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The Archer's Arsenal ~ Special Arrows and More! (v1.5)
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File Size:
Posted:
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0.055 MB
Dec 18, 2012 @ 2:30pm
Jan 7, 2013 @ 2:08pm
9 change notes ( view )
Description
-- No Requirements :D --

The life of an archer in Skyrim can be rather boring and monotonous. Shoot, kill, shoot, kill...you get the point.

The Archer's Arsenal is a lore-friendly mod that aims to enrich the skill of archery, providing more ways to get around your enemy, each with their own pros and cons.
Now archers have the ability to poison, burn and blind their enemies, among other methods attributed to the various new arrow types provided in this mod, with MANY more on the way!

- Note to those moaning that arrows are too expensive; each arrow is precious, this mod would be wayy OP if the explosive arrows and others were cheap.

Currently available arrows:
- Explosive Arrows
- Magelight Arrows
- Paralysis Arrows
- Poison Arrows
- Soul Trap Arrows
- Superheavy Arrows
- Superlight Arrows

All arrows can be obtained:
- From Fletcher in Solitude or The Drunken Huntsman in Whiterun
- As loot, from both chests and enemies
- Through crafting at any Blacksmith's Forge

------------------------------------------------------------------------------------------------------------------------------
@Everyone asking me to remesh/retexture the arrows
This is a big task as I cannot simply repaint the arrows, I would have to create a new model for each type and implement those models into the game! If someone would like to collaborate with me on this mod I would greatly appreciate your help!

This mod is also available on the Nexus: http://skyrim.nexusmods.com/mods/28551/

This is my first mod for Skyrim, so all feedback is greatly welcomed and encouraged!

Please rate my mod generously too as I spent a lot of time on this!

If you have any questions feel free to message me!

/Changelog and /Todo are below.


------------------- TO DO -------------------
------(ALL HELP APPRECIATED!!)------
- Fire Arrows (suprisingly difficult)
- Blinding Arrows
- Noisy Arrows (similar to Throw Voice)
- Triple Arrows
- Dawnguard bolts
- Full retuxture
- Magelight arrows to stay illuminated when stuck in an NPC
- Update images on Workshop


--------------- CHANGELOG ---------------
Version 1.5 - 1st January 2013 @ 22:55
- Added Paralysis Arrows to the Arsenal!
- Added Soul Trap Arrows to the Arsenal!
- Optimised the radius' of many effects.

Version 1.4 - 30th December 2012 @ 16:15
- All arrows are now much harder to obtain; they are more expensive and harder to craft

Version 1.3 - 20th December 2012 @ 21:58
- Increased Magelight glow radius
- Arrows are now available as loot from various monsters
- Fixed Poison Arrow problems

Version 1.2 - 20th December 2012 @ 00:18
- All arrows are now enemy loot obtainable from Bandits, Draugr etc.
- Arrows can now also be purchased from the Drunken Huntsman in Whiterun

Version 1.1 - 19th December 2012 @ 23:25
- Arrows are now obtainable through chest loot
- All arrows are now craftable at any forge
- Removed the mysterious floating barrel in Riverwood
Popular Discussions View All (1)
0
Oct 24, 2013 @ 12:22am
"Precious"
jtgibson
251 Comments
< >
MrXaxxer Sep 7 @ 5:10am 
I like this mod a lot. But the arrows seems to have pretty low damage after level 35+
Such a drag to do 10 explosive ones on a deathlord o_o
mlewis25 Sep 4 @ 4:04pm 
Something that would be AWESOME is rope arrows like in thief
Baltharan Sep 3 @ 4:20pm 
Really enjoying these arrows.
DiGiTaL CLeaNeR Sep 2 @ 11:44pm 
This is a cool mod! You should add it to the Skyrim Mod's Wiki. http://tes-mods.wikia.com/wiki/Skyrim_Mods
xandl-hofer Aug 19 @ 5:21pm 
what about a Dragon-calling arrow to call a dragon that kills your enemies?
Fåïth's Ēñd Jul 28 @ 4:51pm 
Dawnguard version plz?
shutupyerdawg Jul 21 @ 11:16pm 
funny it's like thief in some way
Robin Jul 16 @ 3:36pm 
Soul Trap Arrows don't work!
VideoJuegoDiego Jul 15 @ 6:45am 
Your mod screws with my auto equip arrow mod...I think...
Dibs Jul 13 @ 2:04pm 
@pedotto The console command item ID so you can just spawn the arrows? If so its impossible as each game creates its own item ID's based on load order of mods and other things