Vox Populi
Tim_the_Texan  [author] Aug 20, 2016 @ 9:25am 
Actually Kdwag, an emigration is leaving your country and immigration is entering the country. So an emigration penalty slows people leaving your country. The only way to slow immigration (without intentially lowering your prosperity score) is to click prevent growth.
Comrade Iosif Stalin Jul 24, 2016 @ 3:39pm 
Unite them against the Vile French berzerk
Miles5280s Jul 19, 2016 @ 11:45am 
This mod is quite fun. It essentially makes keeping high happiness your top priority; gaining population from immigrants becomes better than having your cities grow from food because you're draining population from the rest of the world in the process. If you maintain happiness well starting in the midgame, you'll have such a giant tech lead that the rest of the world can't catch up.
Kdwag Jul 11, 2016 @ 2:14pm 
Order has a emigration penalty, you might try switching to order slow down the inflow.
I had the same problem with a game as the Maya where my capital had a population of 67 by the end. Also if you trade away your luxories and decrese your happiness more people will emigrate away from your civ.

Hope this helps.
Caligula Jul 11, 2016 @ 2:11pm 
my capitol(and most of my other cities) are starving,and i build all available food building,signed all food-involved social policies,and constructed most food wonders(screw you,persia!stop building the temple of artemis!).any ideas/help?also,do ideologies affect immigration?