XCOM 2
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Necromancer Class - WOTC
 
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Sep 17, 2017 @ 7:27pm
Feb 11 @ 8:39pm
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Necromancer Class - WOTC

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Description
A Necromancer!

The demonstration of Psionics by X-Com agents during the first alien invasion has convinced some people that supernatural abilities do exist. This resulted in renewed faith in the ancient magical studies of Earth. With the combination of ancient lore and the PsiAmps used by the original X-Com 20 years ago, the Necromancers have developed some very real magical abilities.

The class levels up like a normal soldier through missions. No need for a psi lab.

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Non-WotC Necromancer available here:
http://steamcommunity.com/sharedfiles/filedetails/?id=626805128

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Custom skills:
- Squaddie: - Raise Zombie: Raises a human corpse to fight with you.

Necromancer:
- Corporal: Poison: Poisons any organic enemy. They suffer -30 Aim and -4 Movement, and take 1 damage per turn. Casting it doesn't end your turn and has no cooldown.
- Sergeant: Strenghten Undead: Enhance the link between the Necromancer and one of his zombies, significantly increasing all of its life stats.
- Lieutenant: Bone Armor: Adds 3 armor to a friendly target. This bonus lasts until the end of the mission and can be stacked. 2 charges only, with 4 turns cool down.
- Captain: Corpse Explosion: Cause a corpse to explode.
- Major: Mass-raise Raise all dead human units in a radius. (Similar to Gatekeeper)
- Colonel: Death Touch: The Necromancer has gained a superhuman understanding of life and death. Touch a living creature to grab its soul and pull it out of its body. It dies instantly. It can be used once per battle, from melee range only.
- Brigadier: Teleport: Teleports you anywhere in sight. 1 turn cooldown, doesn't end your turn! As OP as a Brigadier should be.

Sorcerer:
- Corporal: Combustion: Deals a small amount of guaranteed damage and sets an enemy on fire.
- Sergeant: Drain Life: Hurts and leaches life.
- Lieutenant: Lightning: Single target, good damage. Stuns living units and shut down robotics for a turn of two.
- Captain: Fireball: 4x4 explosion, Does good damage, sets everything on fire.
- Major: Eldritch storm: A gigantic explosion, applying all effects from previous skills. Madness!
- Colonel: Soul Spear: Sorcery that fires souls shaped into a spear. Pierces enemies, causing heavy damage. This spell was said to have been devised by a master sorcerer, but his name is long forgotten.
- Brigadier: Dominate: Same as the Psi Ops skill.

Shaman:
- Corporal: Restoration: Regenerate 1 HP per turn, for 3 turns.
- Sergeant: Mist: The Shaman conjures a thick mist around an object and effectively makes it disappear. Grants concealment to a target. 6 turns cooldown.
- Lieutenant: Heal: Heals the target for 4 HP.
- Captain: Vigor: Imbue a friendly target with renewed vigor. Grants an Action Point.
- Major: Spirit Guide: The Shaman calls a spirit to help out in battle. He is able to call out exactly when an enemy might peak over a cover, or where to aim to exploit a weak point. Grants 25 aim and 50 critical chance for 2 turns.
- Colonel: Insect Swarm: The Shaman summons a vicious swarm of insects to sting and bite the target. They go for the eyes or any opening in the armor and burrow into the flesh. Deals 2HP damage per turn and distracts the target so they can barely aim or move. (-50 aim, -10 defense, -10 dodge, -7 move speed. Hey, it's Colonel level!)
- Brigadier: Astral Projection: Through extensive study of the spiritual realm, the Shaman is able to sense the souls of all living creatures around him. As a result, all living enemies on the field will become visible to the Shaman.

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Update: WOTC V0.9.2
- Necromancers are only able to use the Staff weapon and the Reaper armor (call it a robe)
- Removed the Lost animations from Zombies and reverted to normal Zombie animations.
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To do:
In no order:
- GTS skill.
- Animations and cosmetics.
- INI file.
- Brigadier skills are on hold because WotC doesn't have that rank showing up on the level up screen.
- "Mystics" Faction for the Necro, which will be fascinated with the Lost. Cover Ops and special Orders. Similar to the other factions.

