The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

87 ratings
Knights of the Nine Battlemage - Dawnguard Edition
Category: Armor, Dawnguard, Weapons
File Size
25.724 MB
Dec 17, 2012 @ 6:16pm
Aug 24, 2013 @ 9:15am
7 Change Notes ( view )

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Knights of the Nine Battlemage - Dawnguard Edition

This is an update to Maty743's Knights of the Nine Battlemage mod, making it Dawnguard Compatible, as well as some minor tweaks and updates.

Rumors have been circulating around Dawnstar, that the Vigilants of Stendarr recently discovered a set of holy artifacts from a long forgotten group of crusaders. The rumors state the Vigilants are holding them back at their Hall, south of Dawnstar (See Screenshot). Recent travelers have reported feeling a sinister presence can be felt near the Hall, as if someone or something was watching.. waiting. Curious about these rumors and traveler reports, you move in to investigate. If these reports are accurate, can you recover the artifacts before they are lost forever?

Armory is NOT accessable until you are level 10+

NOTE! If you have trouble downloading here, you can also download this mod from the Nexus at:

Revision Changes
Revision 6 - Version 1.9
- FROSTFALL Compatible! Frostfall isn't required, but if you have it installed, the cloaks will offer protection from the cold and rain.
- I was sick of those buggy broken mannequins, so scripted a custom armor stand system to display the armor in the boss room.
- Several Minor tweaks such as fixing an issue with the gear I forgot to address previously. (Such as the cloak being concidered light armor instead of clothing)
- Several tweaks that have no affect on you, but get me to to stop being OCD over details! (mainly reorganizing and renaming files and textures in the BSA archive)

Revision 5
- Armor is now craftable
- Renamed the items to appear grouped in inventory. Ex: Divine Cuirass of the Battlemage, Dark Cuirass of the Battlemage
- Navmesh fixed inside, so followers will actually follow you inside, as intended
- Mannequins in the Hall now correctly display the armor (cannot be looted though still). This was done by semi-repairing Bethesda's glitchy, mostly disabled script. As a result, you'll now see, mostly, how Bethesda intended Mannequins to work. This ONLY affects the mannequins in the Hall. I did not touch the vanilla script or any locations outside this mod.
- Added some new lore to the armor, explaining in more depth why it's where it is
- Cleaned with TES5Edit
Revision 4 - Due to unreliable mannequins, moved all armor into a chest within the room. Mannequins are just for decoration now and have no inventory.
Revision 3 - Moved the door to a better spot, as well as deleted the odd fake door that appeared in a random spot.
Revision 2 - Fix to the door and some 'hovering' loot in the room
Revision 1 - Initial Release

Skyrim Nexus Links
Knights of the Nine Battlemage - Dawnguard Edition

Maty743's original Knights of the Nine Battlemage.

Maty743's Knights of the Nine mod

Maty743, for his epic work with the Knights of the Nine mods. This update is uploaded with permission from Maty743

Be sure to check out Maty743's Knights of the Nine mod, which this is concidered a sub-mod to.

Thanks to Zenl for use of his cape mesh as a base.
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xNanoTubex Apr 12 @ 5:32pm 
walk up to the club in this someone needs to make a club mod
Solaris  [author] Apr 5 @ 10:35pm 
trap door in the ruins. Look near the fireplace
I can't find it
this hall is broken by vampire °° nice
Cadeus Feb 20, 2015 @ 7:05am 
Cadeus Feb 20, 2015 @ 7:05am 
Looks god
Solaris  [author] Oct 24, 2014 @ 12:24am 
Sorry, I don't speak any french, so I don't have a french translation. Sometimes i feels like I barely know english =P
Sld.2me.Classe Oct 22, 2014 @ 6:12pm 
you are mod in french please ?
~ENTER_NAME_HERE~ Oct 13, 2014 @ 10:51am 
Solaris  [author] Oct 11, 2014 @ 9:11pm 
Trap door by the fireplace in the ruins