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High Level Enemies - Dawnguard
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0.296 MB
Dec 19, 2012 @ 11:55am
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Description
Features

- Adds 414 new high-level enemies to Skyrim!
- Each of Skyrim's main enemy types are covered including Bandits, Draugr, Dragon Priests, Falmer, Forsworn, Thalmor, Dwarven Constructs, Vampires, Warlocks, Trolls, Chaurus, Spriggans, Hagravens, Spiders and Wild Animals!
- Also adds high-level Dawnguard Vampires, Dawnguard Vampire Hunters, Gargoyles, Armored Trolls, Dawnguard Falmer and Chaurus Hunters!
- For each enemy type the highest level variant scales with player level so the game doesn't get too easy!
- Countless hours were spent customizing the Stats, Skills, Perks, Spells, Damage Done and Armor Rating of each added creature to ensure that the difficulty stays consistent as the player levels!
- The scaling is non-linear and takes into account that high level players invest in at least 1 crafting skill (Smithing, Enchanting or Alchemy).


Introduction

There are a number of great mods available that effect creature level and scaling. Some make the game harder at low levels and some harder at high levels but in each case there are difficulty spikes. Mods that delevel creatures usually render the game very difficult at low levels but easy at high levels. Mods that introduce level scaling don't properly account for the fact that the player's growth is non-linear so the game gets easy at high levels. Finally, mods that add high level creatures do a good job keeping the difficulty up at higher levels but still get easy when the player outlevels the added creatures.

High Level Enemies is designed to bring the best features of these different leveling systems together. It adds high level enemies as well as level scaling and at each step the enemy stats, perks, spells, damage done and armor rating were tweaked through rigorous testing to make sure the difficulty remains steady at high levels.


Description

This mod adds higher level enemies and some level scaling for almost all of Skyrim's enemy types. New variants are added for Bandits, Forsworn, Draugr, Falmer, Vampires, Warlocks, Dragon Priests and more (see the details section for a full list). The stats, skills, perks, spells, damage dealt and damage mitigated of each variant were adjusted to keep enemies in line with the player's natural progression so that the game continues to provide a challenge at higher levels.

To give an example of what's been added, in Vanilla the highest level bandit was level 25 (28 for a boss). This mod adds bandits at levels 30, 40, 50 and 60 (66 for a boss). However, once you pass lvl 60 the game won't suddenly get easy. The top level enemies of each type will scale with your level. This means you'll still get the same variety of enemies you expect from Skyrim but you'll never outlevel everything ensuring the game remains challenging.

Don't hesitate to give feedback.

Please endorse if you enjoy!


Details

New Enemies Added:

- 199 Bandits
- 56 Draugr
- 32 Danguard Vampire Hunters
- 24 Forsworn
- 20 Warlocks (Necromancers, Conjurers, Pyromancers, Cryomancers and Electromancers)
- 20 Thalmor
- 13 Vampires
- 10 Dragon priests
- 9 Dwarven Constructs
- 8 Spiders
- 6 Falmer
- 3 Giants
- 2 Gargoyles
- 2 Chaurus and 2 Chaurus Hunters
- 2 Trolls
- 2 Armored Trolls
- 2 Spriggans
- 2 Hagravens
- 2 Bears
- 2 Saber Cats
- 2 Wolves


Lore Friendly!

None of the enemies in Vanilla Skyrim have been changed! This mod only adds new enemies at high levels.

Bandits may now carry glass or ebony weapons but their armor has not changed.

New enemy names consistent with the naming convention in Vanilla Skyrim.


Compatibility

Compatible with most mods including anything that effects combat, companions, perks, weapons and armor, the UI or the environment.

The only mods this can conflict with are mods that change creature levels or scaling (leveled lists). However, these can usually be made compatible with a bashed patch!


F.A.Q.

Q. At what level will I start seeing the new creatures?

A. New enemies will start showing up at level 25. After that more and more will show up as you reach higher levels.

Q. What is the highest level enemy added by this mod?

A. The Dawnguard Vampire Boss at lvl 75. However, level scaling was added so that the player can never out level the highest tier enemies. These will have the best perks and spells (just like the player at this point) and will continue to provide a chalenge.

Q. Why add bandits at lvl 30 40, 50, 60 and then autolevel the level 60 bandit instead of simply making 1 bandit and autoleveling it?

A. This allows enemies at each level to be tweaked individually allowing for a more consistent difficulty throughout the game. Also it adds variety to the game. If you only make 1 then all the enemies in the game will have generic names like "Bandit", "Draugr" and Vampire". I think it adds to the gameplay experience when you run into a cave and fight a group with a "Bandit Highwayman" "Bandit Plunderer" and "Bandit Conqueror" in it.


To do

I'm open to suggestions =).


Changelog

0.8 - Slightly reduced melee damage of high-level Bandits.
- Reduced magic damage of high-level bandits and Dragon Priests.
0.7 - Added another tier of Dwarven Constructs (Spiders, Spheres and Centurions).
- Cleaned the esp using Tes5Edit.
0.6 - Added FaceGen data for Bandits, Forsworn, Warlocks, Thalmor and Vampires.
- Added level scaling to highest level animals.
0.5 - Added Frostbite Spiders, Chaurus, Hagravens and Spriggans.
- Increased Health of highest level Vampires.
0.4 - Increased Armor for Draugr, Falmer and Vampires.
- Added 2 more tiers for animals (level 50 and 60).
- Added 1 more tier for giants (level 62+) which scales with player level.
0.3 The top enemy in each tier now scales with player level.
0.2 - Added Necromancers, Conjurers, Elementalists and Vampires. Increased spell damage for casters level 40 and up.
44 Comments
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Dalquist  [author] Mar 20 @ 7:13pm 
There is one. It's up on www.SkyrimNexus.com. I can't update here because of the file size limit on The Workshop.
House Targaryen Mar 15 @ 7:31pm 
please make one for dragonborn
Dalquist  [author] Feb 7 @ 11:48pm 
In the version here you won't start to see new mobs until level 30+. If you get the updated version on Skyrim Nexus there are a lot more mobs added. I couldn't post the updated version here because of the workshop's file size limit.
Shad0wytimes699 Feb 7 @ 7:17pm 
I've gone through multiple dungeons now, ones that I haven't explored on completely new characters, and I STILL have yet to see a new mob. DX
Pºtªtº£ S¬ªy£R Jan 20 @ 9:52am 
Is this compatible with High-Level Gameplay or Skyrim Overhaul mods? And if so what load order should this mod be placed in relevance to those?
Dalquist  [author] Jan 16 @ 9:22pm 
If it's a mine you've already visited then their level is already locked at whatever level you were when you first entered. To generate high level enemies you have to go somewhere you haven't been yet.
Shad0wytimes699 Jan 15 @ 3:41pm 
Where do you find these mobs? I used my level 81 to run through a mine filled with bandits near Riverwood and all of the bandits were simply named "bandits" and I easily dispatched them, as I normally would
Dalquist  [author] Jul 19, 2013 @ 6:31am 
In this version the highest tier enemy of each type (Draugr Immortals, Bandit Conquerors, etc) level with the player so they'll be level 147. Everything else will be lower level than you.
Asblackcat6 Jul 19, 2013 @ 1:45am 
Ok. I was just wondering because it ook me 10 plus hits with a crossbow that does 951 damage to kil a Draugr Immotal
Dalquist  [author] Jul 18, 2013 @ 9:17pm 
The added enemies will be tougher than the Vanilla enemies but at 147 you'll outlevel them. If you go to SkyrimNexus.com there's an updated version of this mod that scales the enemies so they'll also be level 147.