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Non-Euclidean Puzzles: PART 2 - Proper Time
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Dec 19, 2012 @ 1:21pm
Dec 19, 2012 @ 2:43pm
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Description
EDIT: F6 is the quick save button. Strange appearances of other rooms are game errors. When using Portals and Linked Portal doors, if there are more than four on screen at once, the game goes crazy. This can't be helped and puzzles involving portals will have to be designed precariously.

Time is an arrow. Time is an illusion. Time is money. Time is nothing. Time is everything. Time's up.
3 Comments
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Bowsakirby Feb 7, 2013 @ 10:05pm 
Aww man, I hope either a patch or mod will come out to fix that :s
It would have looked sooo trippy
pa1ntmaster Dec 21, 2012 @ 1:13am 
It's an error with the linked_portal_door. Not the mapmaker's fault.

Wow...portals are one thing, but when you add world portals...
yinzsjagoffs Dec 19, 2012 @ 1:41pm 
There are a lot of walls that blink in and out of visibility. I can't tell if that's supposed to be part of the craziness of it, or if it an error with the custom visuals.