Portal 2

Portal 2

27 ratings
Tough Luck

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Tough Luck

I don't know if anyone is going to have Tough Luck playing this chamber but I do think this chamber is clever in it's own way. I would rate this as medium to hard difficulty for most players but regardless of it's difficulty, I hope you enjoy playing it. This chambers entrance and exit is based on a chamber I played a couple of years ago. This chamber is very similar to "Outside the Box" which can be found here. http://steamcommunity.com/sharedfiles/filedetails/?id=68656762

Be sure rate and leave feedback as it is very helpful to me in creating a chamber that most everyone will like. Also be sure to say 'hi' to your faithful companion cube.
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GBMusicMaster Nov 6, 2015 @ 8:50am 
A very aptly named test! I had to go back more than once to try again, and I took a swim one time when I wasn't mindful. I love the exit strategy!! That alone bumped this map into a higher category for me. I also found the companion cube, but I had to quick load the test another time to do it. Thumbs up for a brain-teaser!
Andi  [author] May 10, 2015 @ 10:00pm 
Thank you.
jandlml May 10, 2015 @ 6:46pm 
thanks for the help, ialways get to the end and then i just neede a little hint. great chamber
Andi  [author] May 8, 2015 @ 3:05pm 
I posted a video of the intended solution.
jandlml May 6, 2015 @ 9:52pm 
im stuck in what i think is the final room. i got the laser turned on , there doesnt seem to be anyway out of the room without going through the fizzle walls
Andi  [author] Aug 11, 2014 @ 9:43am 
You're right, in fact, I mentioned that in the description and I put a link to it.

I'm GLaD you liked it.
p0rtalthumper Aug 11, 2014 @ 1:54am 
That last part (after you get the cube) reminds me very much of Gig's Outside the Box. Nice work
Andi  [author] Apr 7, 2014 @ 9:40am 
You're right. I may make a change so you can see your friend.

Thanks for playing and I'm GLaD you liked it.
stormsend Apr 6, 2014 @ 7:40am 
Thumbs up. No doubt. I have two small issues though. The first is that you are already past the companion cube before you see the portal surface and no way back. You must restart to see it. The second is that I'm not sure about the concept I used to finish. I've seen where people do it to exploit a map but not to use it as an exit strategy. I had fun solving it. It's very well designed. That checkerboard ceiling works good and the very high spots in the early chambers looks great too. Nice job. Thanks.
Andi  [author] Feb 3, 2014 @ 9:42am 
I will do that. Thanks.