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Enhanced Game Play - Requires Dawnguard
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File Size:
Posted:
Updated:
42.388 MB
Feb 14, 2012 @ 10:17am
Oct 29, 2012 @ 3:32pm
28 change notes ( view )

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Description
As EGP for Fallout 3 and Fallout NV, Enhanced Game Play is intended to add more life and variation to the vanilla game.

REQUIRES: Dawnguard.

THIS MOD IS DISCONTINUED AND IS REPLACED BY: Enhanced Game Play 2.

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Fixes:
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Breezehome should be OK now. [Fixed a faulty package] [2012-07-05]
Recipe for Giant Mammoth Omelette is now fixed, from Red Apple. [2012-08-29]
Nord Hero Arrow fixed name. [2012-09-04]
Drunk and Drugged effect fixed. [2012-09-04]

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Game Settings:
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Reduced View Cone from 190 to 120
Hours to Respawn Cell from 240 to 168 (7 days)
Hours to Respawn Cleared Cell from 720 to 336 (14 days)

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Crafting:
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Imperial Sword
Silver Sword
Silver Greatsword
Akaviri Katana (Blades Sword)
Blades Armor
More Iron items meltable into Ingots
All Arrows
More food recipes
Forge broken weapon pieces
Lockpicks
More items are meltable. [2012-08-04]
BoneMeal is creatable at Smithing Table [2012-08-30]

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Potions/Food/Drink:
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Lotus & Nightshade Extract does more damage.
Nightshade Extract can be created at a cooking site.
Potion of Enchanting increased duration.
Potion of Smithing increased duration.
Alchohol based drinks have drunk effect.
Skooma have drugged effect.
Frostbite Venom has increased duration.
Can create Concentrated Frostbite Venom.
All Potions have reduced weight.
All Potions have Equip Type: Potion (for future use).
Renamed for Better sorting.
Prepared food has doubled healing effect.
A Few more Recipes for new food items [2012-08-04].

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Weapon:
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Woodcutter's Axe damage +2.
Pickaxe damage +3.
Unarmed Changed skill from NONE to One-handed.
Ebony Blade values corrected.
Corrected various weapon values.

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Spells:
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Frenzy magnitude raised to 25 and non-hostile.
Disintegrate removes unwanted corpses (Starting spell).
Blindness causes targets to be blinded for a while.
Bound Dagger.

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Armor/Clothes:
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Changed some enchantments to fit the clothes more.
Changed/Corrected Equip locations on many items (Mostly Head gear) [Fixed].
Changed/Corrected Equip restrictions on some bugged outfits.
Falmer Helmet Causes blindness.
Dragon Masks [Fixed].

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NPC:
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All Falmers drop minimum 1 Ear
Spriggan can drop Sap
Dragur can drop Ancient Armor
Hunters have more objects
Bandits have more varied outfits
Bandits Eat, Sleep and Guard
New NPC's that travels the roads
Some animals now drops both food and hide
Some Followers have specialized Perks
Can Potentially Marriage Lydia
Slightly Better Werewolfs and Vampires with strengths and weaknesses
New Armor for Farkas (Ancient Nord Armor)
Ghost are now a Unique Races
Farmers now also buys Apples, Tomatoes, Carrots
All NPCs have a to have rings/amulets in their outfit
Common Wolves are now leveled creatures (2-10)
Common Bears are now leveled creatures (10-15)
Common Sabrecats are now leveled creatures (6-20)
Housecarls changes outfit when entering or leaving home
Vendors have more money (About the double amount)
Wild dogs may appear in the wilderness
Added more Idle markers to various locations
A few more citizens get a chest in the city catacombs
More citizens have varied clothes
Wolf cubs [2012-08-29]
Beggars is able to pickpocket gold to survive. [2012-08-29]
HonorHall citizens are allowed outside the doors. [2012-08-30]
Tweaked and given Dragons the ability to use Shouts. [2012-09-02]
All Humanoid races can use Torches as weapons. [2012-09-04]

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QUESTS:
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The Numbers Job - Haelga's Bunkhouse Fixed.
Some minor script bugs fixed.
Wedding Partner changes outfit at the wedding ceremony.
Added a quest to help Adiranne Avenicci with Imperial Sword order. [2012-09-04]
Prevented WI (World Interaction) Quests to send thugs after you if the owner is dead. [2012-09-04]

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MISC:
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Better sorting
- Armor/Clothes = [Main EQUIP LOCATION]
- Potions = [Poison/Potion]
- Books = [Book/Journal/Note/Spell Tome]
- Consumable = [Food/Drink]
Etc...
Reduced weight on books
Reduced Weight on many junk and small items
Mythic Dawn commentaries 1-4 are now skill books
Added a Mannequin to Breezehome (Whiterun)
Animal/Falmer Poison duration extended
Material Skin sinks in water (i.e. Corpses don't float)
Clams can contain a pearl
Hanging Salmon, Rabbit and Pheasant are removed when taken
Many solid objects has become obstacles
Increased Bounty Rewards (Bandit/Forsworn: 500, Giant: 850, Dragon: 1500)
Large amount of new Wilderness Encounter Triggers
Random Books in various location including Bards Collage
Golden Touch is included in more lootable items including vendors.
Added Enchanting station to Breezehome.
141 Comments
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pickles40324 Mar 25 @ 1:51pm 
LOL the compatibility list must be enormous
Dr.Mokvaka Jul 29, 2013 @ 2:20pm 
Doesn't seem to work for me... Could you please make a compatibility list?
Magick Muffin Tingles May 25, 2013 @ 11:45pm 
Is there any way you could make it possible to heal those wounded soldiers on either side of the civil war? I really get frustrated with the game for not allowing it. Try to heal them and they will just not change and continue to sit in scripted-but-not-necessary-agony. Same with the wounded and sick in the temples. It would also be really cool if there were random encounters in dungeons and out in skyrim where you can help someone in need. You could enable me to be the good samaritan I have been dying to be!
AngloChieftain Feb 10, 2013 @ 2:32am 
Are the beggars good at pickpocketting or just average like 20 gold?
phry Jan 27, 2013 @ 4:04am 
np ^^
Iztari  [author] Jan 26, 2013 @ 8:29pm 
Link fixed, thanx.. :D
phry Jan 26, 2013 @ 6:42am 
The continuation link to Gameplay 2 doesn't exist.
Vahmung Dec 5, 2012 @ 10:48am 
When I installed this mod I noticed a bug with all of the Iron Daggers in the game now have a stamina enchant on them all.
Joji Dec 1, 2012 @ 1:02pm 
I like a lot of the features in this mod, but it caused a bunch of myHoldControl errors for me even in brand new games. I was able to isolate it to this mod by doing a clean reinstall and then enabling mods one at a time.
Khupa Nov 30, 2012 @ 2:00pm 
Great mod, but have the same issue as GlaDOS, maybe in your 2nd Version that bug is gone. I'm not using 2 rings... :D