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Knights of the Nine Battlemage - Dawnguard Edition
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Category: Armor, Dawnguard, Weapons
File Size:
Posted:
Updated:
25.724 MB
Dec 17, 2012 @ 6:16pm
Aug 24, 2013 @ 9:15am
7 change notes ( view )
Description
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Description
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REQUIRES DAWNGUARD
This is an update to Maty743's Knights of the Nine Battlemage mod, making it Dawnguard Compatible, as well as some minor tweaks and updates.
http://steamcommunity.com/sharedfiles/filedetails/?id=76453689

Rumors have been circulating around Dawnstar, that the Vigilants of Stendarr recently discovered a set of holy artifacts from a long forgotten group of crusaders. The rumors state the Vigilants are holding them back at their Hall, south of Dawnstar (See Screenshot). Recent travelers have reported feeling a sinister presence can be felt near the Hall, as if someone or something was watching.. waiting. Curious about these rumors and traveler reports, you move in to investigate. If these reports are accurate, can you recover the artifacts before they are lost forever?

Armory is NOT accessable until you are level 10+

NOTE! If you have trouble downloading here, you can also download this mod from the Nexus at:
http://www.nexusmods.com/skyrim/mods/28494/?

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Revision Changes
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Revision 6 - Version 1.9
- FROSTFALL Compatible! Frostfall isn't required, but if you have it installed, the cloaks will offer protection from the cold and rain.
- I was sick of those buggy broken mannequins, so scripted a custom armor stand system to display the armor in the boss room.
- Several Minor tweaks such as fixing an issue with the gear I forgot to address previously. (Such as the cloak being concidered light armor instead of clothing)
- Several tweaks that have no affect on you, but get me to to stop being OCD over details! (mainly reorganizing and renaming files and textures in the BSA archive)

Revision 5
- Armor is now craftable
- Renamed the items to appear grouped in inventory. Ex: Divine Cuirass of the Battlemage, Dark Cuirass of the Battlemage
- Navmesh fixed inside, so followers will actually follow you inside, as intended
- Mannequins in the Hall now correctly display the armor (cannot be looted though still). This was done by semi-repairing Bethesda's glitchy, mostly disabled script. As a result, you'll now see, mostly, how Bethesda intended Mannequins to work. This ONLY affects the mannequins in the Hall. I did not touch the vanilla script or any locations outside this mod.
- Added some new lore to the armor, explaining in more depth why it's where it is
- Cleaned with TES5Edit
Revision 4 - Due to unreliable mannequins, moved all armor into a chest within the room. Mannequins are just for decoration now and have no inventory.
Revision 3 - Moved the door to a better spot, as well as deleted the odd fake door that appeared in a random spot.
Revision 2 - Fix to the door and some 'hovering' loot in the room
Revision 1 - Initial Release

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Skyrim Nexus Links
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Knights of the Nine Battlemage - Dawnguard Edition
http://skyrim.nexusmods.com/mods/28494

Maty743's original Knights of the Nine Battlemage.
http://skyrim.nexusmods.com/mods/18688/

Maty743's Knights of the Nine mod
http://skyrim.nexusmods.com/mods/18114/

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CREDITS
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Maty743, for his epic work with the Knights of the Nine mods. This update is uploaded with permission from Maty743

Be sure to check out Maty743's Knights of the Nine mod, which this is concidered a sub-mod to.
http://steamcommunity.com/sharedfiles/filedetails/?id=14441

Thanks to Zenl for use of his cape mesh as a base.
http://skyrim.nexusmods.com/downloads/file.php?id=11784
91 Comments
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Solaris  [author] Jul 13, 2013 @ 1:18pm 
If it's Steam giving you the Error 16, you'll have to search the web. I get that error too when uploading, hense it always taking me hours or days to get an update loaded onto Steam. You could try going into Steam's Settings, then on the Downloads tab, change your Download Region to a different region. Preferable one that's close to you. I don't know if that will fix it, but many people tell me it fixed thier Error 16 problems
Yard_Mac Jul 12, 2013 @ 10:00pm 
I get The error 16 when i put it on how can i fix it?
Solaris  [author] Apr 10, 2013 @ 7:25pm 
I know. I always play female
Bjorheim is Einherjer Apr 10, 2013 @ 8:30am 
Sucks playing female sometimes haha
Solaris  [author] Apr 9, 2013 @ 4:17pm 
Yes and no. The models are mainly ment for male. They do work for females, but the textures look a bit off in some places. I'd fix this if I could, but my expertise is more in static meshes, not character/creature models or animations
Bjorheim is Einherjer Apr 8, 2013 @ 2:53pm 
Female compatible?
davi_whittleman Mar 27, 2013 @ 12:35pm 
I figured it out and found a way to get the staff twice
Solaris  [author] Mar 27, 2013 @ 11:57am 
There's multiple chests in the basement. If none of them have it, try saving while outside, disabling the mod, saving again, and then reloading the mod to clear it out of the save game and reset everything
davi_whittleman Mar 27, 2013 @ 9:03am 
hey I cant get the armor. I looked for a chest and there wasnt one. I also tried the mannequin but it wasnt there
Solaris  [author] Mar 24, 2013 @ 8:04pm 
Ah, makes sense. I don't use the console much outside testing things, so wasn't sure what TCL was.

The credit belongs to Maty. All I did was a Dawnguard patch =P