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Conflicts with other mods? Try this first: http://steamcommunity.com/sharedfiles/filedetails/?id=625230005

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If anyone wants to do a "Let's play" with this mod in it, I'll drop their playlist info in the description.
Let me know :)

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Credits:
PZ: Making zombies not count as dead x-com agents.
Alterd-Rushnano: Korean translation and the ingame class picture.
decimator1337: Spanish translation.
Kuna: Polish translation.

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A huge Thank You to my Patrons. I wouldn't be making WotC mods without their support:
* A supporter who wanted to stay Anon.
* Holger "Rudi" Rudolph.
* Justin Reheard.
* Crystal Poxon.
My Patreon is new and small, but already having some real cool modding discussions.
Come join us there in a more quiet setting: https://www.patreon.com/ekscom :)
Or you can donate through Paypal if you prefer: paypal.me/Ekscom
Popular Discussions View All (2)
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Bug reports
Ekscom
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Dec 21, 2017 @ 6:55pm
Korean Language Fix
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165 Comments
gustavormonteiro Feb 13 @ 4:07pm 
Hi Ekscom I like very much of the necromancer class, but I have a doubt, can I change the damage of the necromancer weapon ? If I can, where I found the file to do this changin ?
Chonsu Feb 12 @ 3:10am 
Thumbs up! :D
Ekscom  [author] Feb 11 @ 8:57pm 
Shaman Brigadier skill uploaded! :D
"Astral projection: Through extensive study of the spiritual realm, the Shaman is able to sense the souls of all living creatures around him. As a result, all living enemies on the field will become visible to the Shaman."

A classic Shaman is all about dealing with souls (Totems are mostly a WoW invention). The real deal shamanism is the study and manipulation of souls and the dead. Shamanism is often cited as the grandfather of necromancy.

With this new skill the Shaman can leave his body and travel over the battlefield in spirit form. He can scout out any enemies and will be able to see their souls throughout the battle.
(A suggestion for for extra role-playing: put a blindfold of some kind on your Shaman, as he feels more comfortable seeing with his soul, rather than his eyes.)
Hope you enjoy it. :)

And also, there is now Polish translation - Thank you to Kuna.:)
Ekscom  [author] Feb 11 @ 8:27pm 
Oh, I'm sure that's way easier and cleaner. Glad it worked out.
The Jim Feb 11 @ 2:06pm 
@Ekscom
Thanks for that! I later found that the mod Commanders Choice has been updated for WotC and allows you to choose a rookie's class when they get their first promo. I tested it and it works perfectly with your mod. So that is an option as well.
Ekscom  [author] Feb 11 @ 1:09pm 
@The Jim:
Hi. Yes, i can see why it does that. I can't fix it here, because not everybody uses that mod. You'll have to edit the ini yourself.
Find the "XComClassData.ini" file in mymod and change these two lines:
+NumInForcedDeck=0
+NumInDeck=0
That will make it never give you another necro. Sounds you already have too many. If you want, you can experiment with 0.25 in ForcedDeck, but no idea if it accepts fractions numberes. Worst case scenario, it thinks it's a zero. :D
The Jim Feb 11 @ 3:39am 
Hey Ekscom, I love the idea of this mod and I'm looking forward to giving it a go, but I'm using it with RPG Overhaul and it seems that since that mod generics all classes into "soldier" (due to the classless nature of the mod) the game only registers 2 classes and half my troops come out Necros.
Any chance we could get a "appears % of the time" slider or suggestions for some sort of work around? Thanks, and sorry to be that guy!
@Thor of Florida: Yeah, they start out a bit weak, but they become really powerful. With having them just on Sergeant, you naturally won't have seen much of their power yet. ;x
Thor of Florida Feb 8 @ 8:38pm 
Nah, it's fine. I just need to play with it some more. I haven't gotten past sgt level for my necromancers so i haven't seen their full capabilities yet. At the very least, corpse explosion is fun, and zombies make a nice decoy for the Chosen
Ekscom  [author] Feb 8 @ 5:29pm 
Well, i've had numerous complaints about it being OP, so I can't give it more power. Sorry. Since you seem to prefer straight up frontal damage. I can suggest speccing heavily into the Sorcerer tree. It doesn't disappoint for damage. Up to you, of course.