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I do like the current stats of the witch,I do understand if you nerf her but I still would like a way to keep playing with the current witch stats
Yeah, I think that kinda checks out. It's just that there are a lot of situations where you CAN'T avoid fighting them, and it's entirely up to the AI Director whether you're allowed to bypass a witch or not.
Even in vanilla though, you only fight a Witch if you can't avoid it anyway, since you get nothing for doing so.
Yep. If I remember correctly, the only reason I buffed their HP was to make fighting them something the party should try to seriously avoid, since in vanilla L4D2, a skilled team can wreck a Witch pretty easily, as you alluded to. I like the idea of needing molotovs, special ammo types, pre-planned firing lines, a dedicated aggro-runner, and preferably an M60 to kill one.
But eh, like I said, I'll tweak (or not tweak) them if and when I play again. Thanks for the feedback, and no worries, I didn't take any offence. :)
This confirms what I assumed about the Witch's design intent already- that they are meant to be killed very quickly by experienced players.
I fear I might've been a little rude because of my frustration. I'm glad you're so friendly!
I think it really boils down to the fact that Witches and Tanks just don't work similarly at all, so they don't really work when they have more Tank-like health pools. A Tank has a set of attacks and AI that's designed for combat. Witches are supposed to be short-lived, frightening threats that require swift action to be eliminated safely. Making them more Tank-like kinda misses the point, I think.
They run up to their targeted Survivor and down them instantly, killing them shortly after. This is balanced out by how fast they die. Tanks deal and absorb a ton of damage, but when they melee attack, they also knock you away(potentially to a safe distance) and will target Survivors dynamically based on the situation.
Do you like the Witches' current stats?
Tbh if you do consider removing or changing the Witch,would it be possible to make a separate addon that does have the Witch boss changes? I really do enjoy the challenge.
No problem. Thanks for the feedback. If and when I ever get back into L4D2, I'll be sure to check on the Witch stuff. Maybe I went a bit overboard?
But yes, you can edit the mod and alter it as you please. As far as I know, you can host a match with friends and the game inherits the stats of the host, if that helps. I also have a guide on the VPK stuff if you need it. :)
Even if I manually set Witch stats with an autoexec, Witches still have the modified stats.
There was one time on Dark Carnival when I managed to trick the Witch's pathing to just flounder around behind a table while me and the other three bots just wailed on her. It took us about a minute to cut through her absurd healthbar and I still went down at the end because the cheese stopped working.
Please don't misunderstand- I love pretty much everything else this mod changes. But the new Witches are so thoroughly frustrating and unfun that they ruin everything else.
Witches are not designed as bosses. They do not work like Tanks. Giving them a boss's health pool, even if you slow them down, does not make them a boss. It just makes them an incredibly irritating damage sponge.