The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Vendra's Respite
   
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Category: Houses
File Size
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413.583 KB
Feb 14, 2012 @ 3:03pm
Mar 28, 2012 @ 8:17pm
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Vendra's Respite

Description
NOTE: Do not rely on this as a storage space, updates may remove your items.

Also: You can get there by typing ` coc vendrasrespite then enter

Dungeon styled housing mod, playable alpha wip.
13 Comments
Katsyra  [author] Mar 27, 2012 @ 10:37pm 
Thanks, Icy. Got the grating issue fixed, still working on navmesh but slowly coming to a halt on it. Thanks for the comments!
IcyDeadPeople Mar 27, 2012 @ 11:19am 
Also note that there is a spot where you can fall off the map. Inside the room with the pool of water and the slaughterfish, there is a metal grating at one end of the room. If you stand near that grating area you can fall into some water below which is outside of your map.
IcyDeadPeople Mar 27, 2012 @ 11:18am 
FYI, the CK navmesh bug is still affecting this one, even with Beta 1.5.26.0.5

I didn't experience any CTDs, but after leaving, entering another cell and returning, my follower would not enter and none of your NPCs were spawning. I could not even conjure familiar anywhere inside your dungeon.
Fucko Mar 1, 2012 @ 9:15pm 
hi hi hi. so...erm...ritual blood, bright and shiny. in the room underneath that (through the tunnel with teh grave things) about 1/4 of the room is filled with invisible liquid that turns teh screen red and makes you swim.

udder den dat...is a very nice place and i look forward to keeping my stuffs there :D
Katsyra  [author] Feb 27, 2012 @ 12:27pm 
Neon, thanks for your encouragement! It makes me want to improve all the more. *hugs* I hope you're feelin better this week. ^_^
Katsyra  [author] Feb 27, 2012 @ 12:27pm 
De_Bast & CloMcNasty:
Thank you so much for taking the time to check out the bugs and stuff, I'm going to be working on that this week and hopefully have an update to address them. Some of the stuff hasn't actually been done yet, which may be why it caused issues, but the bug reports are probably one of the most helpful things anyone can do.
Also, made a lot of progress on the trophy room in terms of atmosphere, so will be releasing that hopefully along with the bug address. Expect it this week sometime.
Again, thanks sooo much, to both of you.
/hug!
Katsyra  [author] Feb 27, 2012 @ 12:24pm 
Khanen - I know it's been a couple days since you commented, and I'm sorry for the late reply, but I wanted to say thank you. I really appreciate you taking the time to check it out, and the encouragement. It's most definitely been a learning process.
SecondSelf Feb 25, 2012 @ 11:31pm 
Bug report:
- Entrance is nearly flying
- In the room with the statue, some of the sword and shield holders are flying
- Next to the room where the blood is flowing (behind a door) is blood (not sure if you wanted to do it but i lookes a bit strange
- The changeover from one floor to a room with a bed doesn't fit (the end of the floor needs an door exit)
- 2 doors lead into the nothing
- In one room the roommarkers and portals aren't properly
- in the floor to the BIG room is a cut-off
- In the BIG room some things are flying above the ground
- the big door inside the big room disappeared after I hit it one time :P

That's what I found ;) I hope I helped you
CloMcNasty Feb 25, 2012 @ 3:28pm 
heres what i found /nod in the mannequin room..the wep rack in the left corner with the pots isn't working properly, in the walkway into the huge throne room..part of the wall isn't set right just look on the left side toward the opening, and all the furniture in the back of the throne room is floating! also wall entry into the bedroom isnt sitting properly^^..also the water thing on the bottom room!..hope this helps as reminders! keep up the good work, it's turning out great^^ always happy to help test too... just ask :P
!пεяσ | ネロ Feb 25, 2012 @ 2:44am 
Its a awsome mod :) keep it up !