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Undead Castle
Dec 17, 2012 @ 3:41pm
Dec 27, 2012 @ 7:15am
Recent Announcements View All (3)
New Direction for Undead Castle
Unden: Land of the Undead
The Undead Castle is a game about a large castle/town overrun with undead, lifeless zombies. When deciding on a game to develop I presented three game concepts to our team, all with a similar basis to gameplay mechanics, features, and style. We all landed on the Undead Castle and became really excited about building the game. I know what some of you are thinking, and yes we realize there a tons of other zombie games out there and there are plenty more to come. But, how is it any different from all of the fps games out there, or platformer games, or any game genre? It's actually fine with us, because we know that our designs are going to present an edge.

So Broken Limits Media is working on the Undead Castle now. Undead meaning zombies and castle meaning large old structure with big bricks. Pretty obvious right? Maybe not, so here’s some more. The castle you play in is a large, medieval castle/town. There will be homes, shops, a small marketplace, training grounds, tournament grounds, and other medieval structures in our castle town. But, the castle exists in a time when plague was prominent and terrifying. The player controls a servant of the Baron of our castle. In the opening scene the player will see the sickness and know there is something going wrong within the castle walls. The plague quickly mutates within the walls of the castle and kills the people rapidly, practically overnight. These people awaken, but not with life and not with souls. These are the undead, created by a terrible, unknown plague. So there’s your story intro! Imagine a zombie survival game where you have no automatic weapons, guns, explosives, or any modern device to assist you in a zombie apocalypse. Imagine already living in a time when you’re always worried about sustainable food, clothing, and even at times shelter from war, plague and other atrocities. What would you do? How would you survive? The Undead Castle will reveal the truth in your ability to adapt and survive. The game will be pretty realistic, with limited resources, only a small available inventory, un-unding waves of zombies that do not wait for you to gather yourself, and plenty more bonuses, secrets, and mysteries of the castle. You’re going to be alone with all of those zombies. You might as well snoop around the Barons room for his journal. Just make sure you stick a jousting pole through his undead head before doing your scavenging in his room!

Let us know what you think of this game. It will be released in a little more than a year (no official release date yet), with plenty of updates throughout development, and an Alpha and Beta release within that years time.

We’re really excited about this game. We’ve done a lot of recruiting and screening for our new members. We have gone from about 5 active members to 12. We’re sort of doing a Noah’s arc kind of thing here. Two of every animal. Now that we’ve got them on the boat we need to start producing. Work that is! We need to produce work! We’re ready for the next big survival game. Are you? We plan to use to beg for funds to make this game have an edge over its edge! We’re going to release it to Steam via Steam Greenlight and hopefully at minimum release it to Xbox Live Indie Games, but even better we would like to aim for Xbox Live Arcade. The primary reasoning for using to attempt to raise money: Free, harmless, profitable exposure. We can upload our project concept to, hear what you think about it, get more exposure via the website, reward Backers game related products to earn development money, and if the project is not fully funded then the money is not rewarded to us. No matter. We can do well without it, but having extra money would make things move quicker. We’re excited about what can do for us in terms of exposure and financial stability.

That should do it. You now know most of our secrets. Please come to the following address so we can dispose of your brain for security purposes. We will make sure to put it to good use, as zombie food. Thank you everyone! Thanks for your support. Thanks for your time and attention to our hard working, serious, go-getting team! Please visit, and follow us at to keep up with our development. Thanks.
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Fab-U-lous! Nov 17, 2013 @ 1:34pm 
Wow, people are ditching out on this incredible project? How dare they defy your inflated ego! It's as if you've somehow taken the limits, and broken them! Mind = blown :boomer:
Pizzatiger Dec 25, 2012 @ 7:31pm 
I have an Idea why not add a special litte gamemode where ou are the first zombie and must begin the assult on the castle and that tastly litte servent of the barron
Chaosian Dec 22, 2012 @ 12:39am 
Heh, I can already see batles against the undead on castle walls or with seige equipment. Neat idea you have here.
qwerty  [author] Dec 19, 2012 @ 3:20am 
Well, we're going for a look similar to Ether One actually. It was always in my head to have a slightly cartoonish look, but still real looking in a way, so the Ether One demo video sort of helped us choose. I believe we can get the game done in a little over a year. We're due for this time next year and we've been working on it for about 1.5 months.
Theevenger Dec 18, 2012 @ 12:33pm 
Cool concept. Are you guys going with a photorealistic graphics engine, or something else? Also, what is the projected development cycle for this? Are you looking at a scale of 6 months, 2 years, more than 2 years? Just a general idea of what you're planning for; I realize that projects like this are difficult to predict especially in such an early stage.