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Masters of the Earth
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14.959 MB
Dec 19, 2012 @ 10:56pm
Feb 11, 2013 @ 12:41pm
16 Change Notes ( view )

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Masters of the Earth

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Pony_Dx
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Description
Long long ago, before Equestria and the reign of Celestia existed 3 tribes of ponies. The Pegasi were the masters of the weather, making sure the weather was nice and perfect to grow food. The Unicorns were masters of the Sun and Moon, using their magic to bring night and day. The Earth Ponies were master of the dirt, responseable for growing food for all ponies. All 3 tribes lived in peace until a bizzare blizzard came to their lands. Food grew scarce, the 3 tribes fought with each other. It was decided that they would leave their lands and find a new home for themselves. Chancellor Puddinghead, leader of the Earth Ponies led them to what would become Equestria, naming their new land, Earth. The Earth Ponies were not alone as the other tribes had laid claim to the very same land. It was not until they could put aside their differences that they could stop the blizzard from claiming there new land. Thus is the story of Equestria's founding.

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Due to whatever is wrong with Steam Workshop I've been unable to upload my updates for BNW, probably due to the summer sale event. I've uploaded all of them to mediafire so please download from there. When Steam Workshop finally lets me upload again I'll upload them to steam again. As such I will not update the mediafire files.


http://www.mediafire.com/download/055i7t334tf490c/Masters_of_the_Earth_(v_11).rar

Update notes:
Added new AI flavors for BNW
Added new city names.
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The first of the Hearth's Eve factions is finally done!

Adds the Earth Ponies, led by Chancellor Puddinghead and also Smart Cookie. Replaces the Aztecs.

New Trait, Masters of the Land. The Earth Ponies are masters of the land. Hill improvements have no upkeep, all other improvements half. All Farms, Fishing Boats, Pastures, and Plantations provide +1 food. Due to the blizzard, food is still scarce and the Earth Ponies suffer 10% more unhappiness from Pop.

New Unit, Smart Cookie Farmer, replaces the normal Worker. Smart Cookie motivates the earth pony farmers to perform better, making them work 10% better and giving them +1 movement.

New Building, Stackable Farm, replaces the Granary. The Stackable farm gives +1 food, and +1 food for each cow, citrus, truffles, banana, deer, and wheat worked.

My LIttle Pony: Friendship is Magic and all likeness are owned by Hasbro Inc.

Won't be doing custom models, blah blah blah, same thing I say for my other mods.

Vanllia versionis up.
113 Comments
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StarMan_Dx  [author] Aug 11, 2014 @ 9:05am 
Did you use the ingame mod section to download, steam itself, or the link I have in the description? Sorry for the late reply.
Sven The Dragonborn Hero Jul 18, 2014 @ 6:30pm 
I download it dosent appear on my mods try evry thing dosent work and i have G&K
StarMan_Dx  [author] Mar 13, 2014 @ 7:44am 
If you don't have G&K it won't work, I flagged it as a require part for it.
davidandlindsyshome Feb 17, 2014 @ 11:09am 
@StarMan_Dx Well, BNW definitely installed but as for G&K the result is inconclusive, although other G&K mods seem to work.
Doktor Vic Tim Feb 15, 2014 @ 7:29pm 
(Cont)

They're quite an unassuming civilization. Tthey look silly, but they can grow fast (especially with high difficulty AI bonuses, holy cow!). And high population = more science, money and production.

Out of the three pony factions, they're definitely the strongest. By a long shot even. Although I need to play as the Unicorns and Pegasi before I confirm this.
Doktor Vic Tim Feb 15, 2014 @ 7:27pm 
It's alright.

The Earth Ponies have tended to grown dangerously large in my games too. Maybe their UA is that powerful. After all, it's effective from the moment you improve your first non-hill (Unless said hill is next to a river and you make it a farm hill). So yeah, it could be viewed as a hidden downside.

And when I think about it, it might not be too bad of ahidden downside. The Earth Ponies can settle in the middle of a desert with no river/oasis and still grow pretty good. Them +2 farm tiles early game and +3 when Fertilizer. +3 food and +2 production from desert hil lrivers is pretty darn good too! And as previously stated, the Unique Worker is one heck of a powerful UU. It's around all the time and that extr amovepoint changes so much. And I think it might be impossible to steal as another civ since it might turn into a normal worker (Must try this to confirm).
StarMan_Dx  [author] Feb 15, 2014 @ 11:37am 
@Doktor Vic Tim, sorry for the extreme delay. I'm usually very busy. Now for your points, from last I check very long ago there isn't a flag to set the farm for the trade routes (Could be but its been ages since I've looked). I'm hesitant to fix that though as the earth ponies tend to be my final foe 90% of the time as AI, the biggest bullies I've seen and I didn't set them for that. So I probably won't fix that. The icon thing, no clue, could be a new icon slot needed or new size, dunno. I'd have to look into it. The worker thing would be a game thing I can't change. Settlers and workers are treated differently from other units (as far as I know).

@David, I have no idea why it would say that, which version are you using?
davidandlindsyshome Jan 20, 2014 @ 12:07pm 
it keeps saying I haven't got the required dependencies but I've already installed G&K and BNW.
Doktor Vic Tim Jan 19, 2014 @ 12:43pm 
Addendum:
Once again, a fun mod, and possibly one of the literally most useful UU's out there XD. also, when you capture another worker, it becomes a Smart Cookie Farmer. Is that intended?
Doktor Vic Tim Jan 19, 2014 @ 12:43pm 
I gave this civ a try and I enjoyed it quite a lot(I'm a sucker for high populations). There were few things that seemed to be not working, and I shall list them.

1. The Stackable Farm does not allow Internal Trade Routes for Food. This takes away a powerful utility that is not mentioned. It could very well be a balance thing, but it's something that caught my eye. I would say the 1 less initial food and horse requirement might be enough balance. But then again, +13 food internal ships might just break it upside its knees.

2. This is more universal and something I've noticed in all your pony civs. In the Cultural window where you see how much tourism you've inflicted on the other civs, the civ icon for your civs shows a recoloured America icon (This is not the case with HaraldB's mods) and the same goes for the little icon in the World Congress screen next to the civ leader's name. It's trivial, but again, it caught my eye